[QUOTE=One And Only Wanderers]
I’d quite cheerfully lynch a claimed Freemason today, if I already had reason to believe them scummy. This is because it is the safest roleclaim for today, as the Freemasons have only had the chance to check one person each. I’d be very reluctant to lynch any other claimed role without a counterclaim.
[/QUOTE]
[QUOTE=amrussell]
Witches can also verify through investigation, which is better than multiple Witch claims. However, they can’t do that toDay. Therefore I suggest that toDay, we ignore Witch claims. The odds of us having a lying scum on our hands are much higher than actually having a Witch, so we should stick to our guns. In the logic of deterrence, if the scum are convinced we won’t change our minds then they won’t have an incentive to false claim.
Similar logic applies to the Vicar - we can’t really afford to lose him, but the odds are even more in our favour. I suggest that if the lynchee claims Vicar, we lynch regardless
[/QUOTE]
[bolding his]
This gets OAOW and amrussel a solid FOS from me. Others have brought up the relevant points, but I can’t let this go without commenting on it.
OAOW: True, masons are one of the least important roles in this game, but they are also very easily verifiable. Since they are less important than other roles and there are more than one it means that it’s worth a 1-to-1 trade for one to counterclaim. You seem a little too ready to lynch verifiable townies for my taste.
amrussel: How can we ignore witch claims? They are one of our most important roles. The loss of even one is a huge blow, equal to a detective in a more “standard” game, not to mention that keeping them alive is part of our win condition. Also, they are already verified by two others, so unlike the rest of the town roles there are those that know whether the claim is true. Do you think the other two witches would stand by and let one of their own be lynched and lose one of their powers? If we try to push through a lynch of a claimed witch we risk outing two of them.
Lynching a claimed vicar, while not as bad as lynching a claimed witch, still isn’t a good idea. If they are scum they get to live another Day or two, but unless there’s no real vicar in the game there’s someone out there that knows they are scum. If the real vicar is killed during the night then soon enough we’ll know a sure scum, and during the end-game the vicar’s role is about through and they can claim for a sure lynch.
I’m having a hard time understanding why you thought this was a good idea, even with your follow up about the odds being higher that it’s a false claim, etc. Even if I accept that the odds are higher (though I don’t think they necessarily are since the chance of us lynching a random town role is higher than a random scum role) I still think the risks of a mis-lynch are higher than those of letting a false claiming witch or vicar live. I can easily see scum trying to get us to lynch a witch or vicar for them, though.