NETA: I don’t even know how to begin Pizza’s theory on D1. If so, am I supposed to nominate some one NOW? For very good reasons, I have no leans on anyone.
D2 it makes sense, but D1 isn’t going to work that way IMO.
NETA: I don’t even know how to begin Pizza’s theory on D1. If so, am I supposed to nominate some one NOW? For very good reasons, I have no leans on anyone.
D2 it makes sense, but D1 isn’t going to work that way IMO.
Nice skim job there, Chucura :dubious:
Your suggestion re: the barn wouldn’t make sense- Scum * will * use it to post fake information-I’m sure that’s part of the mechanic
We’ve already established
*Writing on the barn is a one shot capability
I wager watchers/trackers (ite) can see when players interact with players – but not when they interact with the barn.
Having internet problems. Wonky connection that goes up and down. Just a heads up on me.
I’m here, and I have a noob question. are you going to announce the day/night transitions or are you just going to post the rules like you did earlier in this thread and we have to know what time it is. I’ve played forum rpgs but never in the mafia format before. The games I played were more of a collective fanfic with point based, moderator approved characters posting rps and the moderator (quite often me) resolving in character confrontations, battles etc. then posting a nightly or weekly recap depending on thread activity. This seems to play nothing like that. So… hooray for me the new guy! XD
The date and time for the end of each Day and Night will be posted in the color at the beginning of each phase. There will typically be a dead player reveal at the same time. Don’t worry, it will be obvious when it gets close.
end of Day ( game Day) and end of Night ( game Night) colour is all the info that the mod will share publically
unless a Mod question is asked here that they choose to answer
You may be told by PM other information about your Night actions
^^^This is what I was looking for.
Still having 'net problems, but trying to read when I can.
Can someone link me to Pizza’s plan? I don’t see it.
The Barn should be an interesting aspect. I expect to find it full of messages most mornings.
from here
although I tend to agree it sounds like herding cats
Since the Barn is a one shot I’m thinking it won’t be too noisy early on
messed up the link a tad sent part 2 first
no full claim yet? is that a record of some sort?
as others have said, scum can post “results” as well.
looks like that’s what going to happen. would be pretty wild if we could post every Night.
this has been a debated point. i think the best arguments are:
ask away. a useful site is http://www.sitesled.com/members/mikeburnfire/mafiascum04.swf
this is not a common mechanic in mafia but for this game we can have multiple votes as long as they are for different people.
i was worried from your /in post that you would be disappointed that this wasn’t like RPGs but glad you’ve taken to it. by the way, there are a number of mafia players who play RPGs too.
I think this is an important question, as it brings up a point on the side. I’m feeling that it will be advantageous to leverage more votes rather than less. Or at least dangerous to “undervote”. In many games with this feature, it seems like there is an undercurrent of “vote as little as possible”. I think it’s perfectly reasonable to vote at least as many times as there is likely scum. So in a 27 (26?) person game, it’s perfectly reasonable to vote between 5 and 8 times (assuming some hostile 3rd parties), until scum comes up.
A slight concern though is that players will not have the onus of justification for switching votes, which is often a good place to catch scum. ie If player a is voting player b then switches to player c, player a would be expected to explain not only why c is scummy, but also why c is scummier and or more lynch worthy than b. In a multivoting system this justification is not really required.
Yeah, I’m always willing to learn a new game on an active board like this. That’s good to know too, I have an idea for a game to start here after Mafia is said and done.
I disagree. It’s not necessary to trust that someone as town, only necessary that someone steps up to guide people through the process.
If we’re doing this, as the author of the phased process in question, allow me to conduct the first experiment.
I[SIZE=4]t is now “Phase One”.[/SIZE]
Remember that this is an experimental idea and everyone’s participation is not required for people to either play or enjoy the game. It’s just an idea of how we can conduct ourselves in an ordered manner.
Please note especially the bolded red parts.
[spoiler]** 1) Opening of Day: Nomination phase. **
**Everyone nominates persons for death, **and gives whatever reasoning they might have.
[ul]
[li] Detectives do not reveal results yet.[/li][li]Night action results are not revealed.[/li][li]Masons/detectives and other information-obtaining roles should not offer their real opinion yet.[/li][/ul]
This way, it allows scumbags to vote badly and suspiciously, and the act of asking people to nominate people for death means that they should generally be willing to vote to lynch that person at end of day, and especially in the event of a tied vote.
