Well which faction are we calling scum in this game? Seems like there’s several different anti-town groups.
I use scum to me all the non-Town Sides: Wolves, Undead, Cabal.
Two more dead on Night Two. What will the conversation focus on ToDay? I’m eager to see what Idle and sach do, myself.
Apparently they bicker endlessly.
The Town is working itself towards another clueless speed-lynch. I don’t think anyone wants to lynch sach or Idle, and yet discussion of lynch options is minimal.
The more I read, the more I think Idle is scum manipulating the town into discussing irrelevancies. But man, they’re making it hard on themselves. The percentage of players actually posting is tiny; they’ve got no strategy to avoid the claim-claim-lynch pattern they’ve set up for themselves; they’re not trying to root out scum.
I know there are up to 3 investigator roles who want to keep out of sight and who should be able to swing things in town’s favour if they build up enough info, and the Vicar will want to stay alive as long as possible too, but other roles need to get involved.
I need a sub. First to PM me gets the spot.
And dotchan has graciously stepped in for MadTheSwine.
I’d love to know how the various scum factions think they’re doing. From out here it looks like the town is just too badly disorganised - but both the Wolves and the Cabal are one down early in the game. Assuming none of our unknown dead are Undead, that’s the faction most clearly in the lead.
And in fact, if we do have Witches + Seer + Detective the town could be getting up to three investigations per night (although the Detective presumably won’t get a result each night, and will tend to get the same Wolf in any case). If so, a Day 5/6 claim by Witches & Seer could flip things in the town’s favour.
I admit that I haven’t been following the game, but I peek at it now and then. This is the first time the Forbidden thread has bubbled up on MPSIMS for me, so I’m subscribing. Yeah, yeah, I could’ve searched for it. But this is more spontaneous and exciting.
It’s almost as difficult to watch this game as it is to play it, so people don’t comment very much. Plus, dead people are hanging on, hoping that they’ve been Witchdoctored - **Hal ** and Rysto, for example, won’t want to open this thread yet.
And fluiddruid got lynched. The Town is not particularly well focused.
I’ve been in Vegas all week. Anyone want to summarize the last two Days/Nights for me?
OK, I’ll give it a go:
Short version: The Town struggle to handle the fact that every player in danger of being lynched will roleclaim. Protectively unvoting leads to the near accidental lynching of Drain Bead, later confirmed as Town. The claimed *Coroner * and claimed *Witchdoctor * have a 2 Day argument which achieves little. **Hal Briston ** and **Rysto ** die during Night 2. The first *Zombie * claws her way out of the grave.
Long version:
Day 2: **Fretful Porpentine ** and I wake up dead. Sachertorte, who claimed Coroner on Day 1, announces the following: **OAOW ** = Cabal; **AMR ** = Town; **Fretful ** = Wolf. Some people rejoice, only to be reminded that Sach is not confirmed and that this info is thus not reliable. It is also noted that Sach has only provided Sides when the *Coroner * should be aware of Roles as well. This causes some concern, because it’s obviously easier for a false *Coroner * to guess Side. **Sach ** is asked many times to give Role info. He replies that he’s given enough info to prove himself, and handing out Role info will help scum.
This provokes quite a bit of debate, and leads to votes flying around between the two factions. Idle Thoughts, who was vociferously pressuring Sach to reveal Role info, finds he has 5 votes against him and claims Witchdoctor. This is not immediately believed, so **Idle ** then announces that he has a secret power, which he will reveal tomorrow if he’s still in danger. **Sachertorte ** now writes a long series of posts about his reasoning behind not handing out Role info early, his general suspicions and some strategy. This culminates in *his * astonishing claim: as Coroner, he knows that this game involves a recruitment mechanic. Apparently it works in a manner similar to Witchdoctor protection: victim dies at Night and comes back a Day later - but has now been recruited. The Coroner, however, can recognise the difference.
Sach accuses **Idle ** of claiming *Witchdoctor * in order to set up a recruitment; the idea being that he will be able to announce the imminent resurrection of his victim, and thus confirm himself. The town now has two players who are a)accusing each other and b) claiming hidden powers and game mechanics. Initially, a number of players switch their votes to Idle. **Idle ** now comes back in and reveals *his * hidden powers - he can, one time, talk to the dead and learn all they know. For example, he could speak to a dead Witch and learn all their investigations to date, as well as the identity of other witches. Now people start to unvote Idle, admitting they don’t really know who to vote for.
Time runs out, no-one has any real idea about who to vote for, and **Drain Bead ** gets lynched almost by default.
Night 2: **OAOW ** confirmed as Cabal; **Hal Briston ** and **Rysto ** killed; **AMR ** confirmed Town; **Fretful Porpentine ** confirmed *Wolf * - and Zombie-fied!
Day 3: This day is much quieter, and mainly taken up by a prolonged conversation between Sach and Idle, both suspicious of the other. Idle agitates strongly for Role info, so that he can confirm himself using his special power. Sach disagrees that this is worthwhile. Other posters point out that the vote-roleclaim-unvote-new vote-new roleclaim is getting the town nowhere and outing power Roles unnecessarily. However, no satisfactory solution is raised. The story of this Day is that the town is paralysed by the lack of information, and by the complex interactions of the rules which make it difficult to be sure what any information actually implies.
Very late in the day, there is a flurry of voting, **fluiddruid ** and DiggitCamara getting into a tie on 3 votes each. There is some concern that the bar for being lynched is so low. **Sach ** reveals that **Rysto ** and **Hal Briston ** are both Town, that **Fretful ** was a plain Wolf, and that he will keep **AMR’s ** Role secret.
The day ends in a **fluiddruid ** lynch, with 5 votes.
Night 3: **OAOW’s ** Role is predictably confirmed as Cabalist. **Drain Bead ** is announced to be Town.
AMR, despite being dead, refuses to let go and move on. Can you tell?
Just to give a little insight into what the scum Sides have been thinking: they’re nearly as disorganized as the Town. Their information is almost as limited as the Town’s, or worse for the Undead. There’s been some bits of brilliant strategizing, too. The game is wide open for any Side to win at this point.
Kat and nesta get it on Night Three. I wish I could say more…
Town cruises to victory yet again. I miss playing here, but really, scum need to have a chance… just a little chance…
It’s not over yet. But the Town is in a good position. They’ve been very lucky with the Night deaths so far.
Well, I’ll hold out hope that scum has a chance. The recent history of dope mafia games is that town always, always wins. I’d like to play again, but I’ll wait until the impossible happens… scum wins two in a row.
I tried to balance the Sides so that each had about an equal chance to win. But, as these games go, I think the end result comes down to who got killed “randomly”. The Town has been very lucky and only one real power role has been lost. The scum have mostly been targeting each other. :smack: Rather amazing, actually.
But it’s not quite over. Routing out the last scum or two can be tricky.
Can someone pretty please PM me the url to the Firefly game? I had to delete my browser history/cookies because of work, and now I can’t remember the exact url and I can’t find my sign-up email…