New WoW General Discussion Thread 6/8/10

You told me to hit ‘h’ when I enter my currency section, but my honor points are still not there, and I know I didn’t spend them on anything because there were only 11. (I remember because I had asked y’all about that before). But they were for Argent - something or other, so maybe they got spent somehow without me knowing it - like on the lance and new shield or something?

Also under currency there’s the opportunity to join battles in several different places. Could I do that and would I then need to flaf myself for PVP?

Thanks

Q

I DO have 24 “justice points”, though.

Quasi–

On HH, yeah, there is usually no talking beyond a quick “Hi” if that. Zone in, somebody pulls, fight, roll for loot, disband. As long as you are not signed up as tank or healer, you pretty much can’t screw that up. Kill him until the head comes off, then kill head, then back to him. Repeat until dead.

For that matter, most random dungeon finder groups feature little if any talking. From what I’ve seen, those are pull as long as the healer has mana, loot as you can between chain pulls.
On PvP in battlegrounds–you can certainly try it out and see how you like it. Might want to read up on the different battelgrounds first…each have different goals to accomplish besides just killing Horde. Expect to die early and often. Especially now that we’re between arena seasons. All the hardcore badass pvpers that usually stick to arena matches are left with only BGs to entertain themselves, and they’re wreaking havoc. PvP works a lot better with PvP gear, but if you don’t mind a few deaths, you can dip your toe in the waters with whatever you’re wearing.

The lowest stress way to test out pvp may be to join the Wintergrasp battles. They run every two hours or so, and the winning side controls the zone until the next battle–giving access to questgivers, vendors, and the VoA raid. You can sorta just follow the crowd in your first few games as you figure out what is going on. In my battlegroup, the Allies usually dominate this one, so you get honor quickly.
You got the justice points for your HH kill. Think it takes about 600 of them for a piece of the first level of tier gear. Can also buy trinkets and non-set pieces with them.

Have you tried since the patch? I tried to solo Chillmaw for the first time since the changes and I killed him easily, ending up with maximum health and mana without use any big cooldowns. Just hit Word of Glory whenever you have 3 Holy Power and you’ll be fine.

Speaking, er writing of Holy Power anyone using Power Auras to track it yet? I got Shadowed Unit Frames working last night and the HP bar is OK but I’m thinking an aura would be better.

I was so happy in wg last night - I won a one on one against a warlock on my Holy Pally! After I had interrupted Fear and rode out of Howl of Terror I just kept healing\cleansing myself and slowly, so very slowly, ground him down.

I second Oak’s suggestion of trying out a Wintergrasp battle. The first few battles will be damned confusing as you get a handle on the territory but that really doesn’t matter, just run around with a group of allies and attack the Horde whenever you see them. as you get more used to it you can worry about tactics and vehicles.

In most groups, even the healer can’t screw up. Unless someone plants themselves in the HH’s whirlwind, nobody takes much damage. I spend my time just doing whatever DPS I can, with maybe a Renew or Shield on the tank. I suspect 95% of groups could do it without a healer at all.

No, they didn’t. The fuckers…

Only time things get interesting for the healer is when the tank gets disconnected by the pumpkin mouseover thing.

Still feel like I’m learning my way around the new computer plus new skills; tanking ICC for the Dogs I felt like I was basically just hitting random buttons.

BTW, am I correct in remembering that being 100% hit capped is not necessary for a tank? I just traded in a +hit two-hander for a +expertise two hander and now have about a 1.7% chance of missing raid bosses.

Yeah, like I did last night when I ran HH as the tank just before our BDL Raid run…

Yeah, Word of Glory. I watched my kid’s level 45 Prot Pally solo instances at his level and higher, bosses included. Pull, beat down, throw WoG when heath down to about 1/3, BAM, full health. Lather, rinse, repeat.

Pretty broken, IMHO. (That’s not just envy speaking. I have a hard time believing Blizz intended a tank class to be able to tank instances without the usual dedicated in-party healer. Expect nerfhammer shortly.)

Well, as I said, it wasn’t my toon, but Power Auras seemed to be working fine on the kid’s paladin. I guess. I don’t really know what to look for on a paladin, but he said it was working.

There are very few things as frustrating in PvP as a pure damage class than trying to burn down a healtank. Oh, well, I’m a hunter. I’m not supposed to be fighting paladins 1-on-1, certainly without a PvP spec build and more attention to PvP gear.

I know we had some sort of argument a few pages ago but I don’t know if this is the same: is it generally regarded as acceptable for the opposing faction to overrun the graveyard so that you are basically insta-killed once you rez? That was my last 5 min of Wintergrasp last night. This is the same as camping at the rez point in an FPS and I don’t think anyone finds that to be good sport.

Sending you a PM about this.

Expanding on DigitalC’s answer:

There are two possibilities.

