Mafia: The Conspiracy: The Forbidden Thread

Well, thanks to the wonders of extracurricular communication, I already know the truth of one player’s claim. Based on what I do know, I’m guessing Zoggie is the Necro, Hazel is a Wolf who also has an extra kill, and Santos is a Wolf

I think Diggit might be lying, actually.

The boards that everyone is using are my own…the ones I used for a faction in the Asylum Lane game. And the other boards (the one that Pleo is NOT using) is being used by NAF for the current game on my main boards.

Hence, everyone knew the name/location of the boards Pleo is now using (as I’ve posted them at the end of my game in Asylum Lane).

Hence, I don’t think the fact that Diggit knew the address of it is anything that confirms him.

I could be wrong though. Santos certainly is seeming to act like he’s anti-Town…but that doesn’t mean Diggit also isn’t.

I really can’t comment on people’s roles and claims here.

But then you did give me the keys of the forbidden vault of knowledge, **Pleonast ** :smiley:

Well I see Diggit brought up the fact I mentioned in my last post. Interesting.
So really–like I said earlier–to me, someone knowing the boards address doesn’t really prove or disprove anything. :stuck_out_tongue:

Anyone know what the waiting list and/or schedule for games lined up after Conspiracy looks like here on The Dope?

I don’t know the schedule, but I believe SkipMagic has the queue. Try PMing him.

Don’t No Lynch! Please don’t! You know the identity of 2 scum fer cryin out loud!

If the Town lynches someone not the Necromancer and then the Wolves kill someone not the Necromancer, the Undead will win. Thus, if the Town lynches wrong, they’re effectively letting the Wolves decide who wins. By not lynching, the Undead cannot win toNight, unless there’s two kills (neither of which are the Necro). So it’s a matter of balancing odds: how sure are you of the Necro’s identity vs likelihood of two bad kills.

This endgame is interesting, as it suggests a characteristic of the ruleset that was not intuitively obvious at the outset. Namely, that even though the powers and numbers of players appear to be balanced to allow all four factions a roughly equal chance of winning, in practice the town appears to have virtually no chance of winning this setup.

This is because of a philosophy that Cat first expressed and under which at least one current scum player is operating - namely, that each scum group would rather see another scum group win than the town. In theory, each of the four factions shouldn’t care who wins beyond: (1) my team won; or (2) my team didn’t. Since that’s not the case, though, if a scum group becomes satisfied that their own chances of winning have vanished, they will collaborate with other scum groups to ensure that the town, at least, doesn’t win.

I don’t see how the town can have a prayer against that sort of collaboration - if the scum groups are working together to ensure that the town doesn’t win no matter what, they will succeed, because they’ll have both numerical and informational advantages.

I seem to remember Fluid being on the list somewhere for a mafia game here…

Just a quick PSA -

Sign-ups for a new Blade Runner-themed game are now open over at Idle Thoughts’ board. The link to the intro and sign-up page is:

http://psychopathgame.proboards106.com/index.cgi?board=temp&action=display&thread=1194382217

SkipMagic’s PM box is full. :frowning:

I disagree with the point of view that the town would have no chance in this set up. My philosophy of any scum win over a town win only works if the scum do work together. But the same goes for any of the three sides working against the fourth. Banding together is only going to work when the sides are roughly equal in power. When diminished as the scum ranks were, then the town can stand a much greater chance on its own.

The best way that the scum could have won this game and have any scum win would be for all the scum to claim as scum on Day 1 and let the town figure out who to kill while the scum night killed and the Cabal blocked. At that rate the attrition of one scum per day for two town at night would soon have led to the scum being able to lynch townies during the day.

Multiple Sides can work together and it may be beneficial for them to do so at any given point. But an alliance will only be temporary because of the temptation to cheat your allies and increase your chance of winning at the expense of theirs. We’ll see how that works out toNight.

The Secret Powers also fit into this, with respect to an everyone-claims early in the game and for alliances. The Secret Powers lets a Side cheat with plausible deniability. If the scum claimed honestly, the Town would have easy lynches, but there’d be no cross-fire, at least until the Town was severely weakened. If the scum claimed as Town, there’d be cross-fire from the start.

Well, with a No Lynch, the Town virtually has it wrapped up, unless the Witches do something foolish. I can’t end it though until the Necromancer is dead, one way or another.

Diomedes got killed, and another Zombie is raised. Got to hand it to the Necromancer for having completely out-guessed the Vicar so far. Any death that’s not the Necro will now win the game for the Undead (or another Zombie, if there’s no more kills).

I’m sure the Town thinks they have it wrapped up, but let’s see if they lynch the actual Necro toDay.

What, I’m dead? Spoooooooooooky.

We investigated Hazel last night, and it turns out the Wolves actually were going along with Cat’s panscum alliance idea.

I think we’ll have it wrapped up, unless Santo is a very devious Necro with amazing PM-faking abilities. I did really like Hazel’s fake-claim though.

Only thing I’m really wondering is what Shadow’s role turned out to be.

Hey Dio, nice to see you join us.

What’s wrong with my pan-scum alliance idea. The town wins far too often to be allowed to get away with it.

The most important thing of course is that **Kat ** has now been zombied and can wander around in the cheerleader outfit. :stuck_out_tongue:

All other details are minor.

I think Town is wrong.

I REALLY think that it’s bad/stupid/dangerous to let ShadowFacts by without a roleclaim.
I think that SF is the wolf leader…NOT Pygmy.

I think that Pygmy is the Necro.

I think the last wolf (along side SF) is Hazel.

I think that Zoggie is either:

  1. The last Cabal or
  2. Telling the truth about being the Magician.

I’m leaning very heavy toward it being one before two.

I was blocked the Night that Kat and Nesta (the “last” two Cabal) died. If they were both dead, who did the blocking? Or does the block go through even though they’re killed?

I dunnnooooo. I don’t like it.

I think it’s all as I put it above and I think that lynching Zoggie here is a bad mistake since I don’t think she’s the Necro.

I could be majorly wrong and probably am. But man it just feels wrong.

Idle, actions are all resolved simultaneously at the end of the Night/Day they take place. So your block doesn’t mean there’s still a Cabalist left.

The Town will eventually realize that they have a WIFOM situation and they don’t know who the Necro is.