New WoW General Discussion Thread 6/8/10

Woohoo! Just finished our weekly alt raid, and my DK managed to complete all three “infusion” quests (Unholy with Professor Putricide, Blood with Blood Queen Lana’thel, and Frost with Sindragosa–the spirits have done it all in one night! :)) which means that I am now on the quest to pick up Shadowfrost Shards. Which means, in turn, that I’ve got a pretty good shot at being the first one in our alt raid to get Shadowmourne!

I am a happy DK. :slight_smile:

20 seconds or so. I’ve done this quest before, although I didn’t succeed at it at all.

Q

On the plus side though, my Paladin did get Edge of Ruin from the Trial of the Champion earlier in the day. Of course, his skill level in 2-handed axes was ‘1’, so I had to spend 20 minutes flailing away against those self-healing treeants underneath Dalaran to get his skill level up to something decent.

Yay I’m finally moving out of the Hellfire Peninsula into Terokkar Forest! I spent the last 7 levels there, getting sick of endless red rocks and misery.

Has anyone had trouble with Voren"thal the Seer quest? I went exactly to where QuestHelper took me and the coordinates Thottbot gave me but dude was nowhere around the Scryers’ Tier.

Voren’thal is in the library, second floor.

I just started a rogue, planning on trying to get into Quasi’s guild when someone’s on. I just noticed that I can’t skin critters, including sheep…when did they do this?

3.3 I think. It was a very recent change.

Thanks! I now have both Inner Focus and my spellpower trinky set to go off when I use my nuke and AOE heals, so they won’t just sit there useless the whole time.

There goes bonus wool…it’s kind of funny that you can get leather from scorpions but you can’t get leather from cows…

Couple of things:

  1. How important is it to be in service to Argent Dawn as compared to the trinket Talisman of the Tundra which carries with it strike rating, etc… Because I just equipped Wolkie with the Talisman and banked the Argent Dawn medallion.

  2. Is it okay to tell the guildies that if they don’t want to withdraw funds and there are some items that none of them can use, to sell them? I know that the items could be useful to new players who might sign on, but those things are pretty quickly replaceable.

For example if I put an item in the vault which requires a level 50 and someone needs some quick cash and none of the present guildies are anywhere near that, why not auction them/sell them.

I know. You’re thinking, what’s the diff making a wihdrawal of a few g’s over selling something out of the vault, right?

Well, none, I guess, but I’m skinning right now (187) and getting SOME stuff (heavy leather, med leather etc.) and putting it in the vault, where it just sits. Same thing with the herbs (“we’re gathering herbies, oh joy! Come here, Silkibums, let me stick this one behind your little ear!” - getting in touch with our milder side, you see:)). They go into the vault as well.

Whatcha think?

Thanks

Q

I think the most effective strategy would be to maximize your gold holdings and then purchase materials to make items through leveled crafting professions. The general order of item power is: Instances -> Crafted -> Drops. No point focusing on the last part of that chain.

The Argent Dawn trinket is only useful in the Western and Eastern Plaguelands. Outside of those two zones, it’s completely useless.

So if I understand you correctly, Palooka, it woud be okay to have a “clearance sale”, and then put all the money made into the vault to be used however?

So far, I have had a few 80’s rolling new toons in, but they’ve just given lip service as far as instances go, and really, when guildies level up, I fully expect them to leave which is fine, and y’all know I can’t lead anyone through an instance, right?:)\

Couple of items from “The Quasi List”:wink:

  1. Is it not okay to tell a lower level (non-guild) group person to let me do the fighting? That happened tonight (okay, had a brainfart and wanted to help), and the person disbanded the group after WE killed a couple of her Tigers. She wasn’t rude and thanked me, but WTH?

Also the term “loot set to uncommon” after I invite someone to group: who chooses that, and is there a COMMON?

  1. Made skinning a priority this weekend and I’m 250/300, and I was in SV killing level 45’s when I saw another player trying to take down a Basilisk Croc. She got nto trouble (strength down to 38% - L42 , croc a 45, I think, so I helped and made Wolkie step back. Etiquette, right?

