Middle Earth FA63 D&D Game, the Second Adventure, Scouting Ered Lithui

Never mind, didn’t see that the DM had already responded.

To the two orcs struggling with the closed doors: “Lay down your arms and you will be spared!” Ready another arrow, but give them a chance to comply.

Healers, tend to Brin, quickly!

Unsteady on his legs (at least moreso than usual), Brin continues to fire. He heres words in his ears about laying down arms, but the fuzziness of the poison is not letting him process them as quickly as he would normally. It is a strange feeling, this poison, much worse than that time he ate that bad meat.

If he’s sure the casting won’t be interrupted, Ghân casts Neutralise Poison on Brin.
Then he passes out up to 8 Goodberries to each injured Fighter.
(1 Goodberry cures 1hp of damage; each character can only use 8 at a time; DM, is it 8 per combat, or 8 per day?)

As the two remaining orcs in the hallway are being attended to by Gil-Gandel and others, Thoroncir will do his best to shield Renee from the crossbow-orcs still in the room. He won’t resume his attack on them until more of the party are available to join him.

Now that I’m out of spells, I’m going to back into the corner formed by the barricade and the wall so that I can’t be flanked and fight defensively.

Brin fires at an orc attempting to escape and hits. It of course dies, the last orc starts out the door, Gil-Gandel regretfully lets lose an arrow, hits and then pursues.

Ghân tells Brin to stop moving so he can neutralize the poison. Brin stops.

Thoroncir realizes there are no orcs left in the room and just gets near Renee to best determine how to shield her.

The flaming long sword hits Theogrim for another 11 (13 total) as the orc bleeds.
Gwaelur strikes his injured opponent twice killing it.
Fang strikes again, grabbing the orc on his exposed sword arm for only 3 points but making it impossible to use his arm.

Theogrim strikes the bleeding orc killing it.

Mulligan smiles a bit seeing an opponent encumbered by a large wolf and slightly crouched down. Mulligan’s dagger strike misses however.

Thoroncir quickly charges this last injured orc and drives his long sword home. It dies.

Gil-Gandel fires off a last shot at the fleeing orc and off course hits. The orc dies.

Ghân’s neutralize poison spell does the job as does the 6 goodberries. Brin is full.

(The limit is 8 berries per day)
There is a paralyzed orc and 10 sleepers.

You had some bad luck in that fight Theo, but fought well. Brin, I am glad to see you will be fine.

I think we have to kill the orc. I don’t see that we have a choice.

Is there value in questioning any of the orcs before executing them? Do we have time?

Questions for the Orc.
Find out what the situation is in other cave systems, how many and where.
Where the H/Ks are located.
What shaman’s they have.

Now, even if I am not invisible, I am going to have another look around. We don’t want to be jumped again at any cost.

I will be taking it carefully.

Mf. I’m not happy with interrogating prisoners when they’re just going to die anyway. As before, I don’t think we have a choice about killing them - and once again, we had magic, they had poison, so on balance it works out fair-ish. Better to do what must be done and pull out smartly. And grab that flaming long sword (use some orc clothing to pick it up, I think).

“They had the chance to surrender, and didn’t,” Thoroncir says, scowling. “Let us learn what we can from the paralyzed one before it too meets its fate.” He will then, unless Gil-Gandel bids him stop, slay the sleeping orcs and search them.

Ghân agrees.
Since we are in an orc lair, we are sadly entitled to execute painlessly those who fought against us.
If you want information, you offer one orc his life. Ghân thinks this is a good deal (and expects the orc to run away as fast as he can).

One orc running free can rally many times more the number while we are still here. I suggest a bluff for information. Scare him regarding his fate - quick bad or slow, tortuous bad. We won’t follow through, but maybe we can get information.

Ghân can tell the orc that wild animals will be following him to make sure he keeps on running.
Ghân reminds Brin that we agreed not to use torture (mental or physical). We are the good guys.

And we haven’t the time. Best to put them down quickly. Would we have the capacity to keep a prisoner, or is the potential information we get from him not woth the trouble of having a prisoner?

(If we decide we want the information we would need to keep the orc prisoner until it could be turned over to proper athorities.)

Renee, “I too am uncomfortable with the killing of the orcs. Is there no way they could be led back to camp? Short of that, I must stand with Ghân in protesting against torture.”

I have to say, if the orcs must die, then killing them in their sleep is the only workable option for me. It turns my stomach to do so, but we haven’t the time or the means to take them prisoner and it’s inhumane to torture and ineffective to wake the orc up, interrogate it, and then execute it in cold blood if it knows that it’s going to me killed momentarily anyway, and cruel to lie to it. If we can’t take them prisoner and can’t turn them free, then execution now is the choice that must be made.

Very well, I’m with Gwaelur. If we can’t press it for information, then best be done with it and move on. I must say Ghân, your standards for what you consider mental torture are significantly higher than mine.

We already have the blood of one orc on our hands, thanks to this ‘policy’.
Do you think [del]threatening to kill someone[/del] ‘pressing it for information’ works unless they believe they are about to die?

Please see the setup thread, sportsfans. Our estimable GM has some questions.