At my local sluethjuice slinger and I’m thinking that I’m still a bit confused about the switches. I was confused by them in HOH2 at first, but I was able to figure it out because it was THE gimmick in that game that thar made it different and was thoroughly discussed in the rules. Now, though, it is barely even mentioned, except for those three powers’ pm’s. Does anybody have any insights? Is it mentioned elsewhere that I missed?
This reminds me of a game I was in where I was scum and one of my teammates got caught out, I forget how. Detective? Slip? Whatever. Said person, who I cannot remember it was, started spamming the game thread with nonsense. It was vaguely entertaining to me at the time, though highly disruptive and rather unsporting. Anyone recall that?
In the other HOH2 game, the SK and the Scum controlled the switches.They could turn on/off a Town power role, but neither knew what the other was doing. So it was just mostly luck whether a Town power role went through or not at least until one of those players controlling the on/off switches died.
So, since it isn’t explicitly mentioned in the open PM’s, are we to assume only the double secret 3rd party bastards have the specific switching powers?
The wolves and mafia can both reset switches off. The town basement dweller can reset the switches back on unless he acts on the same night the mafia switcher acts and the mafia order rules. Therefore setting switches off is anti-town.
I think, hah, that the scum off switch option means towns powers are dead for the day/night when the scum team invokes the switch. It can’t be a forever switch because that would bork the game. But I can’t figure out how the town on switch works. It can’t change the Mafia off-switch so how does basement boy know when to use it?
Or maybe the off-switch turns off all powers for the Day or Night. Gah.