[QUOTE=Oakminster]
Actually, this expansion raises the level cap to 85. I have two characters at the current maximum level of 80, and will likely level at least one of them to 85 as a priority.
[/QUOTE]
Yeah, I meant ‘leveling up from’ 80 (since my assumption was that most 'dopers in this thread already have level 80’s). To restate (since I also didn’t take into account that most 'dopers are probably Horde), are folks going to level up their existing toons to 85 or roll up new ones with the new races?
Thanks for the tips. I’ve purchased dual spec for my mage, so I’ll give either Arcane or Frost a spin some time soon.
When Cata drops my priority is to get my first (and only lvl 80) character up to 85. After that, I’ll probably split some time between my mage and a Worgen, so they are both getting decent rested bonuses.
Neither – My 80s will likely work on cooking, fishing, and archaeology a bit, and I’ll roll new level 1s just to reserve names. Then I’ll work on my mid-level alts for a couple weeks because I don’t feel like fighting the crowds in the 81-85 and 1-20 zones. I’m not in a hurry to “max out” and I find WoW much more entertaining when I avoid obvious frustration factors like overcrowding at the start of a new expansion (some of which I’m sure we’ve all experienced taking a look at the revamped classic zones these last couple of weeks).
I have two 80s and will be rolling a Goblin. My plan is to rotate between the three of them, playing whoever has accumulated the most rested XP bonus. If that’s even, I’ll probably focus more on my pally since he’s the one I usually use in guild raids.
ETA: Are the new starting zones instanced like the DK starter zones, to avoid overcrowding?
The DK starter zone isn’t instanced, but it is heavily phased, as it was intended to be the showcase of that technology. There’s like three or four different phases you go through. If another DK is in the same phase as you, you’ll see them running around, and the quest where you have to duel other DKs will let you fight either the NPC DKs or player DKs.
That all said, I know the goblin and worgen starting zones are like the DK starting zone in that once you complete the story you can’t return to them, but beyond that I don’t know what tech is being used in them.
Way late for this question, but it’s one I’ve had for a while but never got around to asking. You know that metal framework of a necropolis at Malykriss, the Vile Hold near ICC? Is that supposed to be an “under construction” necropolis, or a new design?
As for rolling worgen/goblin toons, I’ll probably prioritize questing in the new high-level zones on my existing 80s, getting them to 85 (though not in any hurry - I like to take my time and enjoy the questing/exploration), and work on leveling other existing toons. I think I’ll hold off a bit on goblins/worgen, just because I expect their starting zones to be overwhelmed at first.
I’ve already deleted a few existing, seldom-played toons to make room; for example, on my main server, Lightbringer, I deleted my level 32 female draenei shaman, who I hadn’t played in months and months (not to mention I also have a level 80 female draenei mage and a level 80 female draenei warrior on the same server - too many female draenei, really). So I’ll probably eventually replace that toon with a worgen shaman (they can be shaman, right?).
I deleted a level 26 dwarf hunter that I also hadn’t played in a long time, and replaced him with a brand new dwarf hunter who has now already surpassed his predecessor via questing through the new low-level zones (he’s made it through Dun Morogh, Loch Modan, Wetlands, and is now in Arathi). He (like all my active, sub-60 toons) is equipped with only quest reward gear, and looks far more awesome than any similarly-leveled toon I’ve had in the past.
On Cairne, I don’t need to delete anything yet, since I only have 7 toons there at the moment.
I am going to be pushing my main to 85 as fast as possible, because I play in a hardcore raiding guild, so I need to be running Heroics to gear up for T11 content ASAP. During/after that, I’ll be leveling her JC and Alch to max level again, too, for the profession bonuses they provide, which will probably necessitate gathering herbs and ore on my farming alt–that may mean putting some time into leveling him, depending on how easy it is to farm in various zones with him just at 80 (which he will have to be by then). Alternatively, I may just buy mats, but they’re sure to be very pricy. I’ve got about 22k on that server right now, which is nice, but not as much as I’d like for really fast leveling (especially for fun toys like the Alchemy mount, which I’ve heard is going to set you back about 20k in mats).
When I have some free time for a breather, I plan to start a Worgen Druid and a Goblin Rogue. However, once I get them out of their starter zones, I don’t know how much I’ll focus on them versus my other active alts. I tend to bounce around a lot.
