New WoW General Discussion Thread 6/8/10

I only play Horde, but I have to admit I sympathize with Alliance in this respect: there’s no remotely safe place to fish in WG for Alliance toons. The Horde can fish next to their own flight master (in the NW edge of the zone), with a couple of other NPCs as well, and that makes solo gankage a much higher-risk proposition. But the Alliance’s nearest defensible position is out of sight of any fishable water.

My overinflated sense of fair play therefore keeps me from jumping a fishing Alliance player in WG. That and the fact that frankly, I suck at one-on-one PvP, and don’t have the spec for it. (Hunter PvP talent builds are still somewhat different from anything I’d use for PvE.)

Grats! (Though I’ll admit that even on my hunter, I’d probably kill him rather than taming him. I am quite irrationally still pursuing the Frostbitten achievement.)

Quite exciting. If I do decide to tame him, thanks for the heads-up. That fearbomb would suck mid-cast. And your story is also a good testimonial to hunter engineers (rocket boots AWAAAAAY!).

Actually, there is! In fact, there’s a spot where you can fish for Terrorfish in WG while standing in Dragonblight and thus not getting the PVP flag!

Film at 11.

ETA: Just kidding. I was going to try to find a map to show it, but the world maps aren’t helpful. There is a cliff above the small refugee camp on the very western side of Dragonblight, west of Icemist Village. Up on the top of the cliff there’s a small wind elemental spawn, a few rocks, and then water. If you kill the wind elemental and edge up toward the water, you can get close enough to cast and fish without stepping inside Wintergrasp. It’s tricky and may take a couple tries to find the boundary, but it’s absolutely doable.

In after edit:

Because the bobber lands in a random place each cast, it may try to land on rock and give you an error message. Keep trying. If you’re close enough, it will land in water after 5 or so tries. It’s slow, but very safe.

I’ve found that I can creep up to the “pinch point” where the snow covers the rock which the rock is near it’s narrowest width, and still be in Dragonblight. At that point, I’m able to land about 4 out of 5 casts into the rock covered water.

You can check your PvP stats on WoW Armory…I’m not the most dedicated PvP’r, but it says (although the stats do not add up correctly) that I have a total win percentage of 51% (71 wins / 138 games played).

The breakdown for Yeticalayla is:

AV = 11/37 = 30% (Arrgh!)
AB = 18/27 = 67%
EotS = 18/25 = 72%
SotA = 18/28 = 64%
WSG = 5/20 = 25% (HATE!)
IoC = 16/20 = 80% (Leet LuLz pwnr!)

For Wintergrasp, I have won 30 games, but I know we’ve won less than half of the time…my guess is that I’ve played 75-85 games which means my percentage would be 35-40%. Frustrating at times.

Most of these games were played in my Ret gear with very little Resilience…probably why I totally sucked in WSG and AV since those are the most played and analyzed but I get away with murder in most of the other games if I get a quick hit and a stun. Once I get my PvP gear up to snuff, maybe I would survive a little while longer.

It’s been a good day for my dwarf hunter(who had been neglected until recently), I got the last three heroic drops I needed for him, and I finished exploring the Eastern Kingdoms(this was a vanilla char so he’s been around for a while but I never bothered to do any exploring with him), I think I’ll do Kalimdor towmorrow.
Anyway I decided to do a few Strat Baron runs as therapy(I needed that after all those pugs) and grind some Argent Dawn rep. On the second(!) run our dear baron dropped something purple, so my hunter got himself a very skinny horse. :smiley:

Don’t feel bad, gnoitall. I got told in Wintergrasp a few nights ago that my gear is “for shit”.

I have asked my friend at Gamestop (he’s Horde) to look at Wolkie in the armory and make some recommendations.

Double L (Wollkie, my auction alt) is making a killing selling ice-spiderwebs and Borean Leather! I farm them in several different locations. We’ve already made 1k gold and I’d sure like to buy Wolkie some decent gear, but AH doesn’t have anything and the drops I get are lower in number than what I need. Need more honor points, I reckon.

BTW, I meant to ask: Is Wintergrasp the same for every server? I just wondered if I might see some of y’all sometime just to say hello or something. I’m on Alex.

Thanks

Q

Huh. Surprised. According to the Armory, I (rumpole) am only 16-15 in AB (I think some of those “losses” must have been battles I left early for oog reasons), but 9-3 in EotS, 10-4 in SotA, 7-7 in WSG, 1-1 in Isle of Conquest, and 2-2 in AV.

ETA: on the other hand, Awsm is a big fat 37-9 in AB.

If I’m not mistaken, WG is server specific, so you will only fight with or against people on your server.

Once Cata launches, I think they plan to combine the regular battlegrounds and random dungeon finder by region, so you will be playing with people on any server in the U.S., but I don;t know if or how that would affect WG.

Wintergrasp Report: We lost and Horde has control.

Something weird happened to us tonight, though.

After the battle, I hung around andkilled a few elementals, but then out of the blue a Horde came and kicked our ass and here’s the message I got: “Insignia taken. You can only resurrect at the graveyard”

They took my insignia??? Is this serious?

Also whenever I die, it looks like there’s a player standing next to the graveyard guide all the time. Is it his/her job to heal me quicker or is it just another player who got his ass kicked?

Whenever we start into the battle field, Wolkie starts “shimmering” and all these icons show up at the top of the screen. Is he getting blessed or something before we start out.

