Now will ShadowFacts reveal???
Rejoice Rejoice!
Now will ShadowFacts reveal???
Rejoice Rejoice!
Aye, lassie, that I will - I am The Scotsman!
For completeness, here is my Role PM:
Sadly, I have to run right now so I can’t chat more at the moment. For now, in honor of Idle Thoughts, I will say this:
GO TOWN!!!
ETA: Great game, Pleonast! Many kudos to you!
So we really didn’t have a vigilante in this game?
He was the Scotsman (info on roles, etc. can be found in a link Pleonast posted over at the forbidden thread).
Congratulations town! Especially the coven who was actually responsible for the win! Barely, may I add.
The wolves got away? What! Who let the dogs out?
**
Go town! **
Oh, and ShadowFacts was the one True Scotsman? Puns in a role PM? GROAN!
Thanks a lot for a wonderful game, Pleo.
I don’t know about this. We witches made as many mistakes as good plays – with an especially galling one on Night Four that very nearly lost the game for the Town. Only the flawless play by sachertorte saved the Town.
Forgot to mention him. He really was a key player for town.
Good game, that was a fun one! At least I didn’t die. Score one for the… umm… Bad Guys?
It really did slip my mind that the zombies disappeared when the Necro died, I was sure I had clinched the game for them.
Hopefully I’ll get to be scum in story’s game, too. 
Yaaay! Another one in the win column, and this time I survived to see the end of it! XD
One and Only Wanderers (Day One)
Drain Bead (Day Two)
Hal Briston (Day Three)
Rysto (Day Four)
Idle Thoughts (Day Five)
Hockey Monkey (Day Six)
Diomedes (Day Seven)
I’m very surprised the Scum didn’t take me out sooner. But then, I sucked at out guessing the Necromancer, and since Hockey didn’t start sharing information until the Day she revealed MHaye as amrussel’s killer I decided to keep blessing corpses according to my own thought processes.
I was also very, very, VERY nervous the Day I claimed, especially after it was pointed out that Idle Thoughts could have blessed himself (who did he bless, anyway?). But then I realized that the outcome was beyond my control and I learned to relax.
Idle blessed me, which was hugely lucky. From my understanding of how the order of operations goes, if he had self-blessed, he would have returned as a Vamp, right after we had lynched Cat. While we would have lynched him right off, I don’t think we would have had the wild and crazy No-Lynch day where the Wolves essentially gave themselves up.
Ironically, the Witches went through the same sort of thought-process as Idle, and protected me on the same night. :smack:
My guessing strategy was basically alternate. So, the second night, I chose Fretful since I figured you’d be going with today’s lynch. The next night, I took fluid druid as a zombie because I figured you’d want to change…and s o forth.
Heh. Mine was “do I bless the ones investigated as Town, or investigated as Scum”? Most of the time I went with the powerroles, because if THEY came back alive and with sides switched, then things would be very bad for the Town indeed.
Wow, that’s something I don’t know if I would have thought of as the Vicar: you had the responsibility not only to stop the Zombie incursion, but also to prevent Fifth Columnists from popping up. Too bad you didn’t know the Coroner would know when someone came back if they’d been recruited. You could have just focused on outguessing Zoggie.
Well, the funny part is that all resurrected folk (except for those saved by Idle) would have been powerless anyway (both Wolf and Vampire curses remove all powers from the victims).
Funny, too, that the actual secret power of the Necromancer actually was built in a way which I (and Rugger) predicted. It seems that by sacrificing a zombie the Necromancer could save herself from Nighttime attacks.
In other words, following CatInASuit’s bluff played into the Undead’s hands, even though he might not have known it at the time.
Yep. I never used that power (and I never actually had to). I did consider it on that last night, but then I figured it’s better to go out in a blaze of as many zombies as possible. And I did get more than I thought I would. I thought for sure that the vicar would’ve stopped me on at least one night other than the first.
Yeah, you played your role very well. You kept yourself pretty much unseen and used your main power flawlessly. By the time you’d have had to use your power Rugger’s move signaled the wolves wouldn’t target you anyway and it was pretty obvious the town didn’t have a Vigilante whose attack you would have to fear.
(Well… maybe. If I’d been the Vigilante I might have waited to the last moment to target the Cat. Or I might have skipped killing him to kill the next available target. But since I wasn’t the Vigilante, we won’t find out, will we?) 
Agreed. I gotta give props to CatInASuit for his bluff and then curse of Idle Thoughts. That was absolutely brilliant! If Idle had come back after that, after the way I had (mistakenly) hounded him, he would have absolutely sunk the Town. sachertorte certainly saved us with his curse revelation. Nice play on both sides there!
Speaking of props to CatInASuit: you totally outplayed me. I bow to your cojones and ingenuity. If I am ever scum, may I be scum with you.
BTW, I hope it’s clear now why I didn’t want to claim. The only way my role could be helpful was by getting attacked at night, so I had to stay secret.
As I mentioned in The Forbidden Thread, when I became convinced that Idle was scum (oops), I was trying hard to goad him into killing me at night. That was also the reason I wouldn’t shut up about non-posters. I was sure there were many scum in that non-posting group and I was hoping they would get annoyed enough with me to try to take me out early.
And since my secret power was knowing I was the only one of me (ugh) and no one ever claimed Scotsman, I didn’t get to use that, either.
Turns out I was not particularly useful in this game, except for the fluiddruid lynch, which I was very happy with. And I did make it to the end alive!