But that is not the question I wanted to ask. It occurred to me that we were in there JUST to skin and that I might be taking some quest kills away, so I wsp’d that “I don’t want to take your quest kills, so if you need me to, I can work on something else”. She wasn’t skinning so gave me her kills. My point is, I’ve been doing this (killing for skin) ALL WEEKEND!:eek:

I wasn’t aware of anyone near us, but if they had been, wouldn’t they have wondered what a L72 was doing killing for skin, and wouldn’t they have been pissed?

Incidentally, DaWolk’ almost went “Nazi” tonight, going after a humanoid ogre! :smack: Visions of lampshades :eek:

  1. The quest called “Repurpased Technolgy”: I’m supposed to kill 5 harvest gatherers and then fix them using a wrench. (This is over in Valiant Keep). Killed the first one, clicked the wrench (“invalid target”). Someone in Thotbot wrote "you have to clear the field (kill them all) and then use the wrench. By that time I got frustrated and went on to something else, but woppen? Was I supposed to wait until they were almost dead before using the wrench?

  2. I’m going to move onto fishing as a “inbetween quests thing” I think I remember one of you telling us some good drops to be had there?

  3. Also, I need to study up on the First Aid logistics. I’m 175/225, but I still am not sure what I’m supposed to do with all of those bandages. This is something y’all have explained to me before in my early days. Now that Wolk’s a little “older” I should be able to grasp this a little better than before.

Thanks,

Quasi

Nah, lots of people change professions at higher levels and need to level them up.

Well, that was the failiest fail that ever failed.

It’s not really on any one person’s head that we screwed up, save for whatever choad turned off the ICC buff tonight. :mad: Our ICC 10-man was saved to 5/12, facing Rotface next, so we gathered what people we had played with on Tuesday who were around tonight, grabbed a few others, and made an attempt on Rotty. Except that the trash between the teleporter and Rotface respawned, including Precious. We wiped twice on the trash, three or four times on Precious (which is about when we noticed that we didn’t have the buff), and twice on Rotface before two of the puggers lost their patience and dropped group.

Considering that we breezed through everything up to Festergut on Tuesday (with the ICC buff), that was a tad demoralizing, although I’m fully aware that wipe nights are not uncommon. It’s just harsh when half your group is pugged; pug members are effectively mercenaries, and if you can’t deliver the goods they’ll bail. 90% of the reason I never like to PUG raids in general.

Oh well. Tuesday will be a fresh start. Hopefully we can get a solid group together early on and make better headway.

“Uncommon” is the green-level loot. “Common” would be white-level. “Set to uncommon” just means that if someone loots only white or gray items off a corpse, those are all for them. If a green item or higher is on a corpse, it goes up for roll. When my guild does raids, the raid leader resets the loot-roll level to (if I recall correctly) Rare, which means that the green item goes to the person eligible to loot the corpse, but blue and purple get rolled on by the whole raid.

For First Aid, if you have extra bandages, you can sell them to a vendor, or maybe try auctioning them in the AH. The latter might not be worth the effort.

Quasi, you know how to use bandages to heal yourself (or others), right? The only other thing they’re good for is vendoring. I doubt they’re worth auctioning but you can try.

Had a nother missing weekend for raiding - the ICC25 group I usually pug with wasn’t around on Friday, I ended up joining a 10-man in the same guild. They were already 6/12 when I joined and were on Putricide. It was good experience for me, since it was my first PP fight; but the group never got it together and just kept wiping. We got him to phase 2 the first attempt and never again. Then we gave Dreamweaver a shot but failed there also before folks started dropping out. At least I know what those fights look like now, though. The upshot was as of yesterday I was 2 Frost Emblems short of my 4th T10 piece, which I should get today. Also I had time to get my holy pally up to 72 and get some nexus gear, so not a bad weekend.

The good:

1.) KT’s white Hawkstrider is mine! :smiley:

2.) I’m one step closer to my Uld10 drake after knocking out Iron Dwarf, Medium Rare. (Since I already have it on 25, with any luck I’ll never have to do it again.)

3.) Had an awesomely fun time starting an Ironman run with BT and a few of our friends. In a nutshell: You start naked in Ragefire Chasm, and work your way up through every instance, using only the gear that drops for you along the way. You may choose to run an instance more than once to farm a drop. The current plan is to go as far as we can solo, then start teaming up.