Finally the “share quests, please” request from the raid leader. Sometimes I get a message that “this quest can’t be shared today.” What is the reasoning behind this?

Thanks

Q

Rend doesn’t do a lot of damage “up front” - what it does is make a nasty wound that bleeds a lot, and it does “damage over time”. That is, it does a little bit of damage every few seconds for a set amount of time (I can’t remember how long off the top of my head). That’s why sometimes when you’re fighting an enemy who tries to run away, you’ll sometimes see them run a little way and then fall over dead. Rend “ticked” again and did enough damage to finish them off.

Rend is also the attack that will trigger your Overpower, if you have points in the right talent. If you have 3 points in that talent (and I can’t think of the name, sorry), then every time Rend “ticks” for damage, you get a free Overpower. Mortal Strike doesn’t have anything to do with it. What Mortal Strike does is make healing less effective for your enemy.

Victory Rush is basically just a free (that is, it doesn’t cost any Rage to use), instant attack. After you kill an enemy that gives you experience or honor (essentially, any enemy whose level isn’t gray), you have 20 seconds to find another enemy and use Victory Rush. It doesn’t do a whole lot of damage, but every little bit helps :slight_smile:

I have yet to find a single rift in Northrend.

My Alliance toons always fish in the water in the Sunken Ring. Never been attacked while fishing there.

Yeah, if you click on an enemy corpse before they can “release”, you’ll take their “insignia” and they’ll be forced to rez at a graveyard. That means, I’m guessing, that one of their allies (like a priest, paladin, or druid) can’t rez them right where they died. Basically, it means they’re out of the battle until they can run all the way back.

Yup, it’s probably somebody else waiting to rez.

Yes. Before battles start, everybody who has buffs to give hands them out. My paladin gives everybody a Blessing of Might. Mages give everybody Arcane Brilliance (though that won’t do you any good, because it increases mana, which you don’t use). Druids and priest have buffs they can give too, and so do some other classes.

Just got Seeker! That one snuck up on me. I’m also 17 quests away from Loremaster (the meta-Loremaster).

My overinflated sense of being a complete dick in PvP leads me to hide in the bushes near fishing Alliance folks, and then ganking Hordies expecting to 1v1 the nice harvester.

Have any of y’all used Leatrix to fix your WoW latency problems?

Thanks

Q

I set TCPAckFrequency to 1 – which is what Leatrix basically does – to help with latency and it worked like it should. It’ll only help if queued TCP packets are the source of your problem though, which is a matter of where you live, your ISP, what server you’re trying to connect to, and the path your Internet traffic takes to get there.

You really shouldn’t do it without accounting for those variables, since it can cause problems and there no point stacking more problems on a connection it won’t improve. Namely, it’ll choke out your connection if you’re running too many TCP/IP connections concurrently, which results in massive lag spikes or even disconnections.

Picked up my Horn of the Frostwolf Howler last night! The reason I’ve been doing all this PvP is to collect the mounts, and this was at the top of the list. Also MC’d a few people off the lumber mill in AB last night but couldn’t quite pull it off in EotS… everyone kept resisting it, or control wouldn’t last long enough.

That’s the other thing. Sometimes, a tasty target is just bait. In one instance group (before magic random-PUGs, where you’d have to form your party and hoof it to the dungeon), one party member decided to jump a lvl 49 nelf player that looked all alone in the halls of Blackrock Mountain. Turns out the nelf had 4 other shadowmelded nelf friends, all 60s. (We were all low-50s getting ready to run BRD).

That ended… poorly. The rest of the party got wiped, even if some of us never took a shot at the initial target, just because we were part of the aggressor’s party.

Other way around, actually. The default way to rez in a battleground is to release, at which point you find yourself at one of your side’s battleground graveyards. Then you wait for the respawn timer, which is 30 seconds, but running continuously (so you could arrive at the graveyard with 29 seconds to go, or 2). When the timer expires, everyone waiting at the GY is rezzed simultaneously, at full health, but with no buffs (except those that persist through death).

If no one loots your corpse on the battlefield, you can ghost-run over to the corpse and rez on the spot, just like rezzing in PvE: stand near the corpse, click the “resurrect” button, and there you are. But you’re not full health or mana, just like PvE rez. And you may be standing near some baddies. So most people don’t do it.

Nonetheless, it’s good policy to loot the corpses of your fallen PvP foes, if possible (i.e., probably not in the middle of hot combat). You get a smidge of silver, and maybe a vendor trash item. And in AV, maybe the vendor trash item will be an autographed picture of Foror & Tigule, the looting of which accomplishes a PvP achievement.

And this is no longer true. My draenei warrior stumbled upon a rift spewing air elementals in the elven ruins in the eastern part of Crystalsong Forest.
I sort of mentioned that my warrior finally did Battle for the Undercity recently, but I neglected to ask at the time: did they nerf that event? A couple things I noticed were that that giant worm in the sewer never once picked me up and waved me around (as if Blizzard finally realized that nobody really enjoyed that — I mean, nothing like feeling absolutely useless in a fight) and then later on when all the demons attack in the outer ring after you leave the sewers, those demons seemed to be fewer and seemed to die more quickly.

The battle against Putress was just as tedious as ever, though.

Now trying doing that when you’re the only player there - so it’s you, Varian and Jaina. That was fun! :rolleyes:

For anyone doing Tripping the Rifts - you don’t need to kill the rift yourself. You just need to be there and get a hit in on one of the elementals around it. I came into two rift battles in progress where there were other players but I still got the buffs after.