New WoW General Discussion Thread 6/8/10

Okay, that makes a bit more sense. But aren’t potions “instant” heals? Why would you pop one when you haven’t taken any damage yet? I could see doing that if they were HoT …

Hooray for hitting things with big two-handed weapons! :smiley:

Yeah, that must have been the case. I brought up the question on the official forums and found out that the RDF looks at what’s in your bags as well as what you have equipped. A warrior who was putting together a tank set said he once forgot his DPS set was in his bags when he queued, and he got put in H:HoR because of it. He said, “I dropped immediately.”

Yes.

Argent Dawn :cool:

There are tons of every kind of elemental running around. What there are few of are the Revenants. But for the weeklies, every elemental, small and Revenant, have a 100% drop rate as long as you’re in the correct area. It takes only a couple of minutes to collect 10 of the item you need, so long as nobody else is farming the same elementals.

And while the Revenants may have a better drop rate for Crystallized, the small elementals do drop them every so often too. Fire does take a while to collect, but dedicating an hour to farming them will net you many Eternals. Another good place to farm Fire is at the eastern edge of Storm Peaks.

Not all potions are health or mana. There are also ones like +500 haste or crit or whatever. In those situations, it’s useful to pop the stat-enhancing potion before the fight, then a minute later you can use a health or mana pot.

Right, but that’s still very scarce compared to Life, which can drop off of any NR herb. When my human pally was a miner, she accumulated a total of one full stack of Eternal Fire the entire time she was a miner, compared to the 3-4 stacks of Eternal Life my herbalist has collected in a much shorter time. My pally also collected a ton of Crystallized Air from the elementals in Storm Peaks (on that plateau overlooking the Argent Tournament) while questing there - and nobody seems to want it. If you look at crafted cloth robes on the AH, you’ll see lots of Moonshroud Robes, but very few of the equivalent robe that is made with Spellfire cloth, simply because the Eternal Fire is so hard to come by in comparison to Eternal Life. (And I haven’t found a single Tailoring pattern that calls for Eternal Air, Water, or Earth - it’s all Life, Shadow, and Fire.)

These are used for potions other than health or mana ones. E.g., on tough fights, I’ll do it with the Indestructible Potion, which gives me a good chunk of armor for damage reduction and extra threat (and it will actually mitigate more damage than a healing potion will heal, IIRC). DPS or healers might use a Speed Potion.

Probably checks your bank, too–so even emptying your bags, you might not be safe.

D’oh! I knew that didn’t sound right, but I couldn’t remember what the other Argent faction was and which one was old-world vs. WotLK.

Yeah, I know that. But the issue is that it’s rare to be the only person trying to gather those things. My belf pally got the quest yesterday for the fire thingy, and when she got to where the mobs were they were all dead, and weren’t in any hurry to respawn.

Right, but again, why so scarce compared to the other elements? There are 8 different mob types in NR that can drop Fire (and 19 recipes that call for it), but 15 different mobs that can drop Air (and only 5 recipes that call for it). 200 different mobs that can drop Earth …

That certainly makes more sense. I wasn’t thinking of those, since my original problem was that I couldn’t take a Health Potion because I’d already taken a Health Potion and the CD wasn’t up.

Well, I would guess it’s intentional. You have some common materials and some uncommon materials. Even Crystallized Life isn’t all that common compared to Water, Earth, and Shadow; Cobalt and Saronite deposits deliver insane amounts of that stuff. Making some elements scarce and others plentiful helps stimulate the economy by encouraging farming and trading.

I make all my decisions based on PvP. Tanking doesn’t exist and Ret hits like a wet noodle with no control/interrupts. So paladins only have healing, which is meh.

Ah, PvP! That’s a key piece of information. Have you tried rogue? I don’t PvP but they have good burst damage and lots of interrupts.

Judgment of Justice prevents players from disengaging at speed. Seal of Justice has a strong chance to stun your target on each swing. Hammer of Justice stuns for 6 seconds or silences for 3. Repentance (Ret-spec only) also stuns players for 6 seconds.

It doesn’t have as many control or interrupt options as some classes, but that’s a far cry from not having any.

Ah! Have you heard of Arena Junkies? They might be right up your alley for a place to start reading as you pick a new class and spec.

Life’s been kind of crappy recently, so I’ve been assuaging it by working on Arhiatlel like mad. She’s finally almost ready for Ony10 – Uld25 and TOTC10 are definitely doable given her gear and stuffs per wow-heroes. I’m staying holy for now unless I can’t avoid going disc (which will doubtless happen at some point).

