More D&D: Viking setup thread

Howdy. Interested parties for the voyage of the Black Snake, sign up here please. Special rules will follow when I have more time to post. First eight applicants will secure a place, priority going to: the other DMs, reservists in the other campaigns, new players, then anyone else. Instructions on request - you will probably find our existing players will cheerfully answer questions in this thread. :slight_smile:

Rule system will be a hybrid of 1st and 2nd Ed with a light seasoning of good ideas from 3rd (but note the word light).

[Goon Show Effects ON]
Running feet … dungeon door being furiously pummelled…scream of frustration

Glee (using Eccles’ accent): “Hullo?”
Bluebottle: “What is it, Glee?”
Glee: “Let me in! I wanna play!”
Bluebottle: “Just open the door…”
Glee: “How do you open the door?”
Bluebottle: “You turn the knob on your side.”
Glee: "I haven’t got a knob on my side. :confused: "
[Goon Show Effects OFF]

I’m in!

P.S. As What Exit? and I have discovered, kindly put all non-urgent projects aside. You won’t have time. :eek: :slight_smile:

Hey, I’m in! Continuing the discussion from the other thread:

a)What’s a rune priest?
b)I’d rather not play a wizard- I’m already playing one in What Exit?'s game.

But I’m not married to the idea of a druid.

I would love to join, but I can’t imagine being able to keep up with this, What Exit’s game and Glee’s game.

But I am subscribing to the thread. :cool:

Oooh. Do I have time to play in this game, glee’s game, my buddy Shaun’s game, my usual HP game, and GM my own game?

The answer to that is VIKINGS!!! Now to see if my time playing Unreal World has done me any good. Did you know killing one elk can keep you going for months?

Well I’ve wanted to try one of the D&D games but I havn’t done anything like it before. If you want me I’ll give it a shot.

Bwahaha!

Bluebottle : On the door!
Eccles : The door. Ohh, I’ll soon get de hang o’dat.

The first Goon show I ever heard - which was, of course, the last Goon show of all!

I’ll be watching because my fiancee has promised to confiscate my dice if I join another online game. (Also, I have a definite preference for 3rd edition mechanics). However, if you want someone to bounce ideas and stuff of, I’ll happily do that.

I even have an AD&D Viking sourcebook (one of the green ones) in my back room.

a) The local equivalent of a cleric - slightly modified from the usual, but still recognisably a cleric.

Up to now the choices are looking like fighter, berserker, rune-priest, wizard, skald, or modified thief. And I will need one volunteer to play the part of Bjarni Thorstein, man-slayer and outlaw - but we’ll cover that when we get going.

After hours of research (cough … Wikipedia … cough), I assume a Skald is a Bard-type character?

What sort of level characters are you thinking of?

Have you got a party ‘balance’ in mind?

Are there multi-class options?

Ah, you know the genius of Spike Milligna (the well known typing error). :slight_smile:

Is ‘confiscate my dice’ a euphemism?! :eek:

In order as asked:

Yes, it is.

4th, 5th maybe, at least initially.

Ideally 8 characters of which two or three fighters, one or two berserkers, one each of the others, but that’s not carved in stone.

No, but all the non-fighter classes are rather more martial than usual (macho Vking culture, donchaknow).

Sure, come on in. This should be an ideal learning venue.

Snerk.

No… actually it’s not. You know those polyhedral things? Icosahedra, dodecahedra, stuff like that? Them. She’ll take all mine if I join another pbp game. Electronic ones, too.

Of course I could always follow John Entwhistle’s advice.

Thanks for that.
How about if I wait to see what everyone else would like to play, then ‘fill a gap’, so to speak? :slight_smile:

P.S. Will you have the mild difficulties (like in my game) with getting Theves to reasonable % skills?

I’ve been missing D&D a lot lately, can I join you?

(I admit, I’m a little fuzzy on how the game works online.)

Have a look at the first online game here.

Your DM is a player (as he is in the second game here, which is being run along the same lines), so I’m sure the same successful format will be followed.

Sweet, in that case a nearly retarded berserker should be right up my ally.

What, “don’t spell my surname with an h?”. :stuck_out_tongue:

Poor old Uncle John :frowning:

Well, in 2nd Ed, which I’ll be following on this, you get a low base %age at first level, but then split 60 points between them (no more than 30 to each), and at each subsequent level you split 30 points between them (no more than 15 to each), so after a few levels a thief who has been concentrating on a key skill or two will be quite good at them. I’ll post my thoughts concerning campaign rules in a few minutes.