The bad:

I got the Uld10 achievement in what was supposed to be a group going for a full clear of all the hardmodes… but we ended up with a number of people who underperformed in their roles (not enough DPS/HPS) and/or did stupid things (didn’t run out of Overload, got frozen on Hodir, etc.).

The maybe:

1.) The guy who organized the Uld10 run was really impressed with me personally (and he has the achievement on his main and has run these groups successfully before), so we’re going to try again in two weeks, but this time with better pre-screening.

2.) All we have left in ICC25 is LK… and the GMOTD says to prep for Yogg+0. All I still need for my 25-man drake is Freya and Yogg+1, so maybe I’ll be able to pick that one up.

Gotcha. When you said “eyeball” especially, I was picturing something with a pupil/iris. I’ve been viewing the Druid T10 as more of a malevolent plant thing–you know, a “flora come to life to fucking eat your face off” sort of thing.

Dude, whatever. You got the most amazing tier set in the entire game–I believe it was T2 and a couple of other people have mentioned it.

There isn’t. Once you pop Mirror Image, they’re just gonna go nuts on whatever’s out there. Theoretically they’ve “fixed” them to be smarter about what they attack,* but I’m sure there’s no way they’d stop casting for a mechanic like that.

*Dubious. Doing Crazy Cat Lady in Uld10 yesterday, two of the Mage’s mirrors were attacking the Sentinels instead of Auriyayayayaya.

I’ll try to break it down a little bit better.

There are two mechanics that affect how often you can use potions: cooldowns and combat. The first is easy to understand, since it works just like everything else: once you use a potion, you must wait X amount of time before you can use another. (I think it’s currently one or two minutes.) However, you are also currently restricted by combat: from the time you enter combat, you may only use one potion until you leave combat again, at which point you may use another once the potion CD is up.

Which is where pre-potting comes in. If you pre-pot, you can effectively use two potions during one combat, assuming that combat lasts longer than the CD, because it’s the actual drinking of the potion that counts, not being under its effects. So:

Drink a potion → enter combat → wait for potion CD → drink another potion → finish combat.

Mainly it comes into play on boss fights.

I thought that might be the case. The flowers are just aesthetic.

What do you mean by not liking “support”? Paladins are three-way hybrids: they can be tanks, or healers, or melee DPS. If you want to just do damage, you can spec into Retribution and spend all your time hitting things with big two-handed weapons.

Anything that’s called a lockbox is something you want to hang onto and have someone open for you. Rogues can learn the lockpicking skill to open them, and Blacksmiths can make keys.

The DK one where you have to go survey things? You’re probably going too far out of range. You don’t want to go too far–you should be pretty close to the buildings that you need to survey, as soon as the orb is in position and you can control it. If you fly down to them, you’ll see that a few have a glowing red symbol above them (it looks like a Hunter’s Mark, if you recognize that).

Could be he wasn’t a brand-new 80–just an 80 with a brand-new DPS set. If he had better tanking gear, the random matcher might have thrown him in based on that.

A good tank can make up for a lot of shortcomings in the rest of the group. It’s also the one role that it’s very hard to compensate for failings in.

Nitpick: Jaina.

Woohoo!

Good call. All the Argent Crusade trinket does is let you collect “Scourge Stones”–tokens that drop off of Scourge (undead things) in a few specific areas of the old world. IIRC, that’s EPL, WPL, and Stratholme. (Maybe Scholomance, too.) The only use for those tokens these days is to get more rep with the Argent Crusade faction.

I wouldn’t leave the decision of what to sell up to them. I’d say, if something isnt being used, you (or an officer you trust) could remove items, sell them, and put the proceeds in the bank.

It’s a message that’s telling you that the default looting rules are enabled when you create a group: it’s set to Group Loot (everyone gets a turn looting corpses) and a roll dialogue (where you can click Need, Greed, or Pass) will show up for anything that’s Uncommon (green) or higher quality.

If you’re grouping with a lowbie to help them out, it’s generally best to set the loot to Free For All and just let them pick up everything. It gives them something to do while you kill for them. (FFA means anybody can loot any body and keep whatever they pick up from it, no matter what the quality level is. So you **only **want to enable this in groups you trust.)

