**At close to 11:00am **the parties arrive at the camp and they are directed to Klun. The camp has many wagons, tents and maybe 20 Dwarves, 20 Elves and 20 humans. There are also some injured in camp that Gilraen, Moron and Thoroncir were tending too. There are 15 Dwarves and 3 Hobbits injured. The Dwarves lost 6 so far.
In review:
In terms of warfare it has been a major victory and success. Goblin Gate just was not ready for this type of systematic attack and the Dwarves took the time to build up a huge supply of exceptional gear and did the training for this war. They recruited very well. You are a prime example. They even timed it out with a spring and summer campaign by the Elves and Rangers in Angmar and raids near Gundabad. This had the orcs thoroughly distracted. A small raid led by Taurenal in fact resulted in the death of a Wizard from Gundabad who was too sure of his powers and got a nasty surprise that led to the loss of his Wyvern and then his life.
In his command tent he has 8 large maps. One is of the immediate area and you have a rough copy of it. One includes south to Moria and North to Gundabad. The other six are in the process of being updated. They show an overall underground map and 5 maps for the immediate area. The information has been collected by spying, scrying, interrogation of prisoners and exploration by skilled miners among the Dwarven army.
This area is an older satellite. It is small in population compared to Goblin town but as it includes both a excellent copper vein and a coal mine it is active and has many layers, levels and passages. It also has at least 5 dead ends of old exits that have been collapsed. It is feared that the goblins have one or more of these ready to reopen or perhaps an unknown tunnel. Additionally word from the Front Porch and Deep Valley is that a large number of goblins are headed for the backdoor. It could be as many as 300 fighters. The locals have already been killed or they are hiding deep and scattered. There may well be a nest of trolls to handle still. There is a pocket of undead along an easy to use natural cavern leading to the copper vein from the lower inhabited levels. They are happy your group included healers and treasure finders. They are short on both.
You might have noticed that the Secret Exit is now being guarded by a giant. Bella the Beorning arranged this. She (the Giantess) has agreed to help if the goblins pour out of this exit and if it is too many she will collapse the exit. She is ready to stomp goblin. She stands 30’ tall by report.
Falcon Master offers to lead a group against the Trolls. Faramir Took pulls out his Troll’s Bane that his father Peregrin gave him. I’ll try to put this to good use.
Klun asks, “What do you feel most comfortable doing? You could lead a company through the undead area and help route out an area where the Goblins are held up. You can join the main army to fight the incoming army. You can explore and check the status of one of the old exits.
There is one change to the spells for Gilraen to make better use of Gwaelur’s helm.
Deor:
C: Tie, Unlock, Firefinger, Bee, Mute, Hide, Shine, Distract
1: Sleep, Magic Missile, Enlarge, Shield
2: Levitate, Web
3: Fireball
Ghân will load:
7x1st: Animal Friendship, Detect Magic, Purify Water, Faerie Fire, Entangle, Speak to Animals, Predict Weather*
6x2nd: Barkskin*, Cure Light Wounds, Flame Blade, Goodberry, Heat Metal, Slow Poison
3x3rd: Neutralise Poison, Summon Insects, Plant Growth (Protect v Fire is already running)
4x4th: Cure Serious Wounds, Dispel Magic, Speak Plants, Call Woodland Beings (Protect v Lightning is already running)
- Cast daily
Spellstone: Neutralise Poison; Call Lightning; Summon Insects
Herbal Supplies: Goodberries: 60 Curing doses (3hp each): 35 Blowpipe dart paralysing venom: 10
Ghân used many berries yesterday to help cure but was given extra herbal curing that is prepared for use.
*Gilraen’s Spells: 5/5/2 **
1st: Cure Lights of double affect; Purify Food & Drink; Detect Magic; Detect Evil, Special singing spell known as the Song of Estë that will give all of my friends a +1 Save and -1 to be hit and damage will discourage others from attacking me even more. It lasts as long as I sing. It is similar to the second level chant.
2nd: Goodberries, Hold Person, Find Traps, Slow Poison, Long Light
3rd: Estë Prayer song: 12”r, last 2r/lvl after done singing, Dispel Magic
Herbology: 83%+10% She has dozens of herb remedies and even seeds of all sort. She is exceptional with Athelas.
Herbal Supplies: She is out of Goodberries. She has a wide variety of herbal cures.
Miron: Carrying a wide variety of herbal cures also.