Munchkin Mini Mafia

Nevermind, another re-read makes it clear that self-nullification is indeed an option.

Nullification does more than remove the charges, it destroys the magic item completely, so that it doesn’t count toward victory conditions. Magic items without charges still count.

I’ll play.

Yay. The mafia dessert section is complete. :slight_smile:

Last in.

Booze and chocolate who could ask for anything more?

Pisser, just missed it.

Put me down for a sub!
ETA: And now I see there are no subs. Double pisser.

Well you could throw some sex in too and a couple of cage dancers but maybe I’m being greedy :slight_smile:

Pleo, may I be spoiled please?

I don’t have time to play this but I really wish I did - it looks like it’s going to be a good one.

I’m in two games Shadow can have my spot.

And our complete player list:01. Hawkeyeop
02. tdpatriots12
03. Darth Sensitive
04. ComeToTheDarkSideWeHaveCookies
05. MHaye
06. Zsofia
07. storyteller0910
08. Blaster Master
09. ShadowFacts
10. sinjin
11. zuma
12. Chucara
13. Hockey Monkey
14. sachertorte
15. Boozahol Squid, P.I.Since we’re full, I’ll send out role PMs soon. Turn Zero will start once all the roles are out and last until Tuesday Feb 13 noon PT (3pm ET). On Turn Zero, everyone may talk freely, including the Evil characters on their secret board, but no powers may be used.

Almost, I’ll send you (and others who want it) spoilage once things are set up.

All roles have been sent out. Please confirm receipt in this thread. Turn Zero has now started!

And here is the official player list with public roles:01. Elf Magic-User Hawkeyeop
02. Half-Orc Illusionist tdpatriots12
03. Human Thief Darth Sensitive
04. Human Druid ComeToTheDarkSideWeHaveCookies
05. Human Bard MHaye
06. Dwarf Paladin Zsofia
07. Half-Elf Fighter storyteller0910
08. Halfling or Gnome Paladin Blaster Master
09. Halfling or Gnome Magic-User ShadowFacts
10. Elf Monk sinjin
11. Halfling or Gnome Ranger zuma
12. Elf Cleric Chucara
13. Dwarf Thief Hockey Monkey
14. Half-Elf Cleric sachertorte
15. Half-Elf Assassin Boozahol Squid, P.I.
Since the game has started, I will no longer answer rules question in this thread. Please PM me directly with any questions you might have.

Good luck!

/confirm.

And, if I understand the Ring of Limited Wishes correctly, couldn’t a character who has it just alternate recharging the ring and using any of it’s actions every other night? In normal games, I imagine Pleo might disallow this… but this is Munchkin, where vaguaries in the game design are all part of the strategy.

Role received.

Now for some lute.

No item works infallibly. Each use of the Ring has one chance in six of failing.

From the rules posts. Firstly, the Ring has a High chance of working :

And a High chance means?

Sooner or later, the recharge attempt will fail.

So it sounds as if your idea should work, until the die comes up 6.

Confirming my PM.

storyteller, did I see you were looking forward to an uncomplicated game?

I’ve had to print out the rules and sub-rules for this one. I haven’t had to do that since Pleo’s last game. :wink:

/confirmed

Good idea, Hockey about printing…

/in. And confused.

Got the PM, but as many others a bit confused by the setup :wink: Looks fun though.

Rules clarifications:

When you “watch” someone, you learn who they targeted and whether they used a magical or physical effect and whether or not it was successful. You learn the same information about anyone who targeted them. Assuming the dice rolls come up in your favor (even chance for each). So your watch results will have this form:
Pleonast successfully used a magical effect on Almost Human.
pedescribe failed using a physical effect on Pleonast.

“Magical effect” referes to any magical class ability or magical item effect. “Physical effect” is analogous.

Confirmed.

Well, at least we don’t have to debate role-claims.

According to the rules there is a 5/36 chance that there are 3 Evil Characters
a 26/36 chance that there are 4 Evil Characters and
a 5/36 chance that there are 5 Evil Characters.

The timing of events is novel. The cursed player (killed by scum) doesn’t die until just before the next turn’s disintegration (lynch), but the cursed player will know that death is imminent.

  1. The person who gets cursed must announce that he was cursed. Only Good players will get cursed, so this will serve as alignment information for the Turn. Theoretically, Evil characters could lie and say that they were cursed, but I don’t see the utility of doing so. Lying about being cursed doesn’t seem like a good idea*.
  2. The delay in the Cursing Action means we will have access the results of the Cursed’s action from the previous Turn.
  3. Ties result in multiple Disintegrations. This is a very powerful loophole. If we can get a large number of confirmed Good-aligned players, we can use ties to mass-kill the unknown set. Of course, since there are multiple opportunities for additional kills, this loophole may not be as helpful as I might think.
  4. The Lawful-Chaotic win conditions are not mutually exclusive. Both conditions can be met simultaneously. I’m not sure what the strategy should be for this. Right now, I’m ignoring it.
  • The only loophole I can here is an Evil no-Curse on a Turn, Evil false-claims cursed, then an Evil Cleric feigning a cure of the curse; but I don’t see such a gambit being a compelling scum-ploy as that is quite a bit of exposure for little gain. Nevertheless, we should remain aware of the possibility.

YOU ROCK!! Thanks!