New WoW General Discussion Thread 6/8/10

IME, square is the ice trap mark. But there is really no “standard”, especially now that groups are pulled from all over.

Finally got my first (non-Baradin-Hold) boss kills of Cataclysm last night! Halfus and Magmaw fell to our efforts.

A point of complaint - why in the world does the DK interrupt require being spell hit capped? Had to re-jigger my talents and reforge a bunch of gear because missed interrupts were wiping us.

Magmaw became very simple once I just kited the adds (as Frost DK with Chillblains). It felt a bit cheesy, but at least I could make up for my interrupt failures. We didn’t have the ranged DPS to do it the “right way” anyways.

Got Omnitron to 50% on the second attempt before we had to call it - that fight would have gone down too with another hour, I think. The group also got Conclave on Tuesday, so finally this group is making some progress. :slight_smile:

Oh, and got my hunter to 85 this morning. Well, not quite to 85 - nobody was on so I finished the last quests I needed and parked in front of the quest-givers. What fun is dinging max level if there is nobody to “grats” you?? :cool:

In which case, I’d be surprised if you got through more than 30 seconds of anything.

Not to disparage the skills of your faction on your server, but TB is so poorly designed that the attackers are pretty much *always *just a few seconds from winning.

Warp Stalker?

The simplest answer for Feral is “Agility.” That will apply to both Cats and Bears. Bears will also want to look for Stamina. Cats will use DPS ratings like Hit and Crit; Bears will use tanking ones like Dodge. Note that Parry would be a useless stat for you as a Druid, because Feral tanks can’t Parry or Block (the latter isn’t on gear anymore).

There are no standards. Oddly enough, the only one I’ve always seen be completely consistent is Square = Trap. :smiley: These are my personal preferences:

**Skull: **Kill first
**X: **Kill second
**Circle: **Kill third
**Diamond: **Sap, Bind Elemental, Fear, Seduction
**Moon: **Polymorph, Hibernate
**Star: **Repentance, Shackle, Mind Control
**Square: **Freezing Trap
**Triangle: **Roots, Hex, Banish

Regardless, a party or raid leader should never assume that anyone can read their mind and know what marks go with what CCs. If they want you to watch for a particular mark, they need to tell you that before the pull.

I once raided with a group in TBC that did X first and skull second. Completely fucking bizarre.

Because Blizzard is fucking stupid sometimes. Thunderclap and Taunt for Prot Warrs worked off of spell hit, too, until fairly recently.

And grats on the Hunter!

I’m one of those horrible people who didn’t know CC existed until Cata! Ha ha. But I haven’t gotten any complaints about my trapping once I figure out they want me to trap.

Another CC etiquette question: do you only do your thing when the tank explicitly marks enemies, or if you were asked to do your thing on Enemy once should you always do that on Enemy ?

When I’m tanking, if I mark the first pull with a moon and a square, and tell the mage to sheep and the hunter to trap on the pull, I would expect that they would do the same on every pull that I mark that way later.

I would not expect them to CC a mob with the same name, but that was un-marked. However, random, useful CC is always welcomed. By useful I mean CC that is not destined to break - launching a trap into my DnD is pointless, launching a trap on that caster standing 10 yards away, beautiful (or hell, even silencing him will get you a mental attaboy from me).

Gnomes are my favortie race and that video is just beautiful. A tear of pride swelled up in my eye.

Ravagers, specifically it used to be this baby, but it now appears to be frozen in the leftmost version.

My Warp Stalker is called Scotty (he beams himself around); my wolf is Testy because I tamed him to test that then-new feature by which a low-level pet would level to almost the same level as the hunter, but it turned to be fitting because his “emote” growl-like noise and his howl make tanks testy. It’s silly how much time I spent choosing which models did I want to fill my stable with, how much I enjoyed running into unexpected results (one of my pets is unusually large), and how little time it took me to have that fancy new stable full to the rafters.

**Jas09 **nailed it: marks should stay consistent across pulls, so you should always keep CCing anytime your mark is used; no mark equals no need for CC; however, CC on outliers is always welcome. The one exception to this is a CC that makes a mob un-attackable, like Banish. You shouldn’t ever use an immunity CC on something that the tank might actually want to attack.

