Mystery Mafia -- Game Thread

NETA, and we’re giving the Scum a list of who the Town might be lynching and who they might trust in the coming Days, helping them make maximum use of their Night Kills

The apothcary can either stop someone being poisioned, or cure someone who has already been poisioned.

Our apothecary tonight can either cure brewha, or stop someone else being poisioned.

Not sure I agree with your above logic though. The apotecary could be there to dampen the effect of a protown poisioner, and given the more random nature of this game that would be a good thing.
Gut feel is poisioner is independent.
If scum have an equivalent cure/prevent poison role that would to me indicate the poisioner is Independent.
If scum don’t have an equivalent apotecRy role, I don’t think thait says anyhing about the poisioner being town or independent.

If you’re going to consider this, you also have to consider “how townie” folks who voted Blaster Master early look now. You’re only focusing on the negative.

If you want to be pessimistic I can’t stop you.

And correct me if I am wrong:

A game that is vanilla and has no vigilantes and a single lynch presents the townies a challenge.

A game that is vanilla but has a single vigilante gives the town twice as many shots to kill scumbags.

A game that is vanilla but has two vigilantes gives the town three times as many shots to kill scumbags.

Vigilantes are likely to be taken out by mafia scum if they announce their presence.

If the town has 3 times as many lynches, comparable to the number of murders the scums have, isn’t that a better strategic situation than the first game?

I’ve played vanilla games where I wished and wished for a vigilante. Or the ability to lynch two people in tied votes. Such tools are useful to the town. Yes, they’re double-edged, but so is voting for suspects to begin with.

I’d rather fire more shots at the scumbags than not try. Using that principle, I ask people to volunteer ideas for who I should kill, who the backup vigilante should kill, or who we would lynch if the top suspect turned out townie. Because it makes a difference to the scumbags and whether or not they should WIFOM point the finger at their own partners if they think we have the ability to kill all three suspects in the next game day.

Now, there are reasons to agree with this, and reasons not to. Neither is provably better for the town than the other, although I would argue that mathematically speaking, vigilantes working with the town to take out scums improves the odds of townie victory in a statistically significant and measurable way.

Anywho, you either agree or you don’t. Folks who agree can list their three suspects for me. Folks who don’t agree can be silent and let it stand on their record.

Well, if the role of the healer works more that way, then that’s a good point.

Plus…

This could very well be the case too.

My brain is fried, off to bed now.

You’re not going to change my mind on this.

Feel free to disagree, and not cooperate. That’s your business and I’m not going to take it personally.

And this would be the case anyway.

You know we don’t lynch everyone that gets voted in a day. That means the scums are ALREADY aware of folks that people suspect that are still alive.

You are basically arguing that voting to lynch people is anti-town. :stuck_out_tongue:

Given my ability to spell has fallen off the sidewalk, I think I should call it a night as well.
Altos las Hormigas Malbec, highly reccomended.

This is a vigilante thing? I didn’t get that before.

I think this is even worse, then. I firmly believe the vigilante should follow his own heart, because he is the only person he knows he can fully 100% trust. I feel this way about all power roles, actually. Until more confirmed townies start popping up, I’d caution you to use your own judgement on how to use your power.

Forgot to add:

This is an awful lot of information you want to hand over to the scums just so a poisoner who isn’t a confirmed townie power can make a group-consensus shot.

Agree to disagree, I guess.

I sure might. But if I run out of ideas, I already have a nice and democratic, town-led poll indicating who I should kill.

It gives me options. I can either follow a lead that people are IMO ignoring, or I can be a second lynch for the town when their primary suspect flips townie, rendering “save our scumbuddy” tactics very dangerous and far less useful unless they spare the scumbuddy early enough and obviously enough to push them down to number three on the list. And if they do that, I might see that’s what they’re doing and hit number three anyway.

Finally, the single most useful purpose for the three-suspects move is the Mafia ESP factor.

Predicting who lives to the endgame is extremely scummy. Townies won’t be able to do it as well as mafia.

I can explain why, but I am confident that others can deduce why.

That’s not the only reason. And frankly, if the scumbags start making more predictable kills, that helps the town doctors become more effective.

Being skeptical is good; but only considering negatives is not.

I really don’t want to be a bastard townie who holds this information hostage in exchange for cooperation.

If there were no backlash for that move, I’d do that move. Unfortunately pressing hard for something I feel is pro-town has gotten me in trouble before, and I am attempting to assimilate and not be quite so bossy.

So, even if you disagree with the name three suspects tactic, I will release the data anyway. Albeit a far more disappointed pizzaguy.

There is definitely an impact.

If I make a couple of cases, vote for one, back off another, change my mind, re vote for someone.

the Scum might not have a real concept of who my second or third targets might be.

If we all list 3 top suspects, Scum will have a great list of who the Town as a whole find suspicious. Maybe we lynch a top suspect of most people, then Scum can count on a push for one of the secondary targets of a lot of people.

In any case, I’ve used information like that when Scum to help me decide who to NK and who to let live. And I really fail to see how it can be helpful in catching Scum unless they play very poorly.

besides the fact poisoner was a village role in the other game pizzaguy pretty much has to be a villager now assuming no counterclaim because why would he out himself as a wolf?

there is really no reason to

i also find this and other posts by him villagery, not because they are necessarily correct, but because he believes them to be correct

it’s too convoluted for a wolf

We have a saying around here…it goes “Scum wouldn’t do that…”

Which, of course, is exactly what a Scum would want you to think.

Unless he were aware/afraid that he might have been tracked making a kill.

NETA, and of course, a Town would do the same thing.

But acting like a Town does not mean one is a Town.

And thinking that something is too convoluted, risky, crazy, etc for a Scum to do is a dangerous thing, for it gives Scum permission to do something convoluted, risky or crazy.

i ignore such things, since what i said is generally true but obviously not absolute

if i end up in the end game with such people i reevaluate

it’s a bit irrelevant since i assume a claimed poisoner won’t live long anyway

Giraffe- declined
Silver Jan- declined
Normal Phase-** Brewha, scathach, Zeriel**
Scuba_Ben- declined
Idle Thoughts- declined
PCM- declined
Astral Rejection- declined
Scathach- delclined
NAF- declined
special ed- declined
lilflower- declined
Drain Bead- declined
pwnsall- declined
Plankton- declined

So, nobody wants to play the name three suspects game except Normal Phase.

Very well. Pizza is disappoint.
Results were that **Episkey **and **NAF1138 **were wolves.

The two messages were in separate boxes leading me to believe I got the results of two whispering folks at once.

For the record, I don’t trust these results on Episkey and NAF. But there they are.