Best I can tell, all the guards are dead or asleep, so Hraedsig will assist Thoroncir and attack the spellcaster with sword and shield.
Upon seeing the spellcaster trying to escape in his direction, Bitur will move to intercept and attack.
Gwaelur looks around and sees that there is no one left but the spellcaster and so he charges in the goblin’s direction.
The spellcaster sees Bitur charging him and turns to run. He hears the shouting of the two huge men and turns for the crates and walls. As he runs between the crates Mulligan sees her chance and backstabs him for 12 points. Bitur gets a single axe stroke into him with the slight delay from the backstab and the goblin drops. He chops again to make sure.
When we’re sure the mage is dead, let’s put out any fire the knocked-over brazier might have caused, and kill the sleeping guards (still doubt it’s worth questioning any of them).
“Wow, that plan worked surprisingly well. Well fought, everyone!”
Gwaelur pulls up short just as the mage drops. He looks around for something else to fight and sees nothing but sleeping guards. He grubles to himself about how he must be losing a step, he didn’t get to do anything but knock over some boxes.
With that finished, I’ll start careful checking the room for magical objects and components. Could be something good!
Bitur hacks off a portion of a crate and hands it to Gwaellur with a sly grin:
“A memento in honor of your stalwart bravery in defeating our wooden foes. We never could have succeeded without you.”
Brin looks up with a toothy grin, “Got that covered sir.”
How does Deor check the room?
I’ll carefully (without touching) examine the flasks, bowls, and other alchemical tools, products, and reagents to see if I can understand what the small goblin was up to. Likewise, I’ll carefully check the goblin’s belongings for anything interesting, especially something that might be magically valuable. I think there might even be a nice chance for spellbooks. A Detect Magic from Ghan wouldn’t go amiss either.
“Hey, don’t knock wooden foes*, that blasted door packed quite a whallop!”
- Get it? Get it?? Har har.
/me beams.
Thank you, my lady. It was only a scratch, but they do smart so.
Ghân is happy to do a Detect Magic on the room, but cautions Deor about exploring before the Scouts check for traps. There’s already a known 30 hp trap here - does Deor want to risk finding another one the hard way? :eek:
Ghân appreciates we are in enemy territory, but a guard could have told us what the spellcaster was doing.
Does Gilraen have Speak with Dead?
Mulligan is quite to happy to look around for traps and explore in general.
The three treasure finders begin scouting in earnest. Mulligan takes on the platform, still smoking a bit near the north side.
Ghân detects magic on the platform itself. (Probably a spell.)
He finds 7 of the bottles hanging have magical contents and one of the bottles is also magical. A golden brazier is magic. It has a 1’ diameter and is 6" deep.
The Wolf skin cloak and deer antler staff are magical.
One goblin guard has 7 magic crossbow bolts.
Another has a magic short sword and smallish chain mail.
None of the crates radiate magic. But a section of the west wall does and the big double doors to the south. (Probably a spell again.)
Deor & Ghân glancing around suspect the caster was more of a Shaman/Alchemist. No signs of his being a Mage type.
**Hraedsig finds nothing is Evil. **
The Dwarves determine that the bolts are of exceptional Goblin make possibly wounding. The Short Sword is at least a +2 and the Chain Mail is probably just +1.
Mulligan discovers that almost every item hanging up has a variety of simple traps and is busy disarming them. Most are simple spring devices but of a cunning variety.
Elfstan and Gil-Gandel have a lot of work ahead of them but the first 6 crates are trap free and Bitur and his trusty pry bar and fee more Dwarves make short work of opening them. Each crate has different items. The first is loaded is cotton. The next has dead beetles, thousands of dead beetles. Crate three was a variety of bones, animal and humanoid. Crate four has old rusty metal. Crate six is smaller and filled with small sacks. Each sack is labeled in some sort of code. Checking a few turns up flowers and herbs. These might well be of interest to Ghân, Gilraen, Miron and Brin. Crate six is dried dung in small and large sacks. There are 108 crates in all.
Gilraen to Gil-Gandel, “You are most welcome.”
Brin to Ghân, “Sorry 'bout that, I didn’t know the Wizardly one would die so easy and I feared reinforcements.”
Thoroncir sheathes his sword but remains not far from Gilraen. Shall we pack up the magic stuff and bring it with us, or just leave it here and move on, coming back for it later?
Well, at the very least I would be interested in looking more closely at the bolts. I don’t think they will measure up to my Mithril bolts, but I am always interested in xbow items.
Bitur, how do these compair to the bolts you carry?
Mulligan is interested in the traps and would like to study them a bit further