Morale check for the fowlspawn: They continue to fight.
Fowlspawn is so stoopid.
glee’s Gargun turns to the next available foe, which happens to be Antinor. It swings, Antinor blocks it.
Against spear guy: Blocked.
Against dagger man: Clean miss.
Your turn:
Antinor: Clean, precise shot to the right forearm. Sufficient to bring it down.
Santo faces spear guy’s foe: His weapon bounces off of the Gargun’s helmet with a clang. The critter looks momentarily confused. Spear guy stabs the critter’s leg, and it falls.
Dagger man goes all stabby: Textbook stab to the thigh. That finishes off the creatures.
NAF and glee are down. NAF is bleeding. One spearman has also fallen.
Several of the men set to finishing off the Gargun.
Two of the remaining men (there are five of altogether) raise their weapons to you. One of them talks to you in a stern voice, and seems to ask you a question. He then shouts at you.
Yep. I am, but I also wanted to be clear that you are not just down due to injuries yet still conscious.
Antinor, you do indeed know to apply pressure and bangages to a bleeder. Physician/26. However, the woodsmen are preventing you from doing so at the moment.
So I am also out, due to a major toe injury?
Huh. :smack:
In real life I have recently slammed a car door on my toe. :eek: Although I have a purple-coloured contusion, I am still walking around. Obviously tougher than my character!
It’s more than that. It’s a minor fracture to your heel. That and a few other minor injuries, combined with fatigue and hunger (OK, not so much hunger) caused you to pass out.
Both, but more the latter. Weapons are pointed at you and you are being asked a question. You have no idea what the question is. It might be “Does this kilt make my ass look fat? Well? Does it, bright boy?!?” At any rate, some sharp points stand between you and your companions.
Hmm, we should probably try to make peace. Surveys the group. Do I notice anything particular about them? How many are there? Do they seem at all familiar?
ETA - Do I seem to know anything about diplomacy, recall any ‘universal’ symbols of “We don’t want any trouble”
Your own companions don’t even seem familiar. These new strangers are truly strange and weird.
They are all male, they tend to be a little shorter than you guys, they all have red or auburn hair, they are all bearded, and they are dressed in leather and fur – tunics and kilts. Maybe they are Dwarves?
Sure. You can explain your way out of a situation – appeal to logic or emotion – but that assumes that they understand your language. Have you even tried speaking yet? (If it was posted, I forgot. Sorry.)
One universal sign of peace is to drop your weapons and show that your hands are empty. That’s not difficult. The weapons that you bear feel – FOWL, somehow. Like kissing Fred Phelps on the lips. Oogy and disgusting.
Another sign is to fall to your knees and bow your head in supplication.
Speaking Spear Guy
Dagger Dude
Staffman
Archer Bro
Fallen Guy
Spear Guy II
So, six. More arrive. A dozen, at least, with various weapons. You barely hear their arrival, it’s so silent. Some regard you cautiously or even with barely veiled hostility. Some talk in their strange language. Some scour the fowlspawn for valuables, then pile the bodies in a clearing.
I did speak earlier, to say that I didn’t understand them. Since that seems to have failed, I drop my sword and hold my empty hands toward the one that appears to be the leader.
Dagger man steps a little forward of his compatriots
I’ll take over here. Our point? While all of you fight well, my tribesmen would like to know why barbarians are this far out in our land? We don’t generally mind strangers, as long as they stay where they belong. We need some very good reason to not just kill you all now. Me? I actually like some outsiders…but not when they intrude like this. None of my brothers here speak common (harnic) like I do, so please, tell me who you are and just why the hell you’re in our land?