Hey, if SF isn’t scum at all, that’s fine. I’m probably wrong.
But again, strange things just seem to be afoot. Like Zoggie right now. To me it seems like she’s a bit too eager to end Day and asap. Also too quick to just seemingly give up and call it a loss. Those two posts in a row just read like “ohhh, come on…we’ve almost got them” posts.
Bumpity Bump - I wonder if I would have done better in this game, if instead of threatening Diomedes with a non-existant bomb I should have offered everyone lap dances from my nubile cohorts.
I called the game for the Town. Zoggie was the Necromancer. HazelNutCoffee and Santo Rugger were Wolves, and the only remaining scum. They’d get two more kills, but the Town’s five could absorb the losses.
Sorry, zuma. The scum had their chances, but were ultimately out-played by the Town.
Key plays, in my opinion:
The Cabal got wiped out on Night Three, before they used any secret powers. This helped the Town a lot.
The Wolves wasting their recruit power on a Cabalist. CatInASuit delaying his lynching by a Day, distracting the Town and using his recruit power. Gave the Undead a real shot.
This was my first time playing scum, and I made some very stupid mistakes that came back to bite me in the ass. :smack:
The wolves were pretty unlucky (although not as unlucky as the Cabal!) in terms of Night kills, but I also think that overall most of us were pretty sloppy during the game. We had no Day strategies and even when most of us were alive the secret boards were pretty quiet. I guess people were busy IRL.
I’m wondering, though, whether the game wasn’t a tiny bit skewed towards Town. I mean, the Town had a pretty impressive array of powers to make up for their lack of information.
A comment that occured to me while reading the Witch boards: Blaster Master’s revelation that he was immune to recruitment did tip us off he was the last Witch, because I, as the Alpha Wolf, knew that the only Townies immune to my curse were Witches. Not that it did us much good knowing that.
The biggest mistake the scum made was letting sachertorte live. His instant feedback of the dead’s alignment helped the Town. And by keeping the specific Role secret, he didn’t give the information the scum really needed.
It amused me that the Cabal kept blocking Idle Thoughts, who was protecting sach. So both were vulnerable!
See the list of Role PM’s here. He was a Scotsman. He needs to be attacked to have any useful information, thus his reluctance to reveal.
They managed to figure out how many Cabalists there were by looking at the last posting dates of the Cabalist accounts. (Next time, I’ll have to make completely separate boards.) I decided not to mod-bash them, because the logic “three Witches means three Cabalists” was correct.
I posted this in the last thread, but I probably should’ve posted it here–there really was no vigilante? So the only way to kill the vampire was in the day–which did happen, so…yeah.