They’re phased. AFAIK it has nothing to do with overcrowding and everything to do with the way they advance the plot of the game in the current paradigm, coupled with the fact that neither of the starter zones “exist” in the game world in the “present day.”
ETA: Mister Rik, I don’t think Worgen can be Shaman. Just Dwarves and Draenei, for Alliance.
I have three 80s and will level the DK ASAP (even though it’s not my “main”), as that is the one most in-demand for the raid groups in my guild (since I can’t make any current raid-times I’m going to be a floater tank/melee DPS as needed). They are going to be pushing pretty hard right out of the gate, so I’ll need to spend almost all my time on him to be an adequate backup.
Once the DK gets geared enough to be useful, I’ll likely level the hunter, while being thorough for achievements (i.e. doing all the quests, etc) and taking my time to enjoy the quests/lore/environment.
And at some point I’ll probably start up a new Goblin, at least for the starter zone, and level with a friend that is thinking about trying out Horde. Maybe a warrior.
Yep, while the Worgen starter quests happen at an earlier point in the timeline, the geographical location does exist, and it is possible to explore it(the city is beautiful, in a depressing kind of way) the on the live servers, but it is abandoned.
Some people “suck” out of ignorance, as you indicate. The game itself has no tutorial or even practical guidance in “optimum play”. Not everyone knows about the unofficial off-line (with respect to the game itself) resources available on teh intarwebz. I mean really, if you need it, why isn’t it in the game?
<editorial>Besides, the logical extreme of that is pretty silly: every class has one or two cookie-cutter specs, one or two maximum gear-outs, and zero innovation and variety. Yaay for slavish conformity! Apparently, PvP mages aren’t the only ones who can reduce paying customers to wandering sheep.</editorial>
Other “suck” because they don’t care. They’re playing their game, not my game or your game. Their priorities are different. They’re not trying to score max-DPS e-peen, or a full paper-doll o’ max ilvl epix purpz. Maybe they’re lol-RPing a lot. Maybe they’re tourists, out to see the sights and bag the occasional trophy (PVE kill). Maybe they’re in a “not raiding, not instancing” phase of achievement-junkyism.
The only real problem with this is that if such a “tourist player” joins a group, they’re sure to disappoint a lot of expectations.
A few I’ve met, I’m sure “sucked” deliberately and entirely “for teh lulz”. It’s a fine art to own-party grief by feigned incompetence and try to get away with it for as long as possible, considering all the technical fences around that kind of griefing the game has erected.
I read this as “Maybe they’re terrorists” which was more amusing than it should have been. I’m imagining a bunch of Al-Queda huddled over their gaming PCs raiding the Ruby Sanctum in between bombing attempts.
My $5 is on the guy who runs through a big group of the opposing team in Isle of Conquest to get a Seaforium Bomb up against the doors to the Relic Chamber…
Similar hashappened. A pretty interesting case of own-side griefing, taking advantage (exploiting?) a raid mechanic in the out-of-raid world. I don’t think we’ll ever see the like again, since Blizz must be feverishly vigilant after the high profile caused by the earlier incidents.
Ah well. Maybe a rogue, then. I have a gnome rogue on this server, but he’s slated to server-transfer some BoAs, so he’ll make room for another rogue, and I’ll roll a dwarf shaman at some point.
1.) Get my main to 85.
2.) Run Worgen and Goblin starting areas.
3.) Get my DK tank at 65 to 85.
But, beyond that, I’m drawn. I think I’d like to have 3 max-level characters. I have a NE Hunter in the low 20s, and I’ll have a Worgen Druid, and I have a way lowbie dwarf Enhancement Shaman that’s been really fun. I have no idea which one I should try to take to 80. Any suggestions?
Don’t know, but I sort of wished there were, and a sign somewhere that said: You need to be able to do this much dps to join an heroic.
Because, even if it is fairly low, the dungeon encounters are designed for a certain group damage output.
Truly bad tanks and healers are fairly rare, since when they don’t know how to play it becomes apparent pretty quickly and they either learn or respecc dps.
With dpsers it isn’t as obvious, since if you get one bad dpser and one good dpser they’ll average to two ok dpsers, it’s when you get three bad dpsers you have a problem.
Agreed, as long as they’re running around on their own they’re free to play however they want and the rest of us have no right to insist they do it differently.