Munchkin Mini Mafia

Nope I claimed Lawful last Turn and that is what I am. I just think that a team divided is not a team at all.

I agree. We can always resolve the chaotic/lawful conflict later in the game.

I’m not just a Doctor. I can choose to do other things with my Turn, but, since you bring Doctors up, even though everyone (except apparently Boozahol) is aware that I have a protective option, that does not mean that it is a foregone conclusion that I’ll use it, it does not go hand in hand that the most pro-Good thing to do is embrace only the Doctor facet of my role and then diligently report my self-protection or my other target choice every morning. But maybe I’m in the minority with that perspective.

Also, I am still cool as a cucumber, no worries. I don’t think the people who couldn’t be bothered to look again and see if there was a legitimate reason for me to keep quiet are playing a smart game. I suspect that some of them are playing a manipulative game.

It is insanely stupid for me to have 2 votes because I was both hesitant to divulge and a bit snarky when I decided to divulge anyway in an effort to make a point about how unnecessary it was.

The metagame vote is crap, as was Boozahol’s before it.

And where is this idea coming from that I’m antagonistic to CG players? I voted for Mhaye on Turn 1 because I thought he was being antagonistic, for crying out loud. If you’re counting my votes against BlaM and zuma as being “anti-CG”, it implies perfect knowledge that I don’t have and you can’t stick on me, and I’m in the good company of 9 other people in helping to decide their fates.

The rest of my statements have about CG are taking into consideration that two of them are already dead, ergo I kinda doubt we have many of them left to worry about. I put “worry” in quotes in reference to the whole exchange with Mhaye because he found them worrisome. I’ve also acknowledged the axis(es) of Evil and Chaos that we do indeed have to deal with, but I was not demonizing Chaotic players, I was demonizing the errors that we seem to be making, and suggested a way to reduce those errors that I just don’t have time to do by myself (re-writing the race/class combinations that are public but in a fragmented fashion). If one of us makes an error of the wrong kind at the wrong time right in front of a Chaotic and/or Evil player who happens to have a race/class/item opportunity to pounce on and exploit that error, that could be enough of a catalyst to convince a CG player to play for Chaos and not for Good.

There’s been a bit of discussion while I’ve been absorbing some gaming news. I’ll post as I catch up.

I had to check on what Watch Character allows. I would have reported anyone taking an action against you, yes.

I’m OK with that, but I would caution Chucara against committing himself to one course of action ahead of time.

This is a fast game; even a small number of investigated characters could swing the balance.

If our races and roles had been exchanged (but our alignments remained as they are now) I very likely would have chosen to investigate the person I saw you target.

When I had a similar role (the Apprentice of Nairu in the Cult of Sekham) I reprised only one of my failed investigations, and then after a three-day gap. With a 50/50 chance I might well make a second attempt, but no more than that.

I don’t really know why TDP was cursed; let’s face it, leaving him alive allows for an element of doubt as to whether Storyteller and/or TDP lied. By cursing TDP, they clear this up.

bluesky mode ONUnless this is an Evil faction fight. TDP confessed to being CE, and the LE faction all voted to curse TDP.

We wouldn’t be so lucky.bluesky mode OFF

I think someone asked for a list like this. I have handily alphabetized for [del]my[/del] your convenience.

Cast of Characters

**Boozahol Squid, P.I. **Half-Elf Assassin
Half-Elf: You are a member of the best race. You have the benefits of both the Human and Elf races.
Assassin: You are quick and ruthless. Your carefully arranged physical traps have a low chance of killing any character who targets you. Each Turn, you may choose to physically setup another character by placing one of your magic items on them whether or not they are accepting items, with a high chance of success. Once per game, you may backstab another character with an even chance of success. This physical attack kills the target. If you fail, you may make additional attempts on later Turns until you succeed.

**Chucara **Elf Cleric
Elf: You are a member of the most magical race. Any magical action you take has an improved chance of success.
Cleric: You are faithful and willful. Your magical sanctity reduces the chance that the Evil Curse will kill you. Your regular ability is to magically divine another character’s alignment: Good or Evil, with a low chance of success. Once per game, you may attempt to magically cure the Curse on a character (including yourself) and reduce the chance that it affects them. This power is an exception to the rule that powers take effect after the Disintegration.

