I’m going to claim. There are downsides to me doing so, but I’m vote leader and I want to speak more freely.
[QUOTE=storyteller0910]
Welcome to the game, you are The PhysicianIn all the world, there is no doctor of medicine more skilled and accomplished than you. Unfortunately, this still means a lot of leeches and astrology – the country where penicillin will be invented hasn’t even been invented yet - but when one has the plague one takes what one can get. Unfortunately, your current journey is a pilgrimage, not a business trip; you’ve left the majority of your tools at home. You have room enough in your pack for exactly one item to carry with you on the trip to Canterbury; during Night Zero, you will choose which of the following two to bring along. Thereafter, you may use the item at your discretion.
*(1) Emergency Kit: If you choose to bring along this item, once per game you will have the option to provide medical attention to any TWO players of your choice, protecting them from harm. Only poison (see Scum Tools) can circumvent this protection, though you yourself can always be blocked.
(2) Antivenom: If you administer this serum to any player, (s)he will be immune to death by poison (see Scum Tools). You may dose a player with this even after (s)he has already been poisoned, and if you do, the poison will not harm him or her.
NOTE: Whether you choose to bring along the antivenom or not, as long as you are alive you will see the signs at Dawn if any player is poisoned in the Night.*
[/QUOTE]
(You get the nice formatting by replying to the PM, then cutting and pasting it).
I chose the Emergency Kit. The Antivenom is superficially the more powerful item, but the scum have a simple strategy to defeat it - hold off using the Asp’s Venom until The Physician is dead. And if they were concerned about The Physician, they might not even choose the venom. The Emergency Kit is a better fit for my playstyle, be active and try to make myself a target.
On Night 1, I deployed my power, with surgical precisions (since this is Middle Ages medicine, to within an inch or two, accompanied by a lot of screaming, and then they pour hot tar where your leg was.***)
[QUOTE=storyteller0910]
[QUOTE=Alka Seltzer]
Actually, scratch that please.
Given that Visorslash is confirmed and he’d be a perfect target for The Canon to use The Restorative on, I’d like to protect Visorslash. This is a bit conservative (the scum probably won’t target him because of deathtrap\watcher issues), but it would give us the chance to semi-confirm The Canon if Visorslash gets his power re-charged, and ensures The Pardoner gets another shot. I might also get semi-confirmed if a watcher looks at Visorslash and he doesn’t die.
Reading the rules again, I’m not sure if I have two protections available, or if I have to use both on the same night.
If I have two protects I can use at any time, I’d like to protect Visorslash and save the second. If I have to use both protects in a single night, I’ll protect Visorslash and myself.
Alka.
[QUOTE=Alka Seltzer]
I’d like to self-protect tonight please. I just hope I’m being enough of a nuisance to the scum side for them to consider me a threat. If any of them are town, fubbleskag’s unvote, Suburban Plankton’s attack and immediate u-turn and gnarlycharlie putting me on a list of players less likely to be scum should have caught their attention.
Alka.
[/QUOTE]
[/QUOTE]
Your power did indeed require you to protect two players on the same Night. You used it as requested to protect yourself and Visorslash, and you now have no power remaining.
[/QUOTE]
I changed my mind over what to do after hearing From **MHaye **and **Enderw24 **that **Visorslash **was indeed 100% confirmed, and after reading Hal Briston’s post about how if Visor claimed The Canon might be able to use The Restorative on him.
There is a good chance my double protect is the reason for the kill-less night. I’m guessing no town blockers acted, as they would have claimed by now with their target, and they would have been worried about hitting investigators (in this setup, even that could have worked to our advantage, if we knew The Momento was out of play). Obviously, I don’t know if any other protectors were active, and they probably shouldn’t claim at this point. The scum choosing no-kill is unlikely but can’t be completely ruled out.
Notice that my PM also explicitly says “and you now have no power remaining”. There are now 5 claims on the table, 2 with this and 3 without. As I said earlier, moderator inconsistancy is quite likely. If you’re voting for gnarlycharlie on the basis of this, you should think again. If you have other reasons, then fine.
** - Shamelessly stolen from Terry Pratchett.*
I’m not sure if any of the votes against me are scum motivated. I don’t particularly enjoy prodding players, but the gamestate demands it. Town can only win if scum are put under pressure, and forced to make decisions.