Now why’d you have to go and say that? Yes, it’s very likely that scum would’ve come up with that tactic on their own, but let’s not go handing them strategy.
And I know that, but I’m gonna have fun with any role I may or may not get midgame, gosh darn it! 
It’s an easy strategy to obviate. If we decide collectively to enforce a “Townies tell about Dracula immediately when Vamped or else” policy, then the scum lose the ability to use this power. Anyone who claims to have been Vamped while sitting on the lynch wagon should have told at Dawn of that Day. This:
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Puts pressure on Vamped Townies to tell on Dracula, because they will not be allowed to save their lives - and therefore their chances of winning - by selling him out on the gallow steps.
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Prevent scum from using the strategy I described.
Moreover, whatever Townie outs Dracula becomes a confirmed Townie. In a relatively small game, a confirmed Townie could be game-changing.
How would said townie become confirmed? The wolf scout (or other) could do it at dawn.
Good point.
Be quiet, we all know you’re probably the wolf godfather again!
With some of those vampire questions out of the way, I do want to know how most of you feel about first day votes. I know Blaster loves his random vote to start a discussion (and I see that we also have one on the table from Nanook), but I still personally hate day one.
There isn’t a godfather in this game. 
Let’s get some discussion going that isn’t vampire-ish for a while.
Vote Koldanar
Ok, discussion. Why did you vote me?
The short answer is: because I’m a smartass in response to the godfather crack.
Longer form: I think that some good discussion is needed, you’re not a bad player, and I want you to start talking about more than people who drink blood, since I haven’t seen anything out of you yet on that. (And I’m a smartass)
Hah on the good player part…not so sure about that yet. As I said, I’m usually unsure of where to go on day one; I always feel more comfortable talking about someone with a little bit of voting and information gain behind us.
I think whats going to happen is some of us will get wound up discussing what we think the numbers are, and not get any good reads on other players until some minor item is pointed out and people jump on that person.
First day voting sucks. There is no info to go on and chances of lynching Town are high at the start of the game. I have no problem with random votes at the start, as they sometimes will get someone talking.
I plan to do what I generally do on Day One, and that is to place my vote on those posting the least. I have found that if enough people follow this plan, it can sometimes be an effective motivator. Also, it lets the scum know that they can’t just sit back, lurk, and watch the townies rip each other to shreds.
That said, it’s too early to get a meaningful sense of who is not participating enough, so I’m holding off on a vote for now. But I will be doing (and posting) a post-count at some point toDay.
Ooo, devious. I like it.
How is the Alpha Wolf not a Godfather? I realize he’s not called that this time around, but it’s pretty much just a matter of semantics, innit?
That’s the point I was making (in jest).
I don’t agree with the assumption that “veterans’ game” implies something about the setup. Isn’t the idea just to give the old hands a chance to play with a solid group of good players, while most of the weird new kids (like me) screw around in the Doperville game?
I’m also not convinced that there will be any secrets not mentioned in the setup. The use of a semi-closed setup, where we don’t know which roles exist and in what numbers, builds uncertainty and surprise into the game already.
Vote Blaster Master
Because I dare walk over Great Sleeping Bear.
At first I thought the idea of selling Dracula out made perfect sense. I still do, but I think, if (s)he survives long enough, it may be a role that can actually be very dangerous for the town.
- Dracula waits out the first couple of Days
- When there are just a few players left (s)he starts attacking
- After just a couple of Nights, (s)he stops attacking and has, for instance, 3 players (trusted ones, if possible) which won’t rat him/her out because they have a pretty good chance of winning
Does this make any sense?
I would be willing to adopt such a policy. It’d be tricky to enforce, but I’d buy it.
I already addressed the “Scout” werewolf policy- If the scout FINDS Dracula and sells him out- Dracula can CHOOSE to sell out the Scout when D’s lynch becomes inevitable (by saying if he bit him ever or not)
- if that risk is there, it’d be a move that the Scout would suddenly be tentative to take
- If Dracula NEVER chooses to tell, we lynch and find out at least if the Scout was telling the truth. If he is, and it’s EARLY game- we simply have our cops take the chance to check out the Scout/Claimed Vamp.
