Mafia Reunion - Day Two

All of this discounts protective roles buying back mislynches when they correctly stop a scum kill.

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I did not intend for that to happen…I certainly didn’t go through and quote them all from tapatalk… ever tried it on tapatalk… it’s a pain… no idea what happened there.

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Stupid formatting…
** Vote Brewha **

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I figured it out… multi quoting is way easier than I thought… so easy I didn’t know I was doing it. All you have to do is tap the post… if you tap multiple post and then hit reply, it replies to all posts you “selected” by tapping. As I read I often tap on posts without intending to do so… this is the first it’s had any effect though.

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@Crys75, if you’re telling the truth…and I lean toward believing that… i wanted to let you know I’m not part of your cult… if you’re lying, I can’t wait to hear why.

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You are just paranoid. Guiri asked a question and I answered it.

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It was just a shot in the dark tbh

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I have no reason to lie. Tomorrow I am going to reread everything again and make sure I wasn’t mixing up posts n such. Or just misunderstanding a post or two.

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I do not have a new fangled phone so this tapatalk widget is nonsense to me

The bodyguard is a mafia role - by turning off the ability of the mafia to protect someone - you think you saved a townie?

Did you actually read the role description of the scum you are claiming that your switch controls?? So you stop one mafia protecting another mafia? Turning off the bodyguard power saves the bodyguard.

The bodyguard and beta wolf protections seem somewhat pointless roles - not as if they are going to sacrifice themselves for a townie.

So I don’t see how you flipping your claimed switch would save town.

Crys’s claim of five cultists (if we believe her) then means we have four masons, and 5 survivors: 7 mafia, 7 wolves, 5 survivors, sk?, 29 living town, 6 dead town.

5 additional “non town” certainly changes the math of how this game could play out. But also a voting block of 9 (masons+cultists) could be very powerful.

In principal I agree with Hoopy’s post. 3rd parties always say “I want to win with town” and yes it is often easier for a survivor to win with town, but survivors will do whatever is necessary to survive.

So say we reach the end game with 1 Town, 1 Cultist, 1 Mafia, 1 Wolf still alive.
T+C vote together to lynch M; M daykills T (would that go through?), W wins
T+C vote together to lynch W; M can’t kill at night; next day the winner is decided by whether the M day kill is resolved before the lynch; if it is - then M kills C winning the game, and depriving C & T of the win; but if C votes with M, then C would probably not be the DK target, and thus win. and numerous other permuations.

On the flip side, this could be a planned sacrifice by Crys…normally a survivor is on their own, so it’s their own neck they are risking by a claim. But in this case, her death would prove that there are cultists, and we’d be more likely to believe claims by other cultists

So your method of finding your fellow cultists is to make a random guess? You did not look for any clues that might point to a fellow cultist?

My problem with your claimed role is that it doesn’t really work properly. You are limited to finding only one fellow member, which doesn’t really make sense. In addition, since your PM is known only to yourselves it would be trivially easy to breadcrumb by using something from it. Something that is noticeable to anyone who has seen that role, but innocuous to others. But it seems that all 5 cultists didn’t think of that, as you didn’t see anything that made you sit up and take notice. Instead you just made a random guess.

But what if you are telling the truth? Then you would be a mislynch. But that may not be all bad, if we get confirmation of whether you are hostile or non hostile. If you are indeed non hostile, then that is great. We would have 4 people who could confirm each other and are not scum. That is an impressive block of unlynchables that would make it very difficult for any scum team to get a majority (yes, we may need to be more careful as we near the endgame, but that is a long way away).

The worst result is if you are revealed as third party but no indication of hostile/non hostile. Then it’s a mislynch for no gain.

I’m happy with my Crys vote.

Not that it matters, since this discussion is pure policy, but is your analysis taking into account the potential crossfire between two Scum teams?

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And there we go. A plausible theory to explain a gambit I couldn’t wrap my head around. High five.
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Okay, here is a Proposed Plan, which we may not have time to implement anyway. It could theoretically be implemented tomorrow.

Step 1: We need one of the other four cultists to claim.
Step 2: We lynch that cultist. Sorry, cultist, but you win if any of your buddies survive. Why that one and not Crys? Lynching Crys would not verify the buddy, but lynching the buddy (and getting a cultist flip) would verify Crys. Sorry, unnamed buddy, but you still win if one of the cultists survive. We honor your sacrifice.
Step 3: ToMorrow, all cultists reveal.
Step 4: ToMorrow, all Masons reveal.

Now we have a block of eight players - half of whom we can trust explicitly and half of whom are mean dogs on leashes - that we can use. If the cultists do anything hinky, we can lynch or let the vig kill them off.

Scum could begin night-killing out of the Mason/Cultist pool, but it would take time to empty it, and would give us a lot of breathing room.

This may be a bad plan, and even if it’s not a bad plan it requires a third-party player to sacrifice themselves. So I’m probably just spitballing.

