[QUOTE=fluiddruid]
Fair enough, I didn’t think it through enough to understand you meant it that way. So I remove my FOS.
Nonetheless, in my experience, defending another player is not a scum tell. It’s natural to want to defend someone if you feel that they are being criticized unfairly. Yes, it can be abused, but, frankly, if I were scum and I were NAF, I wouldn’t be wanting to create associations so early; the less information to give, the better, from a scum perspective at this point.
The best (or, perhaps more accurately, easiest) way for scum to succeed in the early game is to simply stay off the radar altogether. Make weak or no assertions, vote little, suspect little, post innocuously and avoid suspicion. MIII showed the value in letting townies go about their business in the early game. If I would have changed one thing about that game it would have been to draw back more and let the town go about its dirty business. The odds are frankly on their side (i.e. nonscum being dunked rather than scum) so early and why give people a case to build on?
[/QUOTE]
This is one of my pet subjects, so I’d like to respond (anything to get off the subject of the Apprentice. Yeesh. I’d FoS the whole lot of you, but disagreeing with me on strategy doesn’t equal scum tell, something I will struggle to remember as the game goes on but am trying to keep firmly in mind for the moment).
There is no best way for scum to succeed, or rather, no best one way. Pick any given pattern of behavior, and chances are at least some scum will act that way, and some will not. Early in M4, Gadarene and NAF were filling page after page with posts, Autolycus was as silent as he’s been in this thread so far, and tirial was relatively quiet and inoffensive as you suggest. If the scum are all acting in the same way, as your last paragraph suggests, then they are handing us the keys to the kingdom if we catch even one of them.
That said, a word on the “defending other players = scum tell” meme, which is valuable as a caution if nothing else. I’ll disagree with your contention that creating associations is something the scum don’t want at this stage; creating associations is a huge advantage in the mid- to end-game, and creating associations early is the only way to create them at all. If you’re scum, and someone decides on Day 1 that you are trustworthy, you are golden.
What’s the best way to make townies think you’re trustworthy? Why, exploit their own fears of being suspected / lynched. Tell someone you think they’re town and they will - not entirely consciously - put a little green check mark next to your name in their ledger.
Here’s the thing: defending another player against spurious reasoning is not inherently scummy; it’s playing the game properly. I don’t have a problem with NAF’s rejection of my logic against MadtheSwine because NAF disagreed with my arguments; it was the gratuitous “I’m not getting a scummy vibe” that raised my eyebrow. At this stage of the game, we have no reason to trust anyone.
Remember: scum know who is town and who is not. If Player X seems to be very fervently sure that a particular player is town, and that player IS town, we will often tend to mentally clear Player X. “If he were scum,” we think, “why would he defend a townie like that?” But the answer is, because he knew he’d be proven right, and earn trust. Remember: in order to win, all the scum have to do is not all die. Just one, just one of them has to live. It is much more important for any given scum to lay the groundwork for future trust then to waste goodwill lynching a townie.
So in a situation like that, we should be looking very closely at why Player X defended the townie - what were his reasons? Saying that you think someone is town without any good reason should be no less suspicious than saying you think someone is scum without any good reason.
[/off soapbox]