–The Cop doesn’t have to admit to anything, but again, there is a RISK for the Scout to take if he chooses to try to claim that he’s found the vampire to become Townie.
And by adopting the “Townies sell out the Vampire at the START of the Day” policy, we can avoid the whole idea of a last min. claim- as any TRUE Townie would understand the risks of holding on to playing both sides of the field. In this Town it’s either Play Townie, or Go Home! Sorta Dealio. If you try to play both sides of the field, you take the risk then of the Rest of Us not believing you when you claim “oh wait, but I’m a vampire I was bitten two days ago!” sorta deal. It’d be like one of those “Lynch All Liars” Deals- just amend it to Not telling Us you were bitten 2 days ago= lying. So you suffer for that. If every Townie is willing to play by those rules, we can rule out a lot of the last min. claim issues, just as **Story **pointed out. AND by my options of introducing the risks, we can at least try to halt the Scout/Scum from trying to sell out Dracula in the EARLY game, so that way we could have a chance to create a “nearly confirmed” townie outta the deal. As the Early Vamp Claimant will run the risk of being investigated right away.
-However, if we ever lose our Cop, this all would be thrown out the window, and we’d have to figure out something else (Unless we have 2 cops, in which case, this’d be much easier- as -I’ll get to this in a new paragraph-).
But in Summation: I like my idea and I like Story’s idea for Deal with the Vampirism Issue. I think we should adopt this notion wholeheartedly as a Town. Admit to being a Vamp the day you’re bitten, or run the risk of playing both sides, and not having your claim trusted when you’re at the gallows. It’s a good policy in the EARLY game while we still have our detective(s) out there, and its much riskier for the wolves to play with- As Mr. “Nearly Confirmed Townie” will take HUGE Risks by putting himself out there.
**
On Two Cops:**
The Two Cop thing- I don't see this as running AGAINST us as a Townie Mechanism. I think this would make our Life EASIER. My Batman Game was designed to have 3 Cops in it, each one a different Alliance. Here, if we have two cops we can play it similarly and STILL come off quite well. Batman Mafia is a GREAT example of How to deal with a SCUM Cop (Ie: the Scout) who tries to claim cop.
The key is when ONE cop reveals his info, the other cop should not counter-claim him.
Instead, you have a chance [again all this is due to the early game nature right now] to Investigate the Public Cop. If the Public Cop says X is scum or Town, an easy thing to do for the second cop: Investigate the Public Cop and find out what
side he's playing for. A more complex route was done by **Rysto **vs. **Hawkeye**: In that one, he double checked the Cop claim by investigating **Dotchan**, and catching **Hawkie **in a Lie.
--So I don't really understand how the game gets "complex" by having 2 cops. ESPECIALLY if they both reveal 100% accuracy. If that's the case, then two cops is EASY to deal with- you simply don't have a counterclaim on the first day, and you wait a Day to see if anyone else shows up. Of course, we as Townies will have the WIFOM though of do we have 2 cops or do we have 1 cop issues.
But if we have 2, I don't see it being ANY real source of trouble. It's in fact just more helpful for us.
Okay, on the whole Dracula thing.
See here’s the deal. Right now with all the discussion we’re doing about how we should handle vampires…all we’re doing is telling Dracula exactly the information he needs to hear. He’s standing among us right now and so we’re outlining to him exactly who he should and should not vamp out. He’s clearly not going to bite anybody that says they’re going to turn him in. If he targets anybody he’s going to target somebody that’s open to the possibility of being a vampire.
Discussion about him is useful only if we all sit down and agree that everybody will turn in Dracula no matter what, and then we’ve turned him into a glorified Survivor. Otherwise, discussion on what “should” be done about Dracula is just helping him figure out his victims. For the record, I’m all for the idea that if anybody gets bitten, they should report it immediately at the beginning of the Day. But again, it only works if everybody in writing agrees to it. Anything left ambiguous just puts a big target on your neck.
at this stage of the game the vamp doesn’t worry me. Right now he’s basically a survivor. He becoems dangerous in end game, there will be more visibility of roles by then, and if he sneaks a bite in right a tthe end, it becomes dangerous to town then.
Agreed. This should prolly be done as soon as possible (Ie: I’m hoping before Sunday) just so we can get this silly topic out of our hair for now.