Middle Earth FA63 D&D Game: Fifth Adventure - War in Goblin Gate

An interesting find indeed. That’s a glittery sarcophagus

Let me have a look round for a name or sigil or writing. I wonder what else is down here as well.

I think we should leave the crypt alone, I couldn’t shift it if I tried anyway, but I wonder if it has any secrets I can find?.

To Mulligan at least, no.

Anyone else heading down? I believe Ghân has a detect magic up for a bit longer. Gil-Gandel is already in the circle and near the door.

All right, now I’m curious. There are wording or symbols, or both, but Mulligan doesn’t understand them? Perhaps Ghan and Gil-Gandel could take a look after all.

One of these days, read languages will work :rolleyes:

Oh well, If anyone with any ancient history or lore, or who lived through it, would like to come down, maybe they can work out who is laid to rest here.

I might just see if anything else is around down here.

Starts inspecting the tomb

Unlikely this happened even during my lifetime, but I’ll come down and take a look.

Ghân will also come down, especially if his Detect Magic is still running.

Ghân detects magic on the large ornate stone [del]crypt[/del]* sarcophagus with silver and gold inlays. The sarcophagus itself appears to be magical but it also appears to contain magic or a magic spell.

Gil-Gandel studies the 19 carved panels and the sarcophagus. He determines there are pictographs in common between the both and with some study or perhaps a lore master should be decipherable. It looks like a job that will take some time however.

  • I used the wrong word before.

If it looks safe otherwise, Deor’d like to take a look, though he’s not sure how much help he’ll be on this particular crypt.

Do we have Jari, Vili, and the two Northern men covering our backs? It would make sense to have the four of them together at the entrance to the trapped room; it would keep them together at a bottleneck that is easily defensible and within our earshot if either group needs to call for reinforcements.

Deor descends right after the other two and realizes the pictographs Gil-Gandel points out look familar. He pulls out the book from the *Hedge Wizard of Aerdolan Kanotir on Amontiri *and flips through until he finds a page that translates most of the pictographs. Working with Gil-Gandel and Mulligan they think they can **decipher it within 10 minutes if the party wants to wait. **

Ghân should probably return to discharge the trap and sends Elfstan and maybe Gilraen down.

The group of four guards led by Miron are stationed where the two chambers come together. They are within easy shouting distance.

I’d say give them the ten minutes. Sir Thoroncir doesn’t mind waiting a little while to learn more about this place. He will remain alert in case of enemy attack.

Sounds like fun and this could be fairly important given recent events that have occured to us.

Ghân will return and continue to discharge the trap (if you’ve got it, flaunt it :cool: ).

The 19 panels give a rough story and without phonetics of Chief/King Troll Slayer/Butcher of the Great Elk Clan. He led his people in many battles and always at the front. He was unconquerable by his enemies in battle. He gathered several subdued tribes under his command. His mace and shield and fine ring/chain mail was made by the Dwarves. It lists the 17 tribes he conquered and some details of the battles and always his bravery and prowess in battle, nothing of apparent value and nothing recognizable. It mentions that from each tribe he took the prettiest young woman as a wife(?). When one died in childbirth he took another from the same tribe. He was fair to his enemies apparently and improved the life of most he conquered but he was also heartless to the maimed and either killed them outright in what he felt was a mercy or put them out to fend for themselves. He had much gold and silver but shared it out and traded with Dwarves and other men. They avoided elves and seemed not to worship Morgoth or Sauron.

It appears he lived in the second age and the Númenóreans were not in the area. In the end his own son is the one that killed him. This son was then slowly tortured to death using every imaginable method to cause him pain and yet keeps him alive. Thankfully few details are given.

They hired Dwarves to make a new special secure resting place beneath their burial tomb. Their shamans cast a protection that should last as long as the stone itself. They believe someday he shall rise again and lead them back to glory.

The writing on the walls is complete and the sarcophagus lists his name as roughly Chief/King Troll Slayer/Butcher of the Great Elk Clan and then the other 17 clans. It lists 25 sons and mentions the 17 daughters. It talks of his rising again. It speaks of the curses for any that violates his tomb with ill intent. Finally it indicates that if men have turned to darkness or orcs and trolls have overrun the ancient home that Troll Slayer may be raised to fight again. It does not say how.

It does show how to press 7 symbols at the same time to unseal the sarcophagus.

Gil-Gandel knows that no man can rise again in this way unless the Valar themselves are involved and the Fëacould not linger this long. It is possible the prophesy either means someone will take up his weapons, armor and standard or that he will rise up like the mummies above. The prophesy is surely expired as his people are long gone or lost. It is probably 4000 years or more since he died.

Very interesting! Thoroncir is glad to learn more about the Men who once lived here in ancient times. Now, however, he is ready to proceed with clearing this level of Goblin Gate of the long-dead king’s foes, which are ours as well.

Cool story, What Exit?

I’ve never had anything but good intent when in these kind of places. :slight_smile:

Umm, it was these 7 symbols wasn’t it?

Didn’t see that coming. :smack: :stuck_out_tongue:

Ghân asks if we can get any ‘Divine Guidance’ here before acting.
He also passes Mulligan a Goodberry (for the electrical damage).

Gilraen asks for Hraedsig to come down into the chamber to ask for the Divine Guidance that Ghân is seeking.

They both basically pray/navel gaze for a bit and Hraedsig feels the sarcophagus should be left without further disturbance. It is not meant for us to disturb it.

Gilraen agrees, "I get no feeling that we are the right people or that this would be anything more than disturbing the dead. Also Gil-Gandel is correct. The Fëa would have gone far beyond this world long ago. We should leave it and advise the Dwarves to leave it be. I felt no answer from Estë but strange as this sounds I felt like Lady Vanimeldë through the Rod of Kanotir was urging me to leave it be. She must have somehow imbued some of her personality in these items.”
Miron reports back, "I hear some movement back in the main hall. Some disturbed Goblins I think."

I guess my natural instincts are blocking out any other feelings I might have about this place. There’s always another time and another crypt.

And besides the fun was in finding this place.

Oh well, on with the battle I guess.

Places, all. Let’s exert ourselves in honour of the memory of the ancient well, fairly. Going back to my grandfather’s time and I shouldn’t wonder hero who lies here.