Oh duh. Yeah, they’re totally spiky. Mine was called Underbite. :smiley:

Naming pets is one of my favorite things about Hunters–I love both of those! Some of mine across my two Hunter alts…

Raptor: CleverGirl
Boar: Possible
Ghost saber: Cellophane (should have been MrCellophane, but the game wouldn’t let me)
Bear: Zombear (Deathclaw from the Draenei starting zone, which has the same skin as the WPL bears did)
Cat: Cataloupe (the new bright green one with orange stripes)
Bird: LaCarcagne (one of the undead ones with bandages from a quest in the new WPL)
Fox: PourToujours
Spider: BettyGrable

That’s beautiful when players make the tactical adjustments for when shit gets real (or goes really sideways). I was in a recent Tol’vir run with another hunter, but I was the designated freeze-trapper on pulls. The other dps (ele sham) would hex as well, so we’d always be down to just 1 or 2 in a given pull. However, at one point, something got feared and grabbed a second group, just after the pull, so all of a sudden we’re looking at another caster blasting away at our healer. I’m damn proud to say that the other hunter toss his freeze trap on that caster and I kept the freeze trap on my original target throughout the extended fight. (The shammy chain-hexing, too). So we wound up with a double pull of about 4 melee mobs plus 3 casters waiting in the wings. That was a good win.

For some reason, these two just tickle me no end… :smiley:

Here’s my bestiary (as far as I can recall):

Elder Shardtooth (bear): Unbearable
Jaguaro Stalker (black panther): Andy (named after my black tomcat IRL)
Humar the Pridelord (black lion): Humar
Echeyakee (white lion): Echeyakee
Winna’s Cat (orange and green tiger): Cataloupe (all credit to this thread for that name)
Tyratus (black devilsaur): NobodySaurus
Gomergaz (Fel Corehound): OMGomergaz
Shattered Hand Warhound (wolf): Ookami
Baradin Fox: FoxyLady
Deadmines Mining Monkey: MojoJojo
Kaliri Matriarch (brown owl): Athena
Scarlet Tracking Hound (red mastiff): LilRed
U’Cha (red gorilla): DK

Mob mechanic question:

I’ve done the (Alliance) Twilight Highlands quest to open the portal by collecting whatsits from the water elementals at the river twice now, and I simply cannot figure out their “attack” that shoots you up into the air and makes you take falling damage. I’ve looked for something to interrupt, but … just not seeing it. The only cast bar I see on those mobs is for “Water Bolt”, but that doesn’t seem to be it. The “toss in the air” thing just seems to be something that goes off when the elemental dies (at least that seems to be how the timing works out every time), unless you kill it fast enough.

Am I missing something here?

If they work like the ones you fight as horde, they put a big blue bubbly ground effect thing underneath you that you have a couple seconds to run out of.

I like the name of my new pally: “Boyhowdy”

Q

I keep my stables pretty empty, I tend to get attached to my animimals.

Nightsaber Stalker: Chubbs (my furry nephew who is no longer with us :frowning: )
Bjarn (white bear): Welcome
Highlands fox (white): Gin (y helo thar weeaboos. Also considering grabbing a red fox to name Ran.)
Ice Serpent: Icicle

Huh. I guess I just wasnt seeing it for some reason. Sounds like that works just like the “Earth/Stone Spikes” those gyreworms in Deepholm have, which I’ve had no trouble seeing and avoiding.

My husband, back in vanilla WoW, got a boar from Durotar as his first-ever pet. Prompted for a name, he couldn’t think of one on the spot, so he named him “Piggy,” not knowing that renaming was (at that time) impossible. Well, Piggy was a hell of a good pet. He even off-tanked on occasion in tough instances and raids. We joked that people invited my husband’s hunter to groups so they could get Piggy in the group. :smiley: Our ‘coalition’ guilds even knew of Piggy and had heard tales of his prowess. Eventually with Wrath, he ran out of stable room, and decided to let Piggy retire. He took him back to Durotar and released him. Our joke is that Piggy will be romancing the sows and producing some fine boars for the newb Horde hunters.

My hunter’s pets include:

  • Orchid, the orangey wasp queen from Sholazar (name courtesy of my husband)
  • Bubo the owl (Clash of the Titans)
  • Kumataro the bear (name of the first Teddy bear in space)
  • Snowy the white devilsaur
  • Whisper the ghost cat, spawned in Darkshore
  • Destoroyah the ravager (insectoid giant monster from a Godzilla film)

Sorry! I didn’t notice y’all were telling your pets’ names.

[EL]Never Mind[/EL]

Q

No, don’t NM. Toon names can be fun too.

I have a lowby undead mage name Robzomg. I thought it was clever at the time.

I’m not a PvPer at all, so naming my Tauren druid Gnomestompy was probably a bad plan. I’ve caught more grief (and more griefing) from gnomes than reasonable.

Robzomb? Or is it really a “g” at the end?

Cool name!

Q

Hmm… Bubo was a mechanical owl.

Ya know, engineers should be allowed to fabricate mechanical combat pets. For fairness, they’d be usable by any hunter, the same way that a greataxe made by a blacksmith can be used by any warrior.

But engineers can make guns and bows, so I guess that’s our contribution already.