Mafia: The Conspiracy

I can see downsides to this.

You are assuming the person with the largest amount of votes with 24 hours to go will co-operate and not continue to try and argue their case for someone else to be scum. Town power roles are not necessarily going to want to role claim if they possibly have to.

Are you suggesting that the town should just hand over their role if they have several votes? That sounds like a bandwagon setup to me.

Wow, I’ve got a mental hotline to Pleonast. :cool:

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Hey, no fair, I was trying to read your mind to find all the scum roles :smiley:

  1. I’m not assuming the scum are going to claim Vicar. I’m trying to develop a strategy for dealing with a Vicar claim. One possibility to brace ourselves for is that this might be a scum lie. So I’m assuming that, if we have a Vicar claim, it might be scum. IMHO Vicar would be an attractive claim for scum, because it’s important and only verifiable through investigation. Because of this, false claims are all the more likely

  2. Who’s got the highest chance of being called to the noose, if it’s not equal? Who’s got the lowest? Why do you think so?

If there’s a counterclaim, the Vicar has outed himself and is now at risk. If we hold off and investigate a false claim, we could out the Seer. If we’ve got two hours to sort out whether we think roles exist and then whether we believe a claim, we’ll be wide open to scum manipulation.

Sure, I’ll take that bet. amr is a guy who doesn’t want to see the town manipulated by false role claims, and thinks that strong deterrence is the best way to deal with them.

On preview:

  1. You just did, by blowing your top at the suggestion that it shouldn’t get a reprieve. You’ve come out right now and said that if we see a Vicar claim, you want us to rethink our votes. If you were a scum with a rope round your neck, what would you do with that information?

  2. I’m explicitly talking about Gallows Claims. If the real Vicar wants to claim during a Day, more power to him or her. We’ll have time to evaluate. Gallows Claims force rushed judgement are constantly open to manipulation and bandwagoning.

I would be more concerned that scum would use that time to talk their way out of a lynch, by acting as though they were town, though.

You know, role claims might not be as big a problem as we think, because we have 2 scum factions with night-kill abilities. Say a Vampire claims to be a Seer. The Werewolves would be happen to target the Vampire, because either they get the Seer or a member of an opposing factions – nice odds! So making a powerful role claim like Seer might postpone a lynch but is likely to get scum killed overnight.

Happy. They’d be happy to target him.

Fine. So, let’s suppose we adopt your strategy. The consequences would be:

  1. No one would claim Vicar. Not even the real Vicar
  2. The Wolves/Undead/Cabalists claim one of several other roles not subject to verification (Witchdoctor/Coroner/Detective, for instance)

What do we gain? Nothing.

And no, number 3 ain’t profit!

No, I’m not assuming that at all. Just the opposite - I am assuming that whoever has the noose most tightly around their neck is going to argue like hell to get out of it - town or scum. Here’s the difference in this game, I think: Town or scum, the lynchee is going to role claim. In regular games with a majority of vanilla town, it is a bad idea to claim a power role if you don’t have one and it is generally not done.

So, if our choices are: role claim with 2 hours left to deadline or role claim with 24 hours left to deadline, I would much prefer the latter.

I think that if we can all agree to the 24 hour pre-deadline and maintain discipline about it, this becomes much less of a problem. The key is to treat the pre-deadline as if it were the real deadline. (And view with suspicion those who do not vote by the deadline).

But scum are going to do this regardless of how much time is left. I’d rather have more time to think and ask questions than have to rush a decision.

I’m not sure how you’re so sure Vicar would be the false claim of choice. Claiming Detective would give a scum claimer at least two more Days, baring a counterclaim, and cases could be made for why they didn’t enchant a recently deceased player ("I was sure they were scum.)

In my experience, it seems like a true claim has been way more prevalent than a false one. False claims are usually outed pretty quick by inconsistencies.

Or we could be patient, and allow the Seer to find one or two more scum before he reveals himself (generic he).

Suuure you are… :rolleyes:

No, I did not say a reprieve would be granted. I said:

I completely agree. But deciding ahead of time that we won’t chose to agree to a claim, regardless of its circumstances, is just bad, bad, bad.

I’m not saying this is a bad idea, but it’s hard to implement, practically.

Is it just me, or do we keep getting distracted by irrelevant discussions? First the No Lynch idea, now strategies for dealing with role claims. We have just over 24 hours to vote. We need to have most of the votes in tonight so we can deal with the inevitable role claim tomorrow morning.

Vote Idle Thoughts

Because I was really unhappy to see the No Lynch discussion come up again.

There’s about 24 hours left until the end of the Day. As a reminder, some Roles have Day-use Powers and need to PM/email their orders before the end of the Day. I will send out reminders to those who I haven’t received instructions from yet.

While we’re at it:

Votecount, please!

You can check the most recent vote count in the Players link in my sig, or a mostly-up-to-date count at the Mirror. Keeping it in a Google doc let’s me update it frequently.

Maybe you’re distracted by the discussion; I’m not sure anyone else is. My vote is in and has been in, despite the fact that I’ve been having a discussion about role claims (which I actually think is relevant, thank you very much :stuck_out_tongue: )

What would you like to talk about instead?

ETA: Although I completely agree with you about getting votes in now (if that wasn’t obvious by now). 13 people have voted so far, 9 to go. Let’s get to it, folks!

Good point. For his suggestion that we should lynch anyone who claims Vicar (among other bad ideas inclusive), I’m happy to:

vote amrussell

You can’t possibly be serious… go ahead with lynching a doc/detective, or our only defense against the necromancer? Because they’re unverifiable, or something? Have you even considered what would happen if we did actually finger a witch?

By the way… Witches (3) plus Vicar (1) = 4 Number of players in this game is, what, 22? So we’ve got a little worse than a 1 in 5 chance of trying to lynch one of these keys to our success in this game if we ignore those claims.

Well, I don’t know if amrussell will clarify his ideas of automatic lynches of Witches, Vicars et al, but right now he looks very scummy to me. And since scumminess should always trump lurkiness (in terms of votes)

unvote Blaster Master
vote amrussell

I’m thinking, I’m thinking. :confused:

Currently my scum list looks like

amrussell - from his current comments on lynching on Day 1
**Idle Thoughts ** - for bringing up no-lynch, mass role claims and the odd (IMHO) vote on **Zoggie **
One And Only Wanderers - from his infractions with sachertorte and Pygmy Rugger.

Oh well, my vote will currently go on

vote Idle Thoughts

But it’s open for negotiation, role claims etc. etc.

Oh and anyone mention making a list is a scum-tell can get lynched :stuck_out_tongue: