[QUOTE=storyteller0910]
So I’d conclude that this game is more likely than not to be pretty straightforward: a veteran game where there aren’t a lot of crutches or hints. Which is pretty cool. 1
And regarding Dracula: I’m really confused by the prevailing sentiment that his Vamps would be likely to sell him out. Why would we expect this to happen?
[/QUOTE]
Complexity
- Interesting idea, as I woulda come upon this from the opposite angle. For me, I was worried about Newbies Playing in Batman due to the COMPLEXITY of the roles. Yes, the game was friendly, but for those playing in a game of mafia- I tend to view a mason role as the easiest for a newbie to learn- as there’s minimal role issues, and you have people watching your back too.
So when I heard this was a complex game- I’m thinking of mechanisms that would be too complicated for normal “newbie” players- I’m thinking things like Sanity issues in Cops (Which it seems to be not applicable in this game- as it said in the intro cops have 100% accuracy in investigations sans Alpha).
So my thought was what else could make the game complex?
-Hidden Roles? We haven’t heard any mention of SKs, Vigs, Mad Bombers (Necromancer anyone?) or Chia Bingo Roles. My gut feeling says there’s GOT to be at least one of those in here somewhere. The “not newbie friendly” just screams that to me. But we’d know more about that sort of thing after Day 1, or Night 1 more specifically (ie: Will there be 2 bodies at dawn, someone complaining of a hat, etc…)
-However, I will admit, Story, I never considered it from your angle- to make a Game for “veterans” just a Stripped down version of mafia… Because that seems so… dull? (yeah, I know, you may be excited by the down in the trenches player vs. player analysis, and I don’t mind that sorta thing, but… come on- everyone loves a little insanity). Because how would THIS game differ from the Newbie game then over in Simple town? That’s the key- what’s THIS game offering that the Simple town game isn’t? Right now it just seems to be more Villain power roles vs. the basic townie roles.
-In which case my fear is “What if this is a Veteran’s Game because it’s going to be stacked against the Town?” in which case… Damn? I can’t see how that’d really work. But that’s what we did in Batman- the Town just had its work cut out for them and we didn’t really care so much on the balancing.
*So my view on the Complex thing is gonna be a little from column A and a little from Column B: I expect surprises, and I expect some roles probably not in the initial flavor (However, I will maintain skepticism on said roles- just to make sure scum don’t see this and go “Ah ha! That’s all we need to do to avoid HIS vote! (Remember, I’m a fan of lynching for information)”.
But if this is a “simpler” game as YOU suggest, Story, in which case… great. That prospect does not excite me as much as it may you. But I think it may be both- we may have a simpler setup, but perhaps there are 1 or 2 oddly complex roles out there, and we as a Town will have to deal with these issues. Otherwise, what’s the point of touting this as a “Veteran’s Game” in the face of a “Simple Game”, why not just call it “Back to Basics AGAIN” because that’s what it’d be.
**On Vampires**
2. As for Vampires and Dracula- Hell, the way I see it- Dracula is one sad sad S.O.B. He's a role that basically can't do ANYTHING and is waiting for his inevitable death. Because What's the Pro-Town Motivation to turn him in? Oodles. What's the "Vampire" Motivation of staying alive? Next to jack. You become a crap role trying to play for a ridiculous win, it'd only make sense to join him in maybe the endgame if it looked like the Wolves and the Town were in a dead heat, and you were that bastard sort of player that wouldn't mind trying to screw over the Town to get a "cooler" harder to achieve win.
In my book, it's easier just if you're about to go to the gallows and you're a Vamp- why not just delay your lynch- Turn in Dracula, then at night if the town doesn't trust you perhaps you'll be investigated, and the next day voila! You're back to playing for the Home Team again, possibly with the Cop confirmation (Not that he should speak up about it, but rather perhaps by the "let's not lynch the Vamp traitor today, let's look elsewhere" sorta spiel that should come up. Because yeah, okay, the Scout could do the Vampire thing and turn him in, or I suppose ANY of the scum could if they found him.
But in that case, maybe we can hope for this suggestion: Dracula- if you're fucked and you're going to die... Why not let us know if you bit him? That'd be a nice thing to do for you, and it'd screw over the wolves a bit more if they tried any funny crap.
You don't have to name ALL your victims (because that'd give the wolves info on who ISN'T a power role), but at least you can tell us if your accuser was bitten or not. And if he want's to be a dick and say no, he never bit the guy accusing him. Fine. We lynch Dracula first, and we lynch that guy the next Day. Easy enough, and Dracula can be a petty petty little man in the Spoiler zone.
(*Note, these suggestions are only i suppose really applicable right now, when I assume we outnumber the wolves by a good bit, as the game goes on, these strategies might not be the best to take- i'll be the first to admit that).