**ComeToTheDarkSideWeHaveCookies **Human Druid
Human: You are a member of the most versatile race. Once per game, you may choose to be “lucky”. On that Turn, you get to make two rolls for every action you take or taken against you. You will keep the more favorable result each time.
Druid: You are wild and impassioned. Your spirit reduces the chance of any magical power of affecting you. Your class action allows you to magically shelter a character (possibly yourself) from physical abilities, reducing their chances of success. Once per game, you may summon a large magical wind that has a low chance to blow each magic item into the Hoard. Everyone will know you did this.

Darth Sensitive Human Thief
Human: You are a member of the most versatile race. Once per game, you may choose to be “lucky”. On that Turn, you get to make two rolls for every action you take or taken against you. You will keep the more favorable result each time.
Thief: You are sneaky and guileful. Because of your covetous nature, any attempt to affect items in your possession or collect information about them has only a low chance to succeed. As your class action, you may attempt to filch an item from another character. You have an even chance to gain a random item from them if you succeed. Once per game, you may choose to rob all the items from another character, with a separate high chance of success for each item they have. These are physical abilities.

**Hawkeyeop **Elf Magic-User
Elf: You are a member of the most magical race. Any magical action you take has an improved chance of success.
Magic-User: You are learned and loquacious. You have a high chance to magically know the number of charges on any item in your possession (a free chance each Turn for each item). Your regular ability lets you detect magic on another character and gives a high chance to determine how many magic items they currently possess (before the effects of the Turn). Once per game, you have a high chance to magically recharge an item in your possession by rerolling its charge distribution.

Hockey Monkey Dwarf Thief
Dwarf: You are a member of the most physical race. Any physical action you take has an improved chance of success.
Thief: You are sneaky and guileful. Because of your covetous nature, any attempt to affect items in your possession or collect information about them has only a low chance to succeed. As your class action, you may attempt to filch an item from another character. You have an even chance to gain a random item from them if you succeed. Once per game, you may choose to rob all the items from another character, with a separate high chance of success for each item they have. These are physical abilities.

**MHaye **Human Bard
Human: You are a member of the most versatile race. Once per game, you may choose to be “lucky”. On that Turn, you get to make two rolls for every action you take or taken against you. You will keep the more favorable result each time.
Bard: You are glib and salacious. Your acting skills prevent attempts at discovering your true alignment, giving a reduced chance of their success. You regular ability is to flirt with another character, giving them no better than a low chance of success on whatever action they are attempting. Your target will know you have done this. Once per game, you may sing a bawdy ballad, giving all characters a no better than low chance to succeed with their actions. Everyone will know you did this. These are physical abilities.

**sachertorte **Half-Elf Cleric
Half-Elf: You are a member of the best race. You have the benefits of both the Human and Elf races.
Cleric: You are faithful and willful. Your magical sanctity reduces the chance that the Evil Curse will kill you. Your regular ability is to magically divine another character’s alignment: Good or Evil, with a low chance of success. Once per game, you may attempt to magically cure the Curse on a character (including yourself) and reduce the chance that it affects them. This power is an exception to the rule that powers take effect after the Disintegration.

ShadowFacts Halfling or Gnome Magic-User
Halfling or Gnome: You are a member of a minor race. No one notices you. Votes on you are ignored until a majority of characters are voting for you.
Magic-User: You are learned and loquacious. You have a high chance to magically know the number of charges on any item in your possession (a free chance each Turn for each item). Your regular ability lets you detect magic on another character and gives a high chance to determine how many magic items they currently possess (before the effects of the Turn). Once per game, you have a high chance to magically recharge an item in your possession by rerolling its charge distribution.

**sinjin **Elf Monk
Elf: You are a member of the most magical race. Any magical action you take has an improved chance of success.
Monk: You are profound and subtle. You have mastered the Zen art of causing action without acting. Attempts to watch you perform a physical action have a reduced chance to succeed. Your regular ability is to magically focus your chi. After your chi is focused, your next single action has an improved chance of success. Once per game, you may physically speed yourself and take any three physical actions in a single Turn, but each action has a reduced chance of success.

