Middle Earth FA63 D&D Game: Fifth Adventure - War in Goblin Gate

Thoroncir agrees with Hraedsig and Gwaelur. Let’s finish clearing this level before we descend through the trap door.

It sounds like the party is ready to pull back and move to the next unexplored passage to the east. Is this correct?

I won’t speak for the party, but I am.

Deor wonders if we will be able to successfully disarm the trap later after it’s recharged. He’d prefer to keep working on it now, while it’s mostly discharged. Failing that, he’d like to mark it carefully, just to make sure that no one else falls into it.

ok, for the sake of argument…Mulligan, would you like to see if you can sneek down the opening? Take a look around at least?

Someone strong needs to put a hammer or pry bar to the trapdoor. It is stuck and barely open.

Well I am all armoured up, anyone who isn’t in full armour want to get in there with a pry bar?

Gil-Gandel and Brin are the strongest without metal armors. However Ghân has volunteered to discharge it before you touch it.

I’ll hand off my pry-bar to anyone who wants to pry it open. I’d do it myself, but dwarven plate while very effective at stopping non magical attacks isn’t going to be too effective against electric attacks.

Right then. Ghan, will you please do the honors?

You know, you could just remove your armour for this one job and then put it back on, while we are looking below. :wink:

Happy to oblige. :slight_smile:

Ghân thinks this trap is a clumsy way just to damage intruders - once they feel the electrical build-up, they have time to retreat.
Given no Evil was detected, Ghân is hopeful there may be something worthwhile to find.

I could remove my armor, but realisticly do you know how long it would take to get it back on? It’s just faster to hand the pry-bar off.

Give it here. I’m pretty strong for a harper, you know, and I always go unarmoured (and have a little skill with traps, tho’ not much).

Gil-Gandel takes the pry-bar and begins working on it after Ghân discharges the trap again. It seems to build up 1 hp per round to some unknown upper limit.

Gil-Gandel forces it open and Mulligan sees the rungs are cut into the square shaft and go down. It is no trap after all but just a protected door.

I thought it was a little to strange for a trap to be here.

Does someone want to pass me a torch and I will have a quick look at what is below? I will call before coming up so the trap can be discharged again.

Thoroncir will light and pass him his Dwarven lantern, if he wishes.

Ghân remembers the Wose saying “There’s no charge for discharging”.

Mulligan takes the lantern and ties it off to her belt. She carefully descends using the ancient stone rungs built into the wall. They are in very good shape. She believes they are safe for use if other wish to descend.

She stops every 5 feet and shines the lantern down and discovers the shaft goes down a total of 40’ to a floor. At 30’ down the she finds there is a chamber that the ladder is the west wall of. The chamber is circular and about 30’ across with no apparent doors. There is a large ornate stone crypt with silver and gold inlays. It is in the center of the room. The ceiling is 10’ high. The wall are hard carves stone.

The carving appears to be of a very tall man leading men in battle against other men. He is using a mace in his right hand and a large shield in the left. The carving of the battles work their way around the room and shows 19 scenes of about 5’ each. In the second to last he is stabbed in the back by what appears to be one of his own men after defeating his opponents and in the final he is laid to rest in the chamber Mulligan is in.

Any wording or identifiable symbols?