Hi. I am looking for a minimum 5 button gaming mouse (in addition to right, left and middle click) for Diablo 3. The problem is that where most manufacturers put extra buttons on the side, is exactly where I hold the mouse in a light, raised, claw grip. Here is an example: Roccat Kone [+] Max Customization Gaming Mouse | PCMag
The only gaming mouse I have found that does not put buttons in that position is the Logitech G300. It puts the extra buttons on the top. However, it gets a fair number of mediocre to bad reviews.
Here is an excerpt of a bad review of the G300:
“Most of all, the LED sensor can’t track fast enough movements to be of interest to gamers. It struggles to keep up as soon as you start moving the mouse at 1.5 meters per second, and cuts out completely if you go above 2 meters per second. A minimum tracking speed of 3 meters per second is required to meet the needs of serious gamers.”
So I am wondering if you know of a good 5 or more button programmable gaming mouse, that does not have the buttons on the upper middle of the side.
Given that virtually no mouses have malfunction speeds above 3.0 m/s, I wouldn’t worry about that negative review. Even the mx518, widely regarded as one of the greatest gaming mouses of all time, had a malfunction speed of only 2.0 m/s. If the G300 is what you like, don’t let those remarks turn you off.
I can’t think of any that are five buttons, but without side buttons. That’s just where they put them.
The MX518 has been made with several different sensors - the best one (no longer made) could track up to 5 or 6 meters per second, which is part of what made it legendary. The subsequent sensors aren’t as good - although still very good.
Where are you looking for the extra buttons? They’re pretty much all on the sides - some have one thumb button and one pinkie button, which is probably even more awkward for a claw grip.
Most claw clippers use thumb buttons as far as I know - they just roll their thumbs onto the buttons when appropriate.
A 3 m/s requirement sounds like a nonsensical audiophile-ish demand, to me. I’ve got a relatively new MX518, so presumably one with the new sensor, and I can’t manage to make it move faster than its tracking can handle, even though I devote a fairly large amount of desk space to the mouse.
Admittedly, I haven’t been playing many flick shooters since the ball mouse era, and I run with high sensitivity settings anyway, so I wouldn’t be very familiar with accuracy issues at the bleeding edge of flick rate, but it doesn’t seem to me like a problem many people would run into.
I can’t see 3.0+ METERS per second being an issue even in hardcore competitive play. I’m sure in really, really high-end sponsored MLG leagues it may come up now and then, but probably not enough to cost you a match.
ETA: And I think the chances of it ever being an issue in Diablo III approach zero.
Pretty much the only folks who need to worry about their mouses failure speed are the fine folks who play through their elbow instead of their wrist.
Incidentally, that elbow-example gentleman is using a G100 mouse, which uses the same sensor 'n such as the G300. Just furthering what everyone is saying about how that reviewer is clueless.
To give you an idea, at regular sensitivity, the Logitech G300 is advertised with 2500DPI. That means that if you have a 2500x1600 monitor (very high end for today’s technology, but possible) it will take about an inch of mouse movement to move lengthwise across the screen, less for vertical (and of course a little more for diagonal).
A meter and a yard are approximately equivalent, so we’ll say there are about 36 inches per meter (12 inches per foot, three feet per yard, approx 1 yard per meter). That means that moving at 3.0m/s you’ll be moving thirty-six screen widths per second. Even at a measly 1.0m/s you’re moving twelve screens. Yeah, in normal gameplay you can feasibly be moving very fast even within one second if you’re a pro Korean Starcraft player or something, but even with extreme multitasking I can’t see you overtaking 2, maybe 3 screens worth of pixels per second of movement.
And remember, this is at a theoretical, ridiculously high monitor resolution. Most people still have 1920x1080 or 2046x1152, in that case, you’re moving even more screens/second (given perfect conditions, default sensitivity, perfect sampling rate of the mouse etc etc, whatever, I don’t think those factors will affect the calculation that significantly).
That’s assuming a 1:1 DPI to pixel movement ratio - people can change the sensitivity. Some people run low sensitivity so that they have a larger physical area to precisely specify small movements in, as shown in Palooka’s first video. Still, even for that purpose, 3m/s will generally more than adequate.
Of course 3m/s is just a rate - people may need smaller movements, like 15 centimeters to track in 1/20th of a second, as part of a small flick. But yeah still it’s unlikely a 3M/s tracking rate would be a limitaton.
Thanks for the input! My last reservation concerning the G300 is the offset sensor. Will it feel like the pointer is not being moved from the center of the mouse?
If you move left right, up and down, no - the relative movements will still be normal. If you twist the mouse as part of your normal movements, to make small left/right adjustments, then those will become off centered.
I found this thread through google and I struggle with mouse speeds. I used to buy the cherry M200L (9 button left-handed mouse) and the F200 (left or right handed) had the same sensor. They are both good old heavy wireless 600dpi. I found that for work and anything, dpi beyond 600 are really entirely irrelevant, more is even worse in some aspects (for example the extrapolation algorithms of the OSes aren’t quite what you would expect). 600dpi kind of corresponds to “one monitor width = one comfortable straight wrist movement”.
I am a sysadmin and have 4 and 6 monitors. I instinctively make really, really fast accurate movements and I need the mouse to keep pace. It is usually like double to triple the speed of what a normal shit sensor can keep track of. If I really push it to the extreme, I can move the mouse 10cm but it doesn’t move at all on the screen.
I have never touched a mouse that could register that fast (no 5600dpi gaming mouse for 200+ Euro in stores - expensive doesn’t seem to equal fast) and the Cherry mice I used were merely fast enough to not be that much of a nuisance.
5-6 meters per second sounds somewhat reasonable, but is there anything faster? I am really sick of this shit and I want something that exceeds the maximum response of human muscles at best, so 10 meters per second would be ideal.