**storyteller0910 **Half-Elf Fighter
Half-Elf: You are a member of the best race. You have the benefits of both the Human and Elf races.
Fighter: You are crafty and strong. Your suspicion protects you from attack; physical abilities have a reduced chance of affecting you. Your regular ability is to physically stun another character with an even chance of success. A stunned character will target a random character (possibly themself or the original target) for their action. Once per game, you may swiftly decapitate with your axe another character with a high chance of success, killing them before they can act that Turn. Everyone will notice you doing this.

tdpatriots12 Half-Orc Illusionist - Cursed Turn One
Half-Orc: You are a member of the hardiest race. If you are killed by any action other than the Disintegration or Curse, you will not die immediately. Instead you will linger for one additional Turn, allowing another action, before you die.
Illusionist: You are dark and mysterious. Your shifty enchantments reflect any magical effect on you that fails back to the originator. As a regular action, you may magically displace a character (possibly yourself) so that any action targeting them has a reduced chance of success. Once per game, you may switch the visage of two characters (possibly yourself), such that all actions targeting the one have a high likelihood to affect the other, and vice versa.
Helm of Empathy: While you wear this item, any attempt to determine your alignment has a high chance to return the snooper’s own alignment. Each successful distortion uses a charge. 1-6 charges. – Was given to him by Storyteller
Shield of Adamantium: Any physical attack that fails to affect you will instead be reflected back to the originator. Unlimited charges.

**Zsofia **Dwarf Paladin
Dwarf: You are a member of the most physical race. Any physical action you take has an improved chance of success.
Paladin: You are well-trained and well-armed. Your armor protects you from physical abilities; any attempt on you that fails is instead reflected back at the attacker. Because of your vast knowledge of protocol, by magically observing another character, you may determine if they are Lawful or Chaotic, with an even chance of success. Once per game, you may physically bash another character with your shield, causing them to drop their items into the Hoard. Each item has a separate, even chance to drop. Everyone will notice you doing this.

Magic Items in Hoard

Rod of Disintegration: Blasts a character into oblivion, leaving behind a pile of their magic items and a heavily edited note describing their vital stats, including alignment. Never fails and unlimited charges. Cannot be stolen from the Hoard.
Orb of Healing: By using this magic item, you reduce the chance your target is slain by the Curse. There is no affect if the target is not currently Cursed. 1-2 charges.
Amulet of Reflection
: While you possess this magic item, any magical effect that fails to affect you instead reflects back to their originator. Each successful reflection uses one charge. 1-3 charges.
Magic Items – Unknown Location

Amulet of Magic Resistance: While you possess this magic item, all magical effects have a reduced chance of affecting you. Each attempt affected uses one charge. 1-6 charges.
Axe of Hacking: Slays a character with a quick thwack in the back with a high chance of success. Once used, the this item will be in the possession of the victim if alive, or will be placed in the Hoard if dead. Unlimited charges.
Bag of Tricks: Each time you pull something from this item, one of following things will appear: 1) a friendly dog who points to a random character this Turn with a high chance of choosing a Lawful Good one, 2) a rabid wolf who attacks a random character this Turn and has an even chance to kill them, 3) a fluttering flock of birds and butterflies which reduces the chance of success of any character targeting you this Turn, 4) a randy satyr which will chase and harass the any characters who are targeting you this Turn, with a high chance of preventing them from taking any action on their next Turn, 5) a cute bunny whose soft eyes and fluffy tail soothe tempers and has a high chance of stopping any characters intent on killing another this Turn, 6) a magical black cat who increases the chance of success of all magic effects this Turn. Each turn that you use this bag, an effect is randomly chosen. But each effect occur only once and if rolled at a later time will result in no effect that Turn.
Bow of Cupid: By physically shooting a character with this, there is a high chance they will become enamored by the next character they target. Once enamored, any hostile action by them against their love will have a reduced chance of effect, and any friendly or investigative action will have an improved chance. 1-6 charges.
Bracers of Defense: While you possess this magic item, all physical attacks have a reduced chance of success. Each attack affected uses one charge. 1-6 charges.
Cloak of Elvenkind: Any Turn you use this magic item, any attempt to watch or investigate you will have a reduced chance to succeed. 1-6 charges.
Gauntlets of Ogre Power: When you use this magic item, any physical action you attempt has an improved chance of success. Each action attempted uses a charge. 1-6 charges.
Helm of Telepathy: By targeting another character, you can determine their complete alignment with a high chance of success. 1-3 charges.
Potion of Speed: When you use this item, you may take two other actions this Turn, but each with a reduced chance of success. 1-2 charges.
Ring of Invisibility: Each time you use this magic item, all actions targeting you have only a low chance of affecting you. Anyone targeting you will know you became invisible. 1-3 charges.
Ring of Limited Wishes: You may make a limited magical wish. Choose one of: a magic item of your choice (if another character already has it, it will be transferred to you), recharge a magic item you possess, protection from all actions this Turn, or the complete alignment of another character of your choice. Each effect has a high chance of success. 1-2 charges.
Rod of Divination: When activated, you have a high chance to learn the identity of a random magic item in your target character’s possession. 1-6 charges.
Rod of Nullification: Nullifies a magic item in your possession with a high chance of success. If a player is targeted, there’s an even chance that a random item in their possession is magically nullified. Nullified items are rendered permanently useless and removed from victory condition consideration. Each attempt uses a charge. 1-3 charges.
Rod of Telekinesis: By targeting a character or the Hoard, you may magically lift one magic item (randomly determined) into your possession with a high chance of success. 1-6 charges.
Staff of Command: You may magically choose another character’s target this Turn with a high chance of success, but not their action. 1-3 charges.
Sword of Dancing: When activated, the sword leaps into the air by itself, physically attacking the target of your choice. It has an even chance of slaying that character. If it fails, it will stay active, but randomly choose another character to attack on the next Turn. Once it slays a target or runs out of charges, it will deactivate and fall into the Hoard. Each Turn it is active will use one charge. 1-6 charges.
Sword of Slashing: Physically slays a character with a large spray of blood and high chance of success. Everyone will see your attempt. Unlimited charges.
Wand of Holding: Magically zaps a character, preventing them from moving this Turn, but after they have had a chance to act. All attacks targeting them will have an improved chance of success. 1-3 charges.
Wand of Shrinking: Magically zaps a character into a minuscule version of themself with a high chance of success. They may not take any action on the next Turn. 1-6 charges.
Wand of Weakening: By zapping a character with this magic item, you magically reduce their chance to resist any physical effects that Turn. 1-6 charges.

