I just noticed today that they never turned on flying in the BC Old World zones (Azuremyst, Eversong, Quel Danas). I’d known about Quel Danas for a while, but I thought it was just that zone for some special reason. I just went to Silvermoon for the Gift for the Regent Lord quest and noticed that flying wasn’t available there, either.
The holiday vendor is bugged. You can use a script command to buy items from him, though:
/run BuyMerchantItem(#) where # is the number of the item you want to buy (I think it’s the number in his list–you might need to experiment). Just target him and run that command.
Ooh…gonna try.
now im up to 85, i need to think about optimisation. When I was a tank it was about bein un crittable. What am I aiming for now? Is there a level of +Hit that will mean I cannot miss? Beyond what point do expertise, mastery etc become worthless (or are they good to always increase?)
Gah! Now “Flirting With Disaster” is bugging. It’s not registering either the petals or the kiss!
What are you again? Sorry, I can’t remember what type of toon you have. In any case, if you’re melee DPS and single-wielding, you’ll need 8% melee hit not to miss. Expertise cap is 26. The relative priority of mastery, haste, crit and such are dependent upon your class–for example, Unholy death knights value haste over crit or mastery. I’m not sure what the hit cap is if you dual wield.
I was wrong. “Flirting with Disaster” works. I just forgot to get smashed first.
Fury warrior with Monkey Grip, so im dual wielding 2 handed weapons.
There was a point a while back where I made the decision that I wasn’t going to put up with rude behavior in a PUG. I was tanking w/ my paladin and ended up in Hellfire Ramparts in the Outlands. This is the very first thing the healer said to me before even saying hello.
Healer: You better pull as much as possible or I’m going to pull for you.
I try to be polite to people I PUG with even if they make a mistake. I certainly don’t dictate to them how to play before even saying hello.
Me: KK, pull as much as you want.
I pull the first mob off the bridge and the healer walks right past me out of my sight and starts pulling the next couple of mobs. And dies horribly. Me and one other person manage to retreat back to the nearby entrance.
Healer: TANK FAIL!!!
What followed was a discussion about patience and allowing the tank to go at a pace he is comfortable with. I refused to go back into the instance so long as he was there and I refused to drop on account of the penalty for abandoning a group. Eventually he left the group, we got a new healer, and we made it through without further incident. I felt bad because the poor DPSers in our little group had been waiting for a while to get into the instance and I apologized to them. Sometimes you meet some great people in a PUG and other times it’s just like pulling teeth.
Same with Magni, who’s currently a bit dead.
Gratz, Wanderers!
We have two RLs: one I’ve barely spoken to and the GM. Yesterday The Other RL asked me if I “was OK” with raiding with my main
uh… yes? I mean, she’s my main and all! I think we have a language issue. Does anybody know where can I learn Swedish in Seville?
Odesio, I’m a slowpoke tank, and I can tell you that both as a healer and as a DPS I’d much rather have someone who goes a bit too slow than a Jenkinshead. Other people’s mileage will vary, etc etc.
Odesio – indeed.
For the lore nerds in this thread: I got an odd question for you: How would you describe the Gilnean coat of arms in heraldic terms? (I have a Gilnean on WyrA, so it’s germane insofar as RP goes)
I spent an hour poking around on some heraldic websites and I think it might be something like:
*Azure on a sanguine [clawtracks of some great Azerothian beastie?] environed argent crescent fimbrulated or. *
If y’all know heraldry or are a SCAdian, how far off the mark was I, and how should it be fixed up to sound proper? I know it’s unlikely that there is an actual term to describe the red lines, but a handwave that sounds good would work for me.
Azure, surrounding three claws gules, the outer two forked, a crescent argent outlined or.
I think only ordinaries and subordinaries can be fimbriated, not charges.
Eee, this is exactly what I wanted – thanks. That sounds much better and won’t get me eyerolled at by people who do know their stuff. I’m already doing a whole bunch of pre-writing and research, and every bit of accurate detail helps.