I raided on her for the first time by spending the afternoon two-healing a Naxx10 pug with a tree (we also had a disc priest for some time in the middle). It went pretty well even with people coming and going, we wiped maybe 3 times in 3.5 quarters before calling it a day. Only once on Safety Dance, which I thought was great given that 7/10 people had no clue about Naxx (only 2-3 of us knew the raid and I ended up being the RL). Healing the whole deal went smoothly since the tree and I were healing anything that needed it while I handled most of the healy nukes on the tanks. It was pretty nifty to see how healing works with someone else to back you up since I’ve only done 5mans on her – I wish I’d thought of grabbing the recount log afterward before it reset.

Then that evening our guild stepped into ICC25 to grab the weekly for the first time. Seriously awesome. I knew things hit a lot harder, but this was a pretty giant difference. Oy. We cleared the entire first wing with a minimum of wipes (most were on Marrowgar before we figured out we needed THREE tanks) before calling it a night when people had to go. A bunch of very nice lewts dropped too – I am now the proud owner of Zod’s Repeating Longbow. squee

I’m looking forward to viewing raiding through Arhiatlel’s eyes as things look really different from that perspective. :slight_smile:

Yeah, some of those bosses hit like trucks–and pretty frequently. I think most of my incoming damage is 15k to 30k per hit, with a lot of it ending up right around 20k.

You know, I thought everyone realized you needed three tanks for Marrowgar… until last week, when the person who happened to be leading our guild raid tried to tell me to go DPS for the fight. Fortunately, all of us said, “Uh… Saber Lash hits three targets.”

Mmmn, grats on the phat lewtz!

This is why I’ve pretty much lost most of my interest in PvP on my Alliance paladin. Horde BG teams seem to consist almost entirely of warlocks, priests, mages, and rogues who keep me chain-feared/MC’d/frozen/stunned while their warriors whirlwind through me. Meanwhile, I have a stun. Every 2 minutes. Then I spend those 2 minutes with my character mostly out of my control. It’s rather similar to one of my reasons for stopping playing Magic: The Gathering: an overload of blue deck players whose entire strategy was to !@#$ with you, not to fight. There’s nothing wrong with those strategies, they’re simply strategies that frustrate me to no end because my brain works in too straightforward a manner.

And I forgot to mention earlier that last night, my troll hunter on Cairne, Jabloo, dinged 50! This is the same level that I pretty much “abandoned” Chimtahna, my tauren hunter (and first Horde toon) and he went on to become Keliraeda’s bank alt. Hopefully I’ll level Jabloo further. My main problem with Chimtahna was simply his size - I got tired of not being able to see anything when he was in tight quarters (like in underground dungeons), and constantly falling off things in places like Booty Bay and Undercity because I could never see where he was stepping, and having to keep the camera zoomed way out so that he wasn’t filling my screen with his shoulders, and the resulting “seasickness” caused by the camera automatically zooming in and out every time some object was too close behind him.

I sympathize, Rik I feel the exact same way. Luckily, Wintergrasp doesn’t require knowledge of class mechanics. :smiley: I hop in a turret or a vehicle, shoot anything red, and if I lose the vehicle I throw down Divine Storm, Consecration, die, and we usually win anyway. :stuck_out_tongue: The honor I earn goes toward epic gems, and the Marks of Honor and SK Shards go toward the BOA commendations for my still-72 Druid to get PVP gear for level 80. Though now that I’m getting into raiding, PVP is looking a lot less attractive.

Actually, you don’t need three tanks for Marrowgar. We’ve been two-tanking him (even in 25 man hard mode) for quite some time now. You just need healers who are on the ball and fairly well geared tanks. But it’s definitely doable.

I mostly PVP as a healer, though I must admit I’m having some fun with my lowbie frost mage. Players are more fun to kite than mobs.

I thought Saber Lash would be split among three targets regardless? Or is it just that it hits *up to *three?

I believe it’s up to three. Technically you could single-tank it, but that would take an extremely well geared tank to pull it off. But I think you mentioned that your tank is almost 48K unbuffed, which is where my tank is, and he two-tanks it every week on hard mode along with a similarly geared pally.

*Over *48k unbuffed these days (well over 70k raid buffed + 20% SoW–I think I might actually be pushing towards 80k now). And most of our other tanks are better geared, IIRC. I don’t recall having to pop CDs on Marrow to get through any rough patches, so I’ll suggest two-tanking him on Tuesday. Thanks for clearing that up!