When Super Mario World was released, there was much debate over whether it surpassed Super Mario Bros. 3 as the “best game ever”. Now that over a decade passed since their debut, and they’ve both been re-released on the Gameboy Advance, maybe we can finally settle on which gives the superior gaming experience. Lets look at a few categories.
Sound:
For music, I’d give this to 3. 3 had two level tunes, both memorable. World had one level theme which, though great, was merely recycled into various styles throughout the game. A few of 3’s world themes were memorable too, while World’s were immediately forgettable and repetative. Same for each game’s boss music. And lastly, 3’s hammer bros. theme is a universally accepted classic.
As for sound effects, I’d say World wins. While 3’s new sounds were clever, most of them were recycled from the first SMB. World gave us cute remixes of all the original effects, like a higher pitched, stacatto fireball sound, and great new ones that followed in the Mario tradition of seeming perfectly natural while not really being logical (why should Yoshi’s tongue make the sound it does?).
Graphics:
This seems like a no-brainer due to Worlds superior technology, being on the SNES, but 3 had a few pluses going for it. It’s dot-eyed Mario with black overalls, a red shirt, and a set of racoon tail and ears was much cuter than the glimmery full-colored World Mario with a yellow cape and whites around his eyes. Plus, they effectively gave 3’s Mario a 3D look by making him turn back and forth a bit as he ran. Otherwise, Word’s lush, 16bit color color pallette, larger size, and better processing technology gave much better visuals than 3, which had mediocre graphics even for its time.
Gameplay:
The big category. I don’t want to fully compare and contrast the gameplay of the games right here, but I just throw out a few points:
Level replay: 3, you get one chance a level and one chance a world. World, go back to any level of the game as many times as you want and uncover all the secrets on your time.
Power Ups: 3, plenty - the originals, the big, new, box-cover one, three new suits, and more. You can store a multitude of powerups to use before starting a level. World, streamlined. The originals, and the new, box-cover one. That’s it. However, Yoshi’s big deal addition, and he can get three different powers from koopa shells. Only one powerup can be saved but it can be employed at any point during the level.
Overworld play: strategy is necessary in 3’s overworlds. You can use powerups to break rocks and open secret routes, or float over entire levels, skipping them. You can use pipes, boats, and bridges to travel across the map, avoid hammer brothers reach bonus levels. In World, the only action you get on the overworld map is making fork-in-the-road type choices. However, you can alter the lanscape of the overworld maps by uncovering secrets in the levels.
Well I can’t list everything, and I want to leave room for some input so…what do you think?