What’s your charisma?
Here’s my character sheet so far.
[SPOILER]Taye Cinzio
Male Human Sorcerer 3
Chaotic Good
Representing G0sp3l
Strength 10 (+0)
Dexterity 13 (+1)
Constitution 14 (+2)
Intelligence 13 (+1)
Wisdom 12 (+1)
Charisma 16 (+3)
Size: Medium
Height: 6’ 3"
Weight: 185 lb
Eyes: Hazel
Hair: Dark Brown Curly; Thin Beard
Skin: Brown
Total Hit Points: 23
Speed: 30 feet
Armor Class: 12 = 10 + 1 [dexterity] + 1 [draconic bloodline]
Touch AC: 12
Flat-footed: 11
Initiative modifier: + 1 = + 1 [dexterity]
Fortitude save: + 3 = 1 [base] + 2 [constitution]
Reflex save: + 2 = 1 [base] + 1 [dexterity]
Will save: + 4 = 3 [base] + 1 [wisdom]
Attack (handheld): + 1 = 1 [base]
Attack (missile): + 2 = 1 [base] + 1 [dexterity]
Combat Maneuver Bonus: + 1 = 1 [base]
Combat Maneuver Defense: + 12 = 10 + 1 [base] + 1 [dexterity]
Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
33 lb. or less
34-66 lb.
67-100 lb.
100 lb.
200 lb.
500 lb.
Languages: Common Italian
Morningstar [1d8, crit x2, 6 lb, one-handed, bludgeoning/piercing]
Feats:
Blind-fight Re-roll misses due to concealment
Combat Casting +4 on concentration checks for defensive casting
Quicken Spell
Skill Name
Key
Ability
Skill
Modifier
Ability
Modifier
Ranks
Misc.
Modifier
Acrobatics Dex* 1 =
+1
Appraise Int 1 =
+1
Bluff Cha 7 =
+3
+ 1 + 3 [class skill]
Climb Str* 0 =
+0
Craft_1 Int 1 =
+1
Craft_2 Int 1 =
+1
Craft_3 Int 1 =
+1
Diplomacy Cha 3 =
+3
Disguise Cha 3 =
+3
Escape Artist Dex* 1 =
+1
Fly Dex* 5 =
+1
+ 1 + 3 [class skill]
Heal Wis 1 =
+1
Intimidate Cha 7 =
+3
+ 1 + 3 [class skill]
Knowledge (arcana) Int 7 =
+1
+ 3 + 3 [class skill]
Perception Wis 5 =
+1
+ 1 + 3 [class skill]
Perform_1 Cha 3 =
+3
Perform_2 Cha 3 =
+3
Perform_3 Cha 3 =
+3
Perform_4 Cha 3 =
+3
Perform_5 Cha 3 =
+3
Profession Wis 5 =
+1
+ 1 + 3 [class skill]
Ride Dex* 1 =
+1
Sense Motive Wis 1 =
+1
Spellcraft Int 6 =
+1
+ 2 + 3 [class skill]
Stealth Dex* 1 =
+1
Survival Wis 1 =
+1
Swim Str** 0 =
+0
Use Magic Device Cha 8 =
+3
+ 2 + 3 [class skill]
- = check penalty for armor/shield
** = some groups double armor/shield penalties for swimmers
Zero-level Sorcerer spells: Cantrips can be used at will
First-level Sorcerer spells: 6 (5 + 1) per day
Favored class points: Hit points +3; Skill points +0
Adjust weapon attack rolls and armor penalties as required for masterwork / magic equipment.
Human
This human chose +2 to constitution (already included)
Extra feat at first level (already included)
Four extra skill points at first level (already included)
One extra skill point at each additional level (already included)
Sorcerer
Can know only limited numbers of spells
Sorcerer spells no longer require cheap material components.
High charisma gains bonus spells daily
Concentration check: d20 + sorcerer level + charisma modifier vs. DC
Pathfinder sorcerers each choose a bloodline, which provides a class skill, extra spells, powers, and feats. Please write these in. Thanks for understanding.
Draconic bloodline sorcerers choose a dragon type, get +1 per point of damage rolled on its energy type, grow claws, beta bonus on armor, get a breath weapon, get wings, and become immune to paralysis, sleep, damage of your energy type, and get blindsense to 60 feet.[/SPOILER]
Charisma is 16
I’ll focus a bit more on healing and support spells/skills, then.