1.) Because (lore-wise) the Icecrown zone was considered too dangerous to establish a permanent base on the ground, the Horde and Alliance decided to stay safe and mobile by working from airships. Be sure to land on the right one, or the Horde will attack you! :stuck_out_tongue: (You may say, “But what about the Argent Tournament?” Well, that was originally supposed to go in Crystalsong Forest. But they realized that the lag was so horrible in Dalaran that putting a major world even underneath it would only make everything completely unplayable.)

2.) There are a number of flying Scourge fortresses all over Northrend. These are the Lich King’s portable attack bases. The biggest one is Naxxramas, which floats over Dragonblight, and contains the first raid from this expansion.

The XP question has been addressed, but if you’d like something to replace your XP bar until the expansion, you can display a reputation faction there instead. (If you’re leveling, you can show it, too, but it appears as a thinner bar above your XP instead of replacing it.) Open your Reputation tab by hitting “u” or clicking it on your menu bar, click the faction whose reputation you want to track, and then check the box that says to track it as experience (or something along those lines).

Yup, that’s why I knew you’d be okay–the fight is over so quickly, nobody really cares what you do.

Those are all for Battlegrounds and Wintergrasp, which are all for different types of PvP. If you want to try it out, I’d suggest Wintergrasp or Alterac Valley. WG is only available about every two hours, and you can only queue for it up to 15 minutes ahead of time. But like someone else mentioned, it’s a great big free-for-all, so it’s pretty easy to get by and just follow everyone else around. Alterac Valley is good for the same reason–it’s a 40-man BG, so you can just follow the back and do what they do.

Holy Paladins are completely overpowered right now. There’s a video up of a Holy Pally in Orgrimmar in PvP gear with mobs of Horde on him who just can’t kill him. (Well, they do eventually, but it takes getting silenced.)

Hit and Expertise caps are both situational for tanks. If you’re not having problems with threat, I wouldn’t worry about it.

And the response I missed:

Hrmmmmmm. That’s not Honor Points, then–Honor Points are called Honor Points. Nothing in there about Argent anything. Justice Points were converted from Emblems of Frost, Triumph, Conquest, Valor, and Honor, so it’s possible you had a couple of those, and that’s what you’re thinking of.

I can’t remember the exact conversion, so it’s also possible that you just had so few of the old Honor Points that when they converted to the new Honor Points, you ended up with zero. Which would be a stupid way of doing it, but this whole patch has been a rushed mess.

And not to worry about accidentally spending your Honor or Justice Points on something–you’ll get a confirmation dialogue before it goes through.

IceHUD tracks it, but I think I need something that makes an audible sound when it hits 3 HP. Which, of course, PowerAuras can do. I just hate using such a heavy addon for only a few things.

Expect to be disappointed. Bears, DKs and Paladins have been soloing most of the level 80 heroics since Ulduar days. With the recent changes, warriors have probably been added to the list as well.

This isn’t a conflict in design, the problem lies in the content. Virtually every 5-man instance in the game right now is specifically designed to be done at-level and at-gear without a dedicated tank, or without a dedicated healer, and quite a few times without both. This isn’t really new - I saw a video back in the vanilla days of two level 60 BWL-geared mages duoing Scholomance, and my shaman tanked every 5-man in the game up until BC came along. Shaman tanking was common enough to be unremarkable in horde-side vanilla, and now you’re throwing prot specced, tank-geared characters at the same stuff? WoW is meant to be an easy game, and if you don’t go out of your way to seek challenges, it is. When a serious min/maxer comes along, they demolish the content, especially when it’s old content fast-forwarded through 5 years of player buffs.

…and prot paladin nerfs are unlikely in general anyway, seeing as they’re now the squishest tank at 80 by a large margin.

My fanwank for that is that by the time they got around to putting up the tournament, the various heroes had already made enough inroads (establishing the bases for the Ebon Blade and Argent Crusade, et cetera) that it was safe to establish a base in Icecrown proper.

Come to think, the last bit of the ToC raid makes a lot more sense if it was set in Crystalsong Forest than at the far north end of Northrend. But oh well.

Yeah, 4.0 has a few hideously broken mechanic interplays that managed to slip through into live. Resto druids have something very similar, where, even AFK, they literally can’t be taken below 50% HP unless everything does 3k or more damage on every single hit. Then there’s glyphed Thorns, any target can suddeny become one where dual-wielding melee kills themselves in 5 seconds, with an 80% uptime. Then there’s mastery-stacked ice lance, which turns into very nearly a one-button wonder. Then there’s the buff interplay that was all over the place (we used the hell out of kings stacking with kings drums :smiley: ). They really didn’t spend much effort bullet-proofing things in 4.0.

Yeup. It really is an easy game. The only content that’s designed to be hard is whatever the current raid is or certain niche achievements (Insane in the Membrane). Anything else is hard only because it’s content you’re not ready to take on yet.

Hmm, sounds like I need to take my holy pally into Nexus by himself and see how I do…