i really believe now that both the speed AND size of your games have influenced your play. i look forward to playing there soon. i don’t know what i’d do though if i were a seer.:eek:
i’m also interested to play in askthepizzaguy’s board. very large games too. play is more like ours but with two or three deaths a Night. lots of mayhem.
by the way, are 2+2 and pog the same or two boards with the same players?
You know, it wasn’t that she drove me to suicide game that annoyed me. It was the fact that I sent her a pm saying how I “even wrote in rhyme for her and she did that to me sigh gg” and she didn’t even respond. It annoys me when I try to be nice and someone just ignores me lol
Though I think she believes my constant talk of “vote timelady” is me just trying to fit in or actual spite for it, which its not.
Tuesday is literally perfect for me though haha. I’m moving across the country starting sat or sun depending on how quickly I can start avoiding spending my time playing mafia and pack, and won’t be available until mon night or tuesday.
But if most people feel mon is better it’s no big deal I understand etc. Just know I basically won’t be around
POG = puzzles and other games, and is a subforum on the main forum of 2+2
I think your point is right. Quick and large games create a need for rushed and thin votes etc
and maybe you folks already talked about this and i missed. do the folks from the other board put more value on the seer finding scum or confirming townies?
That is crazy! I can barely figure out who is scum over the course of an entire game. I cannot imagine what horrible votes I would make in just 20 minutes. What is the strategy? Is it just that you all know each other well enough to get a quick read?
Good question. I think I’m biased towards finding scum as a cop only because when I got the advice from Ulla to try and confirm town, she was a scum. I don’t trust anything she said in that game!
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The general strategy for a seer is to get a lock on the game, that being either by peeking all remaining scum or to have enough peeked villagers that no matter what order people lynch each other in, scum will always lose because there are too many peeked villagers.
You can’t get a lock on the game by peeking a mixture of the two, so if n0 you peek a scum, the rest of the game you try to peek scum players, if you peek townie you try to peek townie. If you don’t have a n0 peek, I tend to try to peek townie because there’s a lot more of them in the game, but I try to peek from my “I have no idea” pile.
Another general strategy to be combined with this is that you peek people who live until late game quite a lot, because you really don’t want your peeks dying early. Similarly, you don’t really peek a person who got a lot of heat d1, because it would be really hard to defend that person if they were a townie the next day without outting yourself as the seer, and if you peek them as a scum then they’re gonna get heat with or without you.
It’s a general mix of the same players but there’s a large enough pool of them to keep the games interesting. There’s still usually a couple who are unknown/very new. So the regular players are able to figure eachother out fairly well, and the new players are generally much easier to read (figure out from their posts). Not sure if the W/L distribution for the town is the same as it is for regular games (50/50), but I’ve only played in one turbo myself and was mislynched as a townie very quickly because one of the other regular players (who was also a townie) was convinced I was playing differently than I normally do. You’re forced to make quick judgments and run with them.
I’ve never been a seer myself, but I believe the general consensus is to peek (investigate) the players who are likely to be around until the end of the game, so your investigations will be useful. What you really don’t want to do is peek the strong regular players in the first couple of days because they often end up being night killed by the wolves. If those strong regular are still around after 4-5 days, then the likelihood of them being a wolf goes up drastically because the wolf team should have just killed them by now.
So investigate middle of the pack players so when you do reveal them after a few days, they’re all likely to still be alive and you can actually give useful information to the village.
I generally try to investigate from the neutral type people.
If you line up all the players left in the game in a list from most townie to most scummy:
Lock Town
Lock Town
Lock Town
Probably Town
Probably Town
No clue
No Clue
No Clue
No Clue
Possibly Scummy
Possibly Scummy
Lock Scum
Lock Sum
The scummy people are the ones most likely to resolve themselves since they will be wagoned in the next few days. You don’t want to waste investigations by having them on dead people, and you don’t want to find out someone “probably scum” is actually a townie as force yourself to claim to prevent a mislynch.
The Lock town members are most likely to be NK’d by scum, so you don’t want to peek them either.
But if you pick from the No Clue section, you find out important info on their role and interactions with people AND have an investigation that should be useful into the end game.
I guess what I’m saying is I don’t try to find just Town or just Scum, but to resolves unsure roles that should be useful late game helping us lock it.