Not really. This party is a bunch of glass cannons. That’s not a bad thing, as long as you take care to be the ones doing the ambushing, not the fools getting ambushed. And honestly, my preference as a DM is less to have players fight fair fights than to watch players figure how to sucker punch the other guy and skip the “fair” part of the fight.
No, we’re doing point buy. Here’s a super simple point buy calculator.
OK. Feel free to chime in later if you want to get on the alternate list. That means that Kobal2 is officially in. By the way, the choice of the surname “Ragnarsson” isn’t an accident, right? If it is, it’s a hell of a choice to pick one of the most legendary Vikings in history as a father’s name.
OK! Looks like our rogue’s gallery is shaping up nicely. We’ve got:
Kobal2: Harald Ragnarsson, Danish soldier-of-fortune
Malacandra: Zachary Hawkins, English quack doctor and alchemist
Johnny Bravo: Joseph Beneviste, Jewish exile from Spain and mercenary officer
John DiFool: Scandinavian Druid and adventurer
G0sp3l: Yoruba sorcerer
Calatin: Cleric, of a type yet to be named, but a wonderful backstory assured in PMs.
Larry Borgia: Rogue. Larry, have you had any more thoughts?
Ok. Here’s the background I came up with. AppleCiders can work me into the group however he sees fit. I will revise the numbers sometime tomorrow.
Taye Cinzio was raised in Italy by Osanna Penne, il Tarantola. A sorcerer and heretic, Penne had been driven underground by the church zealots. Penne found Taye (Tah-yea), barely
out of infancy, in southwestern Africa after his band, Zanne Della Tarantola, killed a group of crusader’s that had destroyed Taye’s village and were putting the people to the sword.
Penne instilled in Taye a distrust and dislike of the church bordering on fanatical. He told the young Taye “one day your power will topple Rome”. Taye worked relentless to master his powers, always focusing on destruction. Penne taught Taye the rudiments of the Yoruba gods as an aid to reaching his maximum potential. Taye and Penne both, were ecstatic when, at seventeen, Taye first manifested claws and slew a wolf. After that day Penne started teaching him true spells and they started moving away from the countryside towards the cities.
Despite Taye’s pleas Penne would never name the men that had slaughtered his family, instead saying “They are ALL guilty. To make wine you must crush many grapes.”
The night everything changed for Taye should have been one his happiest. After many years and many sparring sessions Taye had finally bested the aging sorcerer for the first time. Taye had noticed Penne’s powers weakening subtly for many years but had thought his mentor would be a force for many more years to come. He had not realize he had grown so much. After congratulating the young sorcerer graciously on his win, Penne sent Taye to a town they knew to get a bottle to celebrate. Taye was more than halfway to the town when he realized his pouch was missing. Angry at his carelessness he began the trek back to camp. Before reaching the campsite Penne had selected, Taye became distracted by noise and light deeper off the path. Creeping to the spot, Taye overheard Penne deep in negotiation with a demon. The aged sorcerer had either, in his haste, forgotten to conceal his working or, lacked the power to work both a concealing and a summoning. Taye heard Penne revealing how he and the crusaders had both been scouring Africa for sorcerers. The crusaders for their “good” works, Penne in search of a method to rejuvenate his failing powers.
Enraged, Taye, a snarl upon his face attacked. Penne, surprised and distracted attempted to defend himself against Taye, realizing too late he would lose containment on the demon. In a flash the demon seized the screaming Penne and disappeared with a loud crack, leaving a plume of acrid smoke. Taye sank soundlessly to his knees…
Taye is ignorant of many of the greater workings of the world and tries to hide a lack of sophistication behind sarcasm. Taye is comfortable using his powers as weapons but lacks experience in other areas.
Now questioning everything his mentor taught him, he can be moody and is often glib and sarcastic.
Hey, sorry, the new years has been kind of nuts. I will get back to you tomorrow, but I am still in.
Works for me. You’re in Italy hunting the men who killed your parents, then?
No worries. Just making sure you’re still in.
Bah, tanks are overrated. Healers too. And blasters.
The group I’m DMing tomorrow has a monk (that doesn’t have ki nor a flurry of blows), a bard (that can only sing for herself and can’t fight. She’s bound to become a pain in my ass though - just took Leadership), an alchemist as sole healer (surgeon archetype), and a halfling thief as the token “actually proficient D&D character”.
They’re still kicking vampire butt !
Weee !
