MAFIA: The Game - Ideal for Beginners [Game in Progress]

THE RULES

Please note: the ruleset below is complete. There are no hidden mechanics, roles, factions, or rules.

Game Basics

Players will be randomly assigned a role (see below) and receive a Private Message (PM) with that role assignment. You are free to copy and paste your Role PM and any subsequent communications from the moderator, or lie about same, to your heart’s content.

THE DAY -

The game will start with Day One, which will begin whenever all players have confirmed receipt of their Role PM. During Day One, players may discuss whatever they choose and vote for anyone they choose. Day One will end at noon Eastern Standard Time on Monday, July 27; subsequent Days will last exactly five real life days. All Days are considered to end exactly at the appointed time, even if I’m not able to post the official “Day’s End” post at that time.

At the end of the Day, whichever player has the most votes will be “lynched” (see the Roles post for how ties are resolved). The lynched player is removed from the game and may no longer vote, take action, or participate in the discussion beyond a brief, non-substantive goodbye post. The player’s role and alignment will be revealed at this time.

You may vote for only one player at a time. In order for a vote to count, it must be in blue font, like so: vote storyteller0910

If you wish to change your vote, you must first “unvote” using red font: unvote storyteller0910, before placing your new vote. If you do not do this, your new vote will not count.

Importantly, the Werewolves are not permitted to engage in strategic discussion on their offsite forum during the Day cycle.

THE NIGHT -

Nights will last two real-life days, and like Days, will officially end at the appointed time even if I’m not around to say so. No voting is permitted during the Night, and conversation in the main thread must be fluff only – no substantive discussion of game matters, strategy, role claims, or the like.

During the Night, the Werewolves will convene and choose one Town player to kill. Absent intervention, that player will die at the end of the Night. That player is removed from the game and may no longer vote, take action, or participate in the discussion beyond a brief, non-substantive goodbye post. The player’s role and alignment will be revealed at this time.

Also, during the Night, the two Town power roles with active powers – the Seer and the Guardian – may act by sending a PM to the moderator (that’s me!) with the name of a target. Actions not used are lost.
Win Conditions

The Werewolves win if at the beginning of any Day or Night, the number of Werewolves is greater than half the number of living players.

The Town wins if at the beginning of any Day or Night, all Werewolves are dead.
Miscellaneous Rules

  1. No recruitment or changes of alignment will occur at any time.

  2. There are no in-game powers or mechanics whatsoever that affect the vote count in any way; if there is an apparent irregularity in the vote count, it is the result of moderator error. Which is going to happen, people, so be ready.

  3. All public reveals by the moderator are 100% accurate in all cases.

  4. Post editing is not forbidden by the rules of the game. Other players may frown upon post editing – it may even get you lynched – but the moderator will not intervene in any case of post editing.

  5. Please participate. Active participation – several posts per Day, and voting at least once – is the lifeblood of the game. Multiple methods may be used to handle nonparticipatory players – replacement, modkill, bribes with chocolate – but these will be according to the discretion of the moderator.