Dead

**Blaster Master **Halfling or Gnome Paladin – Disintegrated Turn One (Chaotic Good)
Halfling or Gnome: You are a member of a minor race. No one notices you. Votes on you are ignored until a majority of characters are voting for you.
Paladin: You are well-trained and well-armed. Your armor protects you from physical abilities; any attempt on you that fails is instead reflected back at the attacker. Because of your vast knowledge of protocol, by magically observing another character, you may determine if they are Lawful or Chaotic, with an even chance of success. Once per game, you may physically bash another character with your shield, causing them to drop their items into the Hoard. Each item has a separate, even chance to drop. Everyone will notice you doing this.

**Zuma **Halfling or Gnome Ranger – Disintegrated Turn One (Chaotic Good)
Halfling or Gnome: You are a member of a minor race. No one notices you. Votes on you are ignored until a majority of characters are voting for you.
Ranger: You are perceptive and focused. You are unflappable and magical abilities have a reduced chance of affecting you. As your regular class ability, if you choose to watch, you may watch two characters, or one character and the Hoard, or a single character twice (giving two chances to notice), or the Hoard twice. Once per game, you may vigilantly put all your attention on one character or an item in the Hoard. You will have a high chance to see any action by the target and the actions targeting them. These are a physical abilities.

Chucara, I don’t want anybody to think I’m OMGUSing, but really I’m feeling you’re more and more suspicious all the time. For one thing, you think I keep my head down and don’t take risks - asking for a no lynch before I realized we’re not allowed to do that can be a risk, because other players interpret you as not being sufficiently bloodthirsty. And assuming we were allowed to no-lynch, we could be at LYLO and you’re voting me for pointing that out and trying to give us room? I’m not so thrilled with that.

I never really got over the feeling on day 1 that you were sneaking in and cheerleading against sachertorte, either.

And you don’t want to lay down a confirmable statement about what you did yesterday, although the normal rationale (to hide your power role) does not apply here.

vote Chucara

Here’s my problem Cookies:

Turn one actions:
On the one hand you don’t want to reveal what you did on Turn one, on the other hand you say that your action was obvious to the most casual observer so it didn’t even need to be revealed, on the third hand you say you could have done something else.

Chaotic Good:
On the one hand you are suspicious of MHaye for “worrying” about them. On the other you say:

And on the third hand you say:

In your explanation on why you hesitated in revealing what you did on Turn one you’ve contradicted yourself.

On the issue of CG’s I can’t reconcile your statements with being on the same team as CG’s. I don’t know if you are trying to stir the pot between CG’s and LG’s to benefit Evils or are just an LG who is overly concerned that a CG might steal the win.

Either way my vote stands for now.

My potential action was obvious to a casual observer, because it is right there in the rules under the description for a Druid, and I even made a post reminding everyone:

No one had anything to say about that statement when I made it. But after the turn of Turns when I continued down that path I ended up with a vote and a string of people who were comfortable smearing me who did not feel the need to distinguish between the concept of a potential investigator not divulging the result or target of an investigation and a potential protective role not wanting to divulge what I did to whom.