And hum… no, it really is. All vikings were named Ragnar, Harald, Sven or Magnus, weren’t they ? Not a lot of wiggling room
ETA : oh, BTW, the character is Norwegian. The *axe *is Danish.
[del]Years[/del] Decades ago I played in a party that consisted solely of 2nd Edition bards. (A party of 1st Edition bards would have been another story.) None of us were very competent at anything but our stock in trade was “muddling through somehow” and we managed to achieve some memorable deeds that way.
I’ll be passing out Cure Light Wounds potions like a boss but don’t look to me for any more healing at present.
The Traveling Wilburys?
No, just a theatre troupe - complete with a Thespian to direct and lead, a Loremaster to write the plays, a Blade for the action scenes and to play the villain, and a Jester for the obvious reasons. We acquired a couple more players on and off through the course of the campaign, but those four were the core.
I guess it does boil down to that
Though, I was going for a bit more cast-off wanderer with no clue where to go. All he knows is that crusaders were involved. The only parent figure he ever had tried to sell his soul to a demon. Everything he thinks he knows may be a lie.
A group would at least give him a place to start. And hopefully back-up for his roaring rampage of revenge!
OK, so I was thinking I would just start as a basic rogue and hopefully multi-class my way into assassin as the game progresses.
Back story: Giacomo Martinus was raised in a not too shabby district near Rome. His family claimed distant kinship with the Borgias, but this was never confirmed and may be just a family legend. A scoundrel since early youth, Giacomo combined a love of nice things with a dislike of hard work, which led him to the life of a thief. Scandalized by his behavior, his family distanced themselves from him, and he is currently estranged. He won’t steal from the desperate, and enjoys a challenge, picking high risk targets as much for the thrill as the loot. At one point he is traveling North of Rome when he spots a small unassuming house alone in the deep woods. His instincts tell him there is more to this place than meets the eye. He breaks in to investigate, only to trigger a well concealed trap that hits him with a soporific poison. when he comes to he is locked in a small room facing a hooded man flanked by two very tough looking individuals. He figures this is it and determines to meet his fate bravely. But the man laughs and tells him “I am not going to kill you Martinus. My friends and I have been observing you for some time. You have a choice to make: Continue the life of a petty thief, or join The brothers of the night. We offer this to you.” Giacomo has heard of the brothers of the night, an ancient order of assassins. Feared by some loved by others, they maintain a certain order in the world. One death can prevent a pointless war in which thousands would be killed. Giacomo doubts that he will be allowed to live if he refuses, regardless of what the man says, but he also feels this is his destiny. He accepts.
The hooded man gives him his first assignment. He must locate the guilds secret house in [wherever the group is going to meet] and introduce himself, there to begin his training.
tldr: Giacomo Martinus is a rogue who has been offered membership in a guild of assassins, but must first make contact with the assassins guild on his own. He assumes he is being watched.
Character sheet to come soon. A couple of questions. In 3.5 you get 4 times you normal skill advancement when you start playing a character. This does not appear to be the case for pathfinder. Is that right? Also, we are starting on third level, right?
- Yes. But any class skills you put ranks into count as 3 levels higher.
- Yes, we are.
As **Malacandra **says, in *Pathfinder *class skills get +3 as soon as you put a lone point in them.
This to avoid the situation where, for example, a prospective fighter/thief would be almost “forced” to start out as a thief since in that situation starting as a warrior in 3.5 meant losing a gazillion first-level-thief skill points and not being able to make up the loss at any point.
It also saves on having to keep track of skills where you put half points because they weren’t class skills, and not being able to adequately raise skills of your other class(es) when leveling up a given one. Now every skill for every class costs 1 point. No penalties for multi-classing, either (although you do get a little bit more when you level your favoured class). Much simpler.
Hi all, glad to see a game getting off the ground again.
Oddly I just started DM’ing a Middle Earth based 1st ED game again after a few years mostly off.
It is a table and miniatures game with maps mostly shown on the TV. Elendil’s Heir sent me the link to this thread. So I have been lightly following it.
Have fun all,
Jim
I’ve emailed/pm AppleCiders my final stats. Unless he needs me to change anything.
I do believe I’m ready to rock.
My guy is almost finalized. With his trusty bird companion, I’ve envisioned him as a sort of scout while in the wilderness, with lots of alertness bonuses and such-basically it will be hard for someone to sneak up on us, unless we are clanking and clattering like a squad of golems…