'Kingmakers' PC game - travel back in time to 1400AD with modern weapons to save the future...groovy!

I have no words…

Already has a film deal:

A thirteen year old’s fantasy come to virtual life. Industrial society has now reached its zenith.

Stranger

Sounds like the dev cycle is going swimmingly, then.

An IMHO fantasy debate come to virtual life!

A game that appeals to the thirteen year old in all of us.
:smiley:

I have been waiting for this exact game since I was… eight or nine, not even thirteen!! It’s about damned time!

A 13 year old medieval child’s extremeĺy accurate nightmare is coming to life.

The Navigator, thats what I was thinking of, Cumbrian plague child digs tl modern Awkland to cure his vlllage. Its totes Awks, fuck i cwnt spell

So is there some attempt at story, or is it all just ‘what if medieval, but guns’? Could be interesting if the player character’s present were to change based on actions taken in the past, and the objective were to ‘get it right’, whatever that means.

It looks like a really well done Mount & Blade: Bannerlord mod, in fact there might be one just like this.

I’m having a really hard time imagining how you could make battles between modern units and medieval ones balanced enough to make for interesting gameplay.

But for anyone who’s interested in this sort of thing, check out the 1632 book series, about a West Virginia coal-mining town that’s somehow (none of the characters know how) transported back to the middle of the Thirty Years War.

But we do: Alien Space Bats (no, really!)

Hell, I still to this day sometimes daydream about such things.

I was confused so I looked it up. They are transported back in time but also over to Europe.

Thuringia, to be exact.

Overwhelming numerical advantage and tight quarters, such as within a city’s streets?

Obviously a marine company on an open field, Ned! is going to be undefeatable by a medieval army, because even man portable mortars are going to wipe the floor with the best artillery the medieval world has to offer, and machine guns outrange bows.

But in an urban environment, a lucky crossbow bolt from someone popping out a window here and there could wear down a small group of marines, eventually.

It depends on the parameters of the battle, doesn’t it? Are we talking about a single light infantry company of Marines (about 100 or so men) with just what they can carry? Do they have Humvees, trucks, and/or armor? How much ammo? What’s the terrain and prep time? How big and what is the composition of the opposing force?

From the gameplay, it looks like you play a handful of characters and / or vehicles from the future alongside armies of historically appropriate allies. You don’t have a whole modern army or even a company. It looks like you get one dude with modern weapons on one motorcycle, one tank, one Apache helicopter, and/or one pickup truck “technical”. So you have to be strategic about where to bring your overwhelming firepower to turn the tide of battle.

IOW you’re like Ash in Army of Darkness.

I dunno; it seems to me that if you have one tank, the strategic move is to just leave the rest of the army behind. Nothing the enemy has could do anything to the tank, and the only tactical objective the tank couldn’t accomplish is protecting all the rest of the army.

Well, in actuality, the tank, like tanks in our time, would be limited by logistics, especially fuel. But I rather doubt the game is going to pay any attention to details like that.

Civ IV begs to differ:

This is …my boomstick!
Firearms were know of at the time but black powder muzzle loading so one shot at a time. Automatic weapons will be surprising but in the range of possibilities to adapt.

Truck or tank will be out of context problem, but adaptation can be quick: lure them in boggy field, trench (used as anti-cavalry at the time), attack with grenades (yes they had those…)

Attack Helicopter? Well, obviously a dragon…

It also hasn’t escaped my notice that most of the “enemies” the “protagonist” is gunning down appear to be commoners. Which leads me to suspect that the real point of this game is “enjoy murdering loads of helpless innocents”.

This is also consistent with the fact that none of them seem to be even trying to get out of the way, when the truck or tank runs them over.