So I was channel-surfing some time ago and came upon one of my favorite movies, John Carpenter’s The Thing. As I watched, I started thinking about the Mafia game I was then embroiled in, and started to imagine a cool-sounding variant of the game and wondering if something like it had been done.
The setup would be mostly straightforward Mafia. Instead of Villagers or Town, there’d be Expedition Members. And instead of Mafia or Wolves, there’d be Things. There’d be Day Lynches and Night Kills, like normal. Here is the big twist:
During the Night cycle, Things would have the option of either killing an Expedition Member — or turning them into a Thing.
The game would end, like a normal game, when Things outnumber EMs.
It seems to me this setup gives the scum a huge advantage, so there need to be mechanisms to counter that. Here are my ideas for making the game more balanced:
Numbers. The game I played had a town-to-scum ratio of about 4:1. To make the victory more challenging for the Things, that ratio would be much wider. I even contemplate beginning the game with one Thing, who then has to choose between building up his side and taking out Expedition Members. (And hope to hell he doesn’t get taken out the first Day.)
The Thing Test. EVERY Expedition Member can PM the mod ONCE during the game to learn the (current) alignment of one player. How this info is then used/received is of course another matter. The fact that alignments can change makes timing a key factor in using this power.
Movie-inspired power roles:
[ul]
[li]Garry, the Station Manager. Beginning on Day Two, he can discreetly name one player per Day to be Tied to a Chair (see below). [/li][li]Blair, the Biologist (Detective). Blair can investigate a player on every turn.[/li][li]Copper, the Expedition Doctor (Guardian). Can protect one player a Night from being killed. He CANNOT protect players from Day Kills (see below) or from being turned into Things.[/li][li]MacReady, the Second in Command. If Garry is killed, MacReady inherits his power.[/li][li]Clark, Childs and Palmer. Like Masons in the newbie game I played, these three begin the game knowing each other are human. (That can change, of course.)[/li][/ul]
Other ideas to bring cool shit from the movie into the game:
[ul]
[li]Tied to a Chair. A player Tied to a Chair can participate in the discussion, but cannot vote for the Day’s lynch, and if he is a Thing, he cannot join the discussion with the other Things at Night. Assuming he is not lynched or NK’ed, the tied player is automatically released from the chair the next Day. The same player cannot be tied twice consecutively. Garry may tie himself to the chair if he chooses.[/li][li]Day Kills. A Thing may, if its back is truly against the wall, reveal itself and kill any EM at any point during the Day. This attack also kills the Thing in question. A Thing who is Tied to a Chair cannot commit a Day Kill. Not sure how much this would potentially unbalance the game.[/li][/ul]
Anyway, that’s my idea. I’m curious to have some experienced players poke some holes in this setup and help fix it up. And if there’s enough interest and enthusiasm — and everyone isn’t Mafia’d out after this year — I’d be willing to try modding this game sometime over the winter.