I did the elemental invasion event in SW last night.
1.) They really need something to give you a better idea of where to put the damned sandbags. I picked one up, couldn’t find anywhere to stick it, and finally said “fuck it” and just tanked mobs.
2.) The waves of elementals get pretty boring and repetitious. More variety would be nice. By the time you’re closing your third, fifth, eight rift, it gets a bit old. The attack on the SW Harbor last year, by contrast, was much more exciting (at least as far as I recall).
The new minibosses are pretty faceroll, at least with my gear. Glad I queued with my pocket healer, though, even though he was DPSing–a number of times, he saved my ass by throwing on heals while the “healer” of the group was doing who-knows-what (700 DPS, in one case, according to Recount
).
There are legitimate reasons to use mammoths in cities, especially when it’s the multi-passenger and/or vendor-carrying version.
Go to the area between the Bank and the Auction House in Ironforge, and the area in front of the Bank in Stormwind. You’ll see a couple of NPCs there with quests for you.
Some more details on how to deal with pests…
DigitalC’s explanation of **/ignore playername **will let you completely block the person. I think you may also be able to do it by right-clicking their name in chat and selecting the appropriate option. When you put someone on ignore, they can’t contact you at all. If they try to whisper you, they’ll get the message back “Wolkenlaufre is ignoring you.”
gnoitall’s suggestion of **/dnd **is something that doesn’t actually block anybody–it just tells them that you’re busy. They can still contact you, but every time they whisper you, they get a message back (sent by the system, not by you) that says you’re busy. That way, you can let the message speak for you. If you want, you can even add a specific message that will be sent to them by typing it after the DND when you turn it on. So, for example, typing **/dnd I want to play by myself for a while **means that when someone whispers you, they get the message back that’s something like: “Wolkenlaufre is Busy: I want to play by myself for a while.”
Actually, if you want to keep leveling those professions in Cata, you’re going to need to get to 80. Everything I’ve been hearing points to the new zones being restricted by level–you can’t even get into them before 80 now, unlike in Wrath, where anybody with the expansion (even a level 1) could hop on a boat or a zep.
I can’t imagine that a lot of people are happy about this–I know I’m pissed–so there’s no guarantee that it will stay this way. But that’s my understanding of the way it’s working now.
I roffled.
Yes, this is really the best option for Double L, I think. The Exodar, while it will take you a bit longer to get there, has a slightly more convenient layout than Darnassus (in terms of Bank/AH proximity), so that’s what I’d suggest. Here’s how to get there:
1.) Get to Stormwind if you’re not there already. (I can’t remember where Wollkie’s parked now–if he’s already in SW, good. If he’s in IF, take the tram from Tinkertown or fly from the FP in the middle of the city if he’s got the path learned.)
2.) In Stormwind, go to the Harbor.
3.) In the Harbor, go to the dock all the way to the left. It will be decorated “Night Elf” style.
3.) Take the boat that arrives to Auberdine in Darkshore.
4.) At the dock in Auberdine, find the boat to Azuremyst/The Exodar. There will be a signpost where the docks split off (and maybe an NPC you can talk to). IIRC, the one that’s to your left as you come off the boat from Stormwind is the one you want to take. (The one straight across from the SW boat is Darnassus, I think.)
5.) Once you get off the boat at Azuremyst, run north along the path until you reach The Exodar.
6.) Go down the big tunnel into the city. If you went in the main entrance, you’ll emerge on a landing with the entrance to the inn. Run down the ramp or jump down and you’ll find yourself on the main level. The central circle where you just came down has the AH set into the ground on one side and the Bank set into the ground on the other. They look the same, but they each have a sign out front that you can mouseover to read what they are. They both have a mailbox out front, too.