To change looting styles, right-click your own portrait and select the option from that menu.

Yesterday seemed to be “glitch day” for Oculus. Did it twice, once on my draenei mage and once on my belf pally. The run on my mage went fine until the Eregos fight. Toward the end of the fight when Eregos was almost down, the tank suddenly had trouble holding aggro, and Eregos decided I was the most interesting target. He’d turn and blast me, I’d stop attacking and he would turn back to the tank, then I’d start attacking again and he’d immediately turn and blast me again … my drake died and I fell to my death. The rest of the group downed him, then I released and ran back. The rest of the group was kind enough to wait for me to reenter the instance before looting, and I was able to roll on everything, and one group member even waited at the chest while I got a new drake and flew up, but when I clicked the chest I didn’t get my Ley Guardian’s Cache.

On my belf pally, we again ran into trouble. The first problem was we killed the first boss and then the healer and one of the DPS immediately dropped. (Me: Oh man, and here I am now 1 Triumph short of my next T9 piece). But we found replacements quickly and continued on. Then, this time before engaging Eregos, we all landed on the rock with the chest, and a couple in the group dismounted, only to discover they were “in combat”. Then I started taking damage from some invisible source. We couldn’t get out of combat with whatever it was, and we wouldn’t stop taking damage, so we had no choice but to simply let whatever it was kill us and run back. Annoying. I got my cache this time, though.

Anyway, my belf ran several random heroics last night and accumulated enough Triumphs to pick up the T9 chest piece, to go with her T9 shoulders and gloves. I think her next Triumph purchase will be a new libram - she’s still using the Goblin Repetition Reducer she got from the vendor at Venture Bay.

I ran all three of my 80s into Wintergrasp to do the weeklies yesterday, and I couldn’t help thinking, “Man, I wish they would either increase the number of mobs (the elementals) or speed up their respawn rate so that more than one person at a time can do these gathering quests.” I guess I can see the point of the current arrangement - I suppose Blizzard’s idea was that you’d get the quests at the start of the Wintergrasp battle and obtain most of the items by killing and looting enemy players, and the elementals are just there to let you get the last few you might not have picked up during the battle, but still …

But speaking of those elementals and farming Crystallized <elements> … Any idea why Crystallized Fire is so scarce compared to the other Crystallized elements? The only mobs in Northrend with a 100% drop rate on any of the Crystallized elements are the revenants in Wintergrasp. Of all the elements, in WG there are a grand total of four “fire” revenants with the 100% drop rate, while there are 6-8 of the Crystallized Shadow-dropping revenants, a dozen or more of the Crystallized Life-dropping plant-things and absolute scads of revenants that drop Crystallized Earth/Air/Water. Outside of Wintergrasp, there are only a handful of elementals that have a chance to drop Crystallized Fire, and they only have a <20% drop rate. Meanwhile, the revenants in Frostmourne Cavern drop Crystallized Shadow at a fairly high rate (and respawn almost as fast as you can kill them), and NR is thick with elementals that drop Earth, Air, and Water at a high rate. Crystallized Life drops at a prodigious rate for herbalists - far more than Crystallized Fire drops for miners. So you end up with everybody who wants Eternal Fire fighting over the same four mobs.

The Blizzard principle I see in action here is, “The more recipes there are that call for a particular element, the fewer we’re going to let drop.”* Which means, of course, that Eternal Fire is priced sky-high on the AH, while Eternal Air, Water, and Earth sell dirt cheap.

  • This is related, of course, to the various mob-killing quests where the questgiver wants you to go somewhere and kill X number of Mob A, Y number of Mob B, and Z number of Mob C … and when you get to that area you find it also contains Mob D, and Mob D exists in a quantity 2-3 times that of the mobs you need to kill for the quest, so you have to spend time and resources killing them, but they give no quest credit.

Fire does also drop off of Titanium nodes (along with shadow and earth); and anyway this is why having a levelled-up Alchemist is a Good Thing.

Or a leveled-up Engineer. I get most of my Fire from clouds in Wintergrasp and Sholazar.