Ok - Crys75, do you want to perhaps re-think your claim that Brewha’s and your switch PMs are the same and that the Captain’s is different. For some stupid reason I cannot find Brewha’s post with the quote of his PM, but I did find yours and Captain K’s (sorry, I copy-pasted them into another document as opposed to quoting them - I included post numbers however):


Crys75’s PM:

Post #534

Knock knock knock
There is someone at the door. It’s a delivery man! Sign here please. Thank you.

You open up your package.

Inside is a box with a label. The label says (redacted) switch. What does it do?

The switch is currently in the on position. You can toggle it if you like each Night. The next Night it will reset itself. Oh and there is also a note that there is another one of these out there. Huh. They may effect each other.

Have fun with your gift!


Captain K’s PM:

Post #366

Knock knock knock
There is someone at the door. It’s a delivery man! Sign here please. Thank you.

You open up your package.

Inside is a box with a label. The label says [scumrole redacted] switch. What does it do?

The switch is currently in the on position. You can toggle it if you like each Night. The next Night it will reset itself. Oh and there is also a note that there is another one of these out there. Huh. They may effect each other.

Have fun with your gift


It looks to me like Crys75’s and Captain K’s PMs are the ones that match, leaving Brewha with the one that’s different.

Nice catch Chronos on the Brewha lie.

I was one of the first to find Brewha suspicious and it looks like those suspicions may have panned out.
So:

Vote Brewha

As for Crys75, I’m actually inclined to at least partially believe her. I agree with whoever said that the actual writing of her role PM sounds very much like it was written by our mods. The claim and PM are detailed and unique enough that I’m not sure anyone would risk making them up. Whether or not a few words were changed, I have no idea. But for now I find Brewha more suspicious.

Interesting idea. I’m not sure whether this is genuinely trying to save Townies, or to out confirmed non-Scum groups for Scum to attack. Also not sure the Cultists would go along with it since one of them must survive - that said it seems that it might not matter to Scum if the Cultists meet their win con anyway.

I’m not willing to use a kill on Crys (or one of her teammates) that we could have used to target potential Scum. However, I don’t think that the kill we’re currently building towards really could have been used against Scum. Look at the voting record before the brewha and Crys things came up: We were going a whole lot of nowhere. IIRC, the vote leader at that time had a whopping two votes. There was no way we were going to get two different people both up to 17, which is what would have needed to happen to double-lynch. And at least one LUTHA does need to die eventually for us to trust them. So I don’t have a big problem with our second lynch toDay going to Crys, but assuming that her flip is 100% consistent with what she’s told us, I do have a big problem with lynching any subsequent LUTHA.

On brewha, my gut is telling me that he really is just a Townie who made a mistake, but I never trust my gut on matters outside of its area of expertise. When my gut tells me that it’s been too long since breakfast and I should have lunch, or that that sausage I ate was past its prime, I believe it. For deciding whether to trust someone, though, I listen to my head, and my head is saying that that’s just what a scummy brewha would say. As to why he did it? Remember, ordinarily all the Scum team needs to do to win is to get just one of their number trusted by Town. Now, this game, that’s a little different, since there’s also the risk of getting killed by the other Scum team, but then again, with seven Scum on each team, they can also afford to take a little more risks. And until I found that lie, there were a lot of people saying they were inclined to think brewha Town. In other words, as a Scum gambit, it was working.

Oh, and Johnny Bravo, your plan depends on two key assumptions, which are unlikely to both be true. The question is whether it’s better for the Scum to target known Masons, or potential other power roles. One is actually better for them, and one of them they’ll think is better, and your plan depends on those two being different, i.e., that they’ll make the wrong choice. Better to not give them the choice at all. Just let Masons and Cultists alike stay quiet until they’re under pressure, and claim then, just like Masons would ordinarily do.

It looks like Brewha got in trouble with the lie and then Crys75 comes in and claims with some odd reasoning to save Brewha. She says that she can use her investigative power to show that Brewha is in her cult and therefore not a threat. But her investigative power only reveals if Brewha is in the cult or not. If Brewha is not in the cult then the investigation will tell us nothing.

Why try and claim to save Brewha by saying you are cultist and you think Brewha is a cultist too, but you have no evidence Brewha is a cultist? Unless I am missing something else that explains why Crys claimed.

And Brewha’s lie seems scummy to me because it was explained as a mistake. I would imagine that if a town person lies about something, it would be a lie motivated to help the town. Like to withhold information that would hurt town if scum found out. Brewha doesn’t say he lied to protect town and that makes the lie more scummy to me.

Right now I’m leaning on Brewha being scum and Crys doing a bad job to protect Brewha because they are both scum. The downside to this theory is that Crys just got herself and Brewha in trouble for almost no reason with the claim. I’m conflicted because Crys claimed to help Brewha but her claiming did nothing to protect Brewha and I’m surprised she would think that her claim would help.

Either way, I think the case against Brewha and Crys is the best one for Day Two and I will vote for Brewha because I did not like the explanation for the lie.

Vote Brewha.