ETA: I note that your description doesn’t include the orientation of the claws to the crescent – how would one tell their positioning in relation to the other just from the written description, or is it implied in the order of items and things like super or sub position explicitly called out?
CMA follow up question: Does the terminology differ if it refers to the tabard format, btw, or can I safely assume that it would be described the same regardless?
Stormwind: Azure, a lion’s head or voided above a scrolled banner or.
Darnassus: Purpure, a world tree beneath the arch of the sky, all argent.
Ironforge: Tenne, over a hammer argent, a medallion depicting a mountain.
Gnomeregan: Purpure, a cogwheel or, surrounding two crossed monkey wrenches or.
Exodar: Ya got me…I don’t know WHAT that thing is.
ETA: It shouldn’t make a difference. It’s not formal heraldry, so we’re not as constrained as if it were real-world. A blazon describes the design, regardless of what that design is embroidered or painted or drawn on.
Very cool, thanks for the additional descriptions and information!
(Not that I can recall ever seeing the Exodar tabard in the wild either, and I’m generally hanging out in Stormwind a lot in prime time on the weekends. Hmm. Possibly the response is much the same as ours: What the hell is THAT.)
Yeah, and I would be reluctant to try to do most of the Horde ones, since only Silvermoon and Undercity even come close to fitting Western heraldry concepts. Silvermoon’s easy, though (Gules, a phoenix displayed or).
Blazoning a crescent as just “a crescent” implies that the horns of the crescent are pointing up, so the natural orientation for the claws would also be pointing up, coming out of the concave bow of the crescent.
Something I hadn’t realized: you can now get multiple skill points for a single crafted item! I was staring at the trainer list for Inscription and trying to calculate how many damn volatiles it would take to go from 510 to 525 when every single brown item would take 20-30 volatiles and 10 inferno inks or so, despaired, and looked at a leveling guide, when it pointed out what those little numbers next to the items actually meant.
Good job on Blizzard making that change; less trash and more actual usable leveling gear from crafting is nice.
ETA: still, I’m going to be gaining one point a day as long as my Forged Papers (one-day cooldown, nice cheap construction cost) hold out. I love the different quest results you get for them.
Gotcha – that’s a good tribal knowledge detail to know ![]()
Congrats!
The NPC is probably there for a Horde quest. Either you accidentally hit the NPC with some spillover AOE, or just attacking the tentacle is considered interfering with the quest.
I doubt it’s intended that you finish every quest in a zone. Even before Cata, you’d outlevel a zone before finishing everything. I’m sure that’s intended, so that you don’t burn out doing the same quests over and over on all of your alts. If you’re questing to enjoy the quests, it shoudln’t matter that you’re leveling past them. There’s nothing preventing you from continuing to pick up quests that are technically below your level.
You’re using Archaeology addons, right? I’m using Archaeology Helper and Archy (with Tomtom for the arrow and Gathermate2 for the nodes) and they make it remarkably easy.
Congrats on your first maxed toon of the expansion!
Correct. The TBC zones look like they’re part of the old world, but they’re actually separate, so that people without the expansion couldn’t just walk over. The Exo, SM, QD, and the Draenei and Belf starting zones were all left alone in Cata.
As a Fury Warrior, off the top of my head, you want to focus on…
Hit to 8% = Expertise to 26 > Strength > Hit to 27% > Crit > Haste = Mastery.
Because of the absolutely brutal dual-wield hit cap, Hit is going to be your best friend. You’re going to be reforging pretty much everything you have to Hit for a long, long time.
IMO, that was a major mistake. As soon as you agreed with the healer, you were telling him that you could handle whatever he could pull. Don’t be a passive-aggressive tank: agreeing with something you don’t like and then getting mad about it is just as bad as being an overt jerk. It’s entirely possible to tell someone “no” and still be polite.