So we have so far:
glee
appleciders
Oredigger77
Orual
Little Plastic Ninja

We could do with three more… I’ll post the campaign teaser shortly too. :slight_smile:

Cultural weapons:
All swords
Knives and daggers
All axes (including a two-handed axe with the same stats as a halberd, but no bonus when set to receive a charge)
Hammers
Bows (but not crossbows)
Spear (long and short) and javelins - Long spear has damage rating of 1-10/2-12, may not be thrown, must be wielded two handed
Clubs and staffs (but these are the last resort of those too poor for proper weapons)

The following group picks may be taken as two weapon proficiencies:

  • Dagger/knife, sword (short and broad)
  • Sword (long, bastard and two-handed)
  • Axes
  • Spears

The following group pick may be taken as three weapon proficiencies:

  • All knives, daggers and swords

Classes:
Fighter - The basic Viking man at arms, able to use all weapons (restricted to cultural weapons when first created) and armour (restricted to chain or lighter when first created). May specialise in a single weapon (costing one extra proficiency) for +1 to hit/+2 damage.
Berserker - Rare and dreaded warriors who wear no armour, are renowned for fearlessness and their terrifying aspect, and are rumoured to develop mystic powers. The same weapon skills as Fighters.
Rune-priest - Clerics who revere all the Aesir (as do all Vikings) but typically devote themselves to the service of one. The mysteries of each sect are not common knowledge to the layman. As Vikings first and foremost, they are still expected to use cultural weapons, and each sect has its favourite; for instance, Thor’s priests are famed for their prowess with the hammer.
Wizard - Rare and regarded with awe mixed with deep suspicion, the Viking wizard is still expected to know the use of at least one cultural weapon, and so has less time for magical study than his civilised brother. (Choose one weapon to wield using the cleric’s To Hit table, but give up one of the following: all Abjurations, all Alterations, all Conjurations, all Enchantments, all Evocations, all Illusions, or all Necromancy.)
Skald - This Viking bard is a popular entertainer and keeper of lore. He is reputed to have magical talents quite distinct from the rune-priest’s or the wizard’s. The class is based on the 2nd Edition bard, but with Charisma-based spellcasting based on 3rd Edition.
Thief - Since thievery is not a paying profession in the isolated settlements, but a skilled infiltrator and treasure-finder is still useful to have along on a raid, thieves are handled differently in the campaign. They advance on the fighter’s experience table instead of the thief’s, and cannot Read Languages, but they roll d8s for hit points, attack on the cleric’s To Hit table, and may use any cultural weapon, beginning with three proficiencies. As in 2nd edition AD&D, thieves can choose which skills to favour.

Literacy: Most Vikings are illiterate. Reading and writing is a class skill for skalds, rune-priests and wizards.

+++

*It is a time of feasting, when men eat and drink in the smoky firelight of the mead-hall. Voices are raised in story and song, jest and laughter, and pledges of good fellowship are drunk. But when angry words are exchanged and a man may not back down and keep his good name, then the words are paid for with blows and a space is cleared among the feasters, who cheer for one or the other of the quarrelers as pleases their fancy.

Until steel is drawn and rings and sparkles in the firelight, sword on sword, and it is a good-natured settling of differences no more… and a man with the hot blood on him strikes harder than was meant, and his fellow lies gasping out his last amid the rushes strewn on the beaten earth.

Old Sverre Grey-hair looks dourly on the victor, and his tone is hushed and solemn. “This will not end well,” he says, sober as all men suddenly are beneath the death-haunted roof, “for though 'twas an even match and your foe drew his blade first and full willingly, it will not please the Jarl Hrothgar to believe that his own brother was slain in fair fight. Would that the power of my good name and the timbers of my walls were shield enough against the Jarl’s wrath, but it were folly to believe so. Therefore, my friend Bjarni, though I hold you blameless and have many witnesses to my backing, I urge that you get you gone without delay to your own place, and consider well whether you will await the Jarl’s wrath or rather forestall it.”

In no good heart, but with no ill-will for the honest Sverre Grey-hair, Bjarni and those of his household make haste to return to his holding where he will ponder his next move; and the thought crosses his mind that it is perhaps well that his well-found snekkja, Black Snake herself, be freshly tarred and ready for sea, wanting for naught save provisions and crew.*