Let's play a role-playing game

I take a deep breath and say. “Sir, you have me at an advantage. I have taken a blow to the head and cannot remember much.
I would be most grateful if you could speak to myself and this Holy man (indicate NAF).
Please accept my reassurance, in Larani’s name, that this is not a trick. Also I vouch for all my companions here.”

(Fingers crossed)

Damn, I want to be important! ::sniffle::

Back to the game, I whisper to Koldanar “You might want to put your weapons down for the time being.”

“Not wearing your helmet? Sir, that is most unbecoming a sherriff and an Elendsa. Do you remember who attacked you? And why are you so far from home?”

To NAF: “Your Grace, you look terrible!”

I have seen better days my child, but these fine gentelmen have been helping me along, and I in turn have helped them. And with the guidance and blessings of Larani we have made it to Getha mostly unharmed, if not a little hungry.

“Then you must come to the keep for a meal. You look like you could use one. What fate has led you to me, Grace?”

Your offer of the meal is kind indeed. Sadly, I am unsure of what befell me. I have been injured and am unsure exactly of how I came to this state or much else for that matter. Even your face is unfamiliar to me, though surely we know each other. My memories are coming back to me, but slowly. I owe my traveling companions my life and hope that you will treat them with the same respect you are showing to me.

“Chimin. Baron Chimin Indama, Baron of Getha, Sherriff of Neph. Surely you remember, Grace! Sherriff Conwan, surely you remember me! What in the name of Baglashang happened to you gents? And who are your companions?”

Baron Chimin, surely good fortune shines upon us now that we have met you.
We (NAF and I) would appreciate your kind offer of hospitality and beg you to include our companions (I introduce Santo, Antinor and Koldanar) who have helped us greatly, despite their own misfortune.
Let us not discuss the important matters here on the road, but in the safety of yonder keep.
There has been wrongdoing and we must work together to undo it.

“Duty calls, but I will return shortly. Winston, accompany our guests to the keep. Put them in my son’s chambers. Put two guards outside of the door. No one in or out, understand? Make sure they are well fed and bathed. And lend them some clothes. Gentlemen, I’m afraid I cannot let you speak to anyone until I have had a chance to hear your tale. And I’m afraid that until that time, we will have to keep your weapons. I hope you understand.”

waits patiently for Chimin to return

OK then.

Winston leads you down a path to where a bridge crosses a diverted part of the river. The main river and diverted river create a small island which is surrounded by a pallisade wall. He leads you to around to the south side of the tower, where he dismounts and leads you up a staircase on the outside of the building. You must cross from one raised platform to another by walking over a removeable plank.

This leads into a guardroom with open portcullises. There are arrow slits on the walls, and they are manned. It is here that Winston asks you to turn over your weapons.

You are then led into a large hall with trestle tables, and a large contigent of men playing various games of chance. Winston orders two of the men to grab their weapons and follow him. You are then led through a busy kitchen where the smells make you swoon. Then up a spiral staircase a couple of flights, down a long hallway, and into a room.

Winston explains that a servant will be along shortly to tend to your needs, and closes the door. The guards are posted outside.

The room is small, but finely appointed. It has a large bed and a chest at the foot of it. There is an alcove in the east wall, with four finely carved chairs. A window in the alcove looks out over the palisade wall, the river, and the mountains. A window in the west wall overlooks the keep entrance.

I should probably explain the nature of the windows. These aren’t Newpro double-paned windows with screens and storm windows and all that. They are glazed, which (I believe) means that they are latticed iron with thick pieces of spun glass cut to fill in the lattice holes. They let in light, but you can’t see anything out of them. They are hinged to open, though.

The west window is not set directly in the wall, but is recessed in a 3’ by 3’ by 4’ (tall) alcove, set 4’ above the floor. There is a similar alcove on the other side of the window, leading to the outer wall.

This alcove is above the head of the bed. There are a dozen candles (set in fine silver candle holders) in the alcove. There are no means to light the candles.

The bed itself is a quality feather mattress on a fine wooden four-poster frame. It has curtains. It has no pillows or linens at this time.

[Paranoia ON] It’s barely possible that Baron Chimin is hostile (or even the guy who stuck us in the cave), but I think we have struck gold here. [Paranoia OFF]

I am happy to surrender my crude weapons to a man who claims to recognise me (and NAF) and who gives us identities that fit with what we know (I’m a Sheriff, NAF is a Cleric.)
So now we can be fed, bathed and clothed. :cool:

Given that NAF and I can and do vouch for the others, is everybody happy with the situation?

Or he could be your strongest ally. Or it could be that he isn’t sure himself yet. He hasn’t really spoken to you yet. Anything is possible.

A couple of maids enter the room. They light your candles, bring some washcloths and a basin of water, and some clothes of varying sizes for you to try on. And they bring shoes! Oh glorious shoes!

Ssshhhooooooeeeeeesss!!!

And razors! And soap!

Are we entirely certain that we haven’t died and are now enjoying some sort of afterlife? A real bed, shoes, razors, civilized clothing?

(Yes, I’m quite happy!)

Do I recognise the name ‘Sheriff Conwan’?
Does the sight of a maid in civilised surroundings bring back any memories?

Oh yes, you guys are quite happy. It feels great to be clean, to be indoors, to be wearing something other than fur. And it’s quite a new experience for Koldanar.

The only memories brought back are of what it’s like to live a civilized life.

About an hour after settling in, the same maids bring you some trays of food. No sausages, no cheeses, nothing preserved. Everything is fresh. The wild boar in cherry demiglace is especially nice. The ale is tasty and refreshing.

After dinner you are visited by the Lady Myrtis. As the door opens, you can hear a baby crying in some other room, as well as the voices of several people and the clanging of dishes and goblets.

“Welcome, gentlemen. The baron has told me a little of your plight. Several of us have met before, though you may not remember. Sheriff Conwan Elendsa, my dear brother’s brother in law Archbishop Edine Kynn, and… the Baron of Kobing, Orsin Firith. I’m surprised my husband didn’t recognize you. The three of you were noticeable in your absence at the Royal Council. Sheriff, you would have had our full support. But your cousin Meliem has so far made an excellent queen.”

And now Santo has a name as well.

It makes me laugh a little when you speculated that NAF might be a cleric. Yeah, maybe he knows a few religious spells. Come on, he is not some cleric in the Church of Larani in Kaldor. He IS the Church of Larani in Kaldor!

Maybe an hour after Lady Myrtis leaves, Chimin comes to see you. He is very curious about your story. He wants to know it all, from the beginning.

No need to link to the beginning of this thread, but just how much detail are you going to give him? Any omissions? He is, for now, assuming that Koldanar is another member of the Memory Loss Gang. Will you set him straight on that?

And certainly this is a good time to ask him questions.