Tomorrow I’m going to try and make a mod for Civilization 3 with a twist. I’m going to make new unique units for each of the 16 civilizations that are extremely powerful and become available in the Industrial Age. They are going to be a combination of fantasy and steampunk-themed and hopefully will lead to a cataclysmic and interesting war.
I know a lot of Civ3 players post here and I’d like some suggestions complete with game mechanics, but even if you don’t play the game you can help with ideas. I’ve already got a few ideas.
For France, I’m probably going to go with the Nautilus, inspired by 20,000 Leagues Under the Sea but souped up considerably. I will use the icon for the nuclear sub that comes much later in the game, and will make it very fast, able to take out any naval unit available at this stage of the game easily, and able to bombard with a range of 2 or 3 so it can be very important in land wars. This will probably be one of the cheaper superunits as France will need a lot of them to protect itself from the other civs at this stage of the game.
For Egypt, I’m going to make an Undead Mage unit (inspired by The Mummy). It will basically be a very strong infantry unit with a powerful short-range bombard attack (to simulate it summoning plagues on cities and fortifications).
For England I was going to continue their naval theme by making a flying ghost ship, but I don’t know if I will be able to make it work with the game mechanics - I’d like it to be able to travel over land or sea but I don’t know if the editor allows that.
For the Persians I’m going to have the Immortal, a unit of almost unkillable swordsmen (it will use the graphic of the normal Immortal unit that is normally the Persian’s special unit, a strong infantry unit available in the early game). It will have an ungodly defense, but be not particularly fast, no special bombard abilities or zone of control.
I need ideas for the other 12 civilizations in the game. The other civilizations are the Zulu, Russians, Iroquois, Aztecs, Americans, Babylonians, Germans, Indians, Chinese, Japanese, Romans, and the Greeks. For those unfamiliar with the game, military units in the game are categorized by offense, defense, and speed, and there are a number of special abilities they can have, like the ability to attack more than once in a turn, the ability to bombard cities and units from afar, or the ability to automatically attack other units that move past them. They can be restricted to certain types of terrain as well (i.e. wheeled units can’t travel on mountains unless there are roads).
I have a post here on the Apolyton Civ3 forums, nobody has responded yet but you might want to check or contribute ideas there as well.