Further, early in this Turn, I provided the information that regardless of the action I had taken, I got no results from it. I chose divulged that because it didn’t impact my agenda.

So what was my agenda?

Paraphrasing what I was implying with the above quote: “I might protect…I might not. If I protect, I might self protect, or I might protect player X, Y or Z. Have fun trying second-guess me.”

Paraphrasing what I originally wanted to imply this turn: “I might have protected. I might not have. If I protected, I might have self-protected, or I might have protected player X, Y or Z. Keep having fun trying to second-guess me.”

I’m starting to think I’m the only one who feels that angle is better play than full transparency, especially in light of the fact that I got no response, and that is just mind-boggling to me.

Now to the CG thing again…

I voted for Mhaye on Turn 1 because his statement struck me as subtle implied hostility toward CG players. The kind of subtle implied hostility that Evil might try to plant a seed for early to try and catalyze that there was Good-on-Good infighting. You’re now trying to find something similar in my posts from this Turn, but your selective out of context quoting doesn’t look good for you, I’m afraid.

Here’s the full sentence you cut in half:

Which I reiterated again a few posts ago.

The out of context quote seals it for me.

Vote Hockey Monkey

And until he comes back in here with a compelling argument why a protective role isn’t a “helpful Class-action” that might be best kept on the down low, I’ll put down a vote on Boozahol too.

Vote Boozahol

ack! I’m confusing my mafia sisters.

Unvote Hockey Monkey
Vote sinjin

I was gonna say…
:smiley:

Thanks for clarifying about the Mafia Virgin quote. In the process of evaluating and re-evaluating, I think you should respond to MHaye’s post re: **sach’s **investigation that I linked to in my post above, and justify your vote on Hawkeyeop.

FYI, here’s the latest vote tally:

Votes as of post 502.

Two Votes
Chucara: storyteller0910 (216), Hawkeyeop (282)
Hawkeyeop: Hockey Monkey (415), Chucara (498)
ComeToTheDarkSideWeHaveCookies: Boozahol Squid, P.I. (461), sinjin (499)

One Vote
Darth Sensitive: Boozahol Squid, P.I. (207)
sinjin: storyteller0910 (216)
sachertorte: Hockey Monkey (415)
Hockey Monkey: ShadowFacts (482)
Zsofia: Chucara (498)


On an unrelated note, I do not get the votes on Cookies, including **sinjin’s **latest post. Since sinjin’s reasons don’t make any sense to me, Boozahol can you explain why you’re voting for Cookies?

Your protective ability is vaguely useful,I will admit. However, you didn’t use it on turn one on tdpats, because that would have been anti-town, because it would have prevented him from taking the item (I think). You 100% took your first turn action on protecting yourself, if you’re town.

But let’s say you’re scum. You’re a little afraid someone might have watched you, and you don’t want to be caught out in a lie. So instead, you decide to throw your lot in with the ranks of those who won’t claim. Now that you’re called on it, you throw out tons of insinuations that that’s exactly what you did. I don’t like it.

Please read my earlier post.

[bold]unvote=Darth Sensitive [/bold]
I’m not sure why I’m tallied as still voting for him, I think I unvoted him a long time ago.

I’m not sure that everyone would agree, and you’d probably change your tune too if my vaguely useful ability was the one thing that stands between you making a saving throw when we’re deep into the 8th inning of lylo/endgame.

grumble.

I own cats.

And if I were afraid that someone was watching me and would catch me in a lie, I’d be just as afraid of saying things like “and nothing happened” or “I protected someone”. Both of those statements already carry risk of being caught in a lie.

Zsofia: I never said I wouldn’t… sigh I investigated someone, and failed. Now you know, but what difference does it make?

Great, you failed too?

Unvote Sachertorte

sigh Since part of the basis for my vote in the first place was the failed investigation, I have to rethink that now. It’s early and I haven’t had coffee yet so don’t expect much for a couple hours. :stuck_out_tongue:

So you’re not going to address the rest of my problems with you?

And tell me again what’s so dangerous about saying that in the beginning?

So, I’m taking from this unvote that you are unwilling to vote for sach on the basis of a suspected “slip” alone, since that’s all that’s left from the reasons you voted for him in the first place.

So why do you still have a vote on Hawkeyeop, when the entirely of your case is another alleged “slip” (and a dubious one at that, as I’ve explained)?
Hello, anyone? Bueller? Is this thing on? Anyone else paying attention to **Hockey’s **actions here?