Forget Pleonast, I voted for FCOD, of course a response is warranted. I don’t really see Pleonast as the gatekeeper of discussion anyway. Go ahead and vote for me, I don’t mind. I think our discussion is important, and I need to learn what other people are thinking, because *obviously *they aren’t thinking the same way I am. And part of the reason I brought up the entire strategy was because I thought it would provoke good discussion. Which I think it did.
[QUOTE=FlyingCowOfDoom]
Let’s say the Apprentice investigates a Cultist, but gets a wrong result. He’ll most likely show up as…Believer. That’s a very dangerous gamble to take. We cannot rely on the Apprentice’s investigations. That’s why I don’t care about overlap. In my mind, the Apprentice’s investigations don’t count for anything, so there isn’t any overlap.
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I appreciate your caution regarding the Apprentice. However, I hold the investigation result as better than nothing. Furthermore, multiple investigations by the Apprentice on the same target will yield actionable data. I’m not sure if it’s better to target the same person more twice or just once, but it’s an option.
[QUOTE=FlyingCowOfDoom]
The Oracle would obviously not investigate players that are likely to be lynched.
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I read your suggestion as stating exactly that. I still think that someone the investigator has with a strong-scum vibe will likely have a strong-scum vibe with the rest of the town, but I think we see sort of eye-to-eye on this now.
[QUOTE=FlyingCowOfDoom]
It makes more sense to me to investigate a player that is acting scummy than to just randomly choose targets. I think that doing so increases the chances of finding scum. And what’s the worst that could happen? The Oracle finds a confirmed townie. That’s actually REALLY helpful.
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We’re actually not that far off from each other. I agree that finding believers is just as good as finding scum. My point is only that by investigating a player that is acting scummy is more likely to be useless as the acting scummy player is more likely to get dunked. ‘randomly’ (as you put it) selecting investigations minimizes the risk of losing the benefits of the investigation by death.
[QUOTE=FlyingCowOfDoom]
If the Oracle isn’t feeling scummy vibes from anyone, it’s still helpful to investigate someone with a townie vibe. Like I said, any information is good information. My plan has the advantage of not being a plan…it’s a strategy. We want to give as little information to the Cultists as possible, and I just think it’s a bad idea to outline a plan.
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Well, plan and strategy are pretty much the same thing, I don’t see how you’re drawing a distinction, and I don’t see how a plan that targets scum-vibe people and town-vibe people is incompatible with coordination of disjoint sets. Also, I don’t see any problem with investigating someone with no vibe at all.
I’m satisfied with FCOD’s explanation. I mostly disagree, but I no longer feel the *intent *is anti-town.
Unvote FlyingCowOfDoom