Players should not vote against their own nominee for the lynch in the event of a tie, because that means they were probably lying about being willing to lynch that person.
This has the following benefits: Puts forth targets for the lynch and forces scumbags to more strongly bus their own teammates (with less wiggle room) or accuse townies and be forced to come up with bad reasoning.
Those who refuse to offer opinions or are late in nominating people are inherently scummy because that means they are adopting a wait and see approach, common to scumbags.
**
Then, once the nominations are on the table, we proceed to the next phase.**[/spoiler]
[SIZE=2]Remember the idea behind nomination is to indicate:
You are willing to kill that person, and wouldn’t back down from that position in the event of a tie without strong justification
This person should become the subject of scrutiny and discussion, even if you eventually change your vote to a lead candidate.
And nomination is different from voting to lynch, because the idea is generally to put forth perhaps a maximum of 2 or 3 votes for any given candidate to indicate that there is interest in voting for that person, but not to dogpile any one candidate. Generally speaking, if someone has already been nominated for death, others should be nominated. If you strongly believe that person should die and they’ve already been nominated, you should “second” the nomination. But third and fourths are not necessary. This is a way of getting the ball rolling every round, and is useful to analytical players later.
[/SIZE]
List of players:
Vote: Red Skeezix
Reason: I am voting to indicate that I am not scum with Red Skeezix, or that if I am, I am willing to bus him hardcore on day one. Free lunch!
In other words, your typical Day One no reason vote.
By this timeline, nominations should be complete by sometime on Friday, January 25th, around 2PM eastern time.
After that time, everyone who plans on participating in the nomination process [SIZE=2]should have nominated . Then begins Phase 2- serious “midday discussion”, usually involving the players who received nominations. We sort of see which of the nominees would generate the most interest in actually being lynched, and we discuss which person seems to be acting off. Will probably make more sense by Day Two, if you’d be so kind as to humor me.
Also- Yay editing.
[/SIZE]
On a more personal note, I strongly encourage “OMGUS” as a legitimate and often townie reason to nominate someone for death, especially if you have no other reasons to go on (like today, for example). Eventually a scumbag will vote for a townie. It’s only fair that the townie in question makes them pay for it with voting pressure. Hopefully enough townies eventually vote for that person that they really do pay for it with their lives.
Note that some folks don’t think this is a very townie way of doing things, and that it allows mafia to be lazy with coming up with reasons for voting. OTOH I think there’s only so many dead players revealed as townies that you should be able to get away with having voted for, and then the OMGUS votes will look rather bad.
I’m in two minds about multi-voting. During most of the Day, or Pizza’s phase 1/2/3, I think it’s very useful as a means of getting suspicions on record and putting pressure on people. However, I think “over-voting” can aid scum a little - they can have their cake and eat it during this phase by spreading their votes around; it’s harder to hold them to account for one bad vote when they can point to others.
I’m certainly against multi-voting at the end of the Day. Multi-votes cancel each other out: in the most egregious case, say I were to vote for both the lynch-leader and the runner-up. My total effect on the result is nil. At best, I’m Town wasting my vote. At worst, I’m Scum looking active but dodging accountability. The same logic applies to any pair or - worse - set of votes.
As Pizza says, Scum don’t like making decisions - and multi-voting means they don’t have to.
I think it’s a fair way of playing to nominate your top “X number of likely mobsters left” as your votes, but eventually, say near end of round, you should settle on one top candidate and stick with it.
This is my suggestion, but if folks have a better idea then I’d like to see a demonstration of that idea in practice.
That’s the spirit, who do you nominate?
I nominate choie for her #173, she’s quick to respond when her name is mentioned, is excited to see new posts coming in, but has nothing else to say?
Vote choie
I’ll also nominate RyJae for his #187. Weirdo post. He got all tingly when he saw what he thought was someone skimming, a sure sign of an evil scumbag, but realizes that it’s not actually a scum tell as he has skimmed previously, huh?
Vote RyJae