New WoW General Discussion Thread 6/8/10

I hate Phase 2 Nefarion as a healer. Haaaaaaaattteeeee…

Started up the Hellscream grind on my DK for the trinket and popped into Tol Barad for the victory quest. I’ll attest that people seemed to ignore me most of the time on my DK but when I was on my druid they were all over me like white on rice. Kind of annoying, but I was the healer.

[QUOTE=Nava]
I finally bought a couple of PvP pieces last week, but I’ve been busy with irl stuff since so they’re still pristine. What I’d like to know about PvP is:
[/QUOTE]

If it’s a random BG, then I would expect nobody to listen, work as a team, or actually try to complete objectives.

Warsong Gultch? Let’s fight in the middle and ignore the flag carriers!
Arathi Basin? What’s Mine? Gogogogogoggo stables!
Alterac Valley? Zerg Van! ZERG!
Eye of the Storm? Fight at the flag spawn! We don’t need no bases!

I haven’t played in the newer BG’s but that’s been my experience when I’ve been bored enough to PvP. It’s almost comical at times.

Also a quick request for someone, aka SFG to take a look at my warrior: http://us.battle.net/wow/en/character/cairne/reinsgaard/simple

For some reason in the last few heroics I’ve been through I’ve been taking a lot of damage. I don’t raid on him anymore so what you see is as good as it’s going to get unless I get into an alt run. I have trinkets I switch out for more avoidance on different fights, I know that sometimes I’m just going to take a lot of damage due to certain mobs, and I’m not afraid to push my CD’s on big pulls with no CC. I know about disarm, spell reflect and all those fun things. Maybe I just had some bad luck with randoms? I’m not sure, but it’s a little weird at times when I can take almost no damage one run then get wailed on the next.

I’m pretty sure those are the same people who ignore the repeated requests on chat to stop fighting in the road.

Tol Barad was not fun last night, I can tell you that! I’m not sure if people were concentrating on killing me because I’m an easy target, or because I actually went after the clothies first.

Can’t get there from here, but I just sent myself a link to check as soon as I get home. I’ll take a look before raid tonight.

I admit I’m completely clueless about how to use MD. I’ve entered dungeons exactly twice on this (or any) hunter, one being Stockades, solo, somewhere between levels 77 and 80, and once back around level 55-60 on a guild run when this guild was still active*, and I didn’t have MD yet. And I haven’t really had much reason to use MD while questing, since I seem to mow things down very quickly since Cata.

*Speaking of which … this is my RP guild on Argent Dawn, the guild where I got a GM to make me GL since the real GL had been absent due to unemployment for some months. Membership has dwindled to 30 (at our peak we had close to 100 members), with 16 of the current members being the GL’s and my alts and the remainder completely inactive. So a couple weeks ago I got the real GL’s e-mail address and gifted him 90 days of play time so he could get back in there and hopefully get things going again, since I’m totally not a “social organizer”. Used the slash command y’all shared with me to promote him back up to GL (thanks!)
Spent a couple hours last night on by BDL “main”, my belf paladin Keliraeda, who I hadn’t been playing much at all. Helped myself to some armor upgrades from the guild bank, then purchased a few more from the AH (along with a nice sword), then headed off to pick up where she left off a while ago in Hyjal. Amazing how much easier it is doing that zone on a paladin 4 months after launch than it was trying to do it on a mage in the first few days after launch :smiley: On an aggravating note, I was in the Firelands after passing through one of the flamegates, heading back to the questgiver down there right after killing Nemesis (the big, evil turtle), when NPCScan went off alerting me to Blazewing. By the time I could get back through the flamegate, Blazewing was lying dead on the ground, right next to the flamegate :mad:

[QUOTE=Mister Rik]
I admit I’m completely clueless about how to use MD. I’ve entered dungeons exactly twice on this (or any) hunter, one being Stockades, solo, somewhere between levels 77 and 80, and once back around level 55-60 on a guild run when this guild was still active*, and I didn’t have MD yet. And I haven’t really had much reason to use MD while questing, since I seem to mow things down very quickly since Cata.
[/QUOTE]

There’s a glyph that will refresh the cooldown on MD whenever you cast it on your pet. It was amazing when I was leveling my hunter through Cata zones. I have a macro that will MD to my focus target so I’d just set my pet as the focus and proceed to zoom through all the collect/kill/maim 10 of these quests and never had to worry about drawing aggro.

If you’re not having trouble it’s not that big of a deal, but it’s a nice thing to have just in case.

Oh, as for the UI way to do it, I can’t remember if I ever reported back. You just right-click the person’s name in the guild roster, and there will be an option to promote them. The only trick is that they have to be online for it to show up at all. (AFAIK the slash command won’t work if the person is offline, either.)

As far as gear goes, the only “problem” that I can see is that you’re gemming and reforging for Hit and Expertise. That’s really not something you should be worrying about until you overgear the content; if you’re taking a lot of damage, you want to be using Stamina gems, or gems that are Stamina/Mastery hybrids. (Or another color if there’s a good socket bonus you want to pick up.) It looks like you know that Stam > Mastery > Parry > Dodge, for us, so your priority’s pretty good–I’d just swap all those gems and reforging to survival stats instead of threat ones.

The one other change I would make is to ditch the Shield Wall glyph. Having a 40% CD every 2 minutes is *way *more useful than having a 60% CD every 4 minutes. Personally, I’d recommend replacing it with Shockwave (especially for five-mans, where you see a lot of multi-mob tanking situations). Resonating Power and Heroic Throw would also be good options for you.

[QUOTE=Shot From Guns]
As far as gear goes, the only “problem” that I can see is that you’re gemming and reforging for Hit and Expertise. That’s really not something you should be worrying about until you overgear the content; if you’re taking a lot of damage, you want to be using Stamina gems, or gems that are Stamina/Mastery hybrids. (Or another color if there’s a good socket bonus you want to pick up.) It looks like you know that Stam > Mastery > Parry > Dodge, for us, so your priority’s pretty good–I’d just swap all those gems and reforging to survival stats instead of threat ones.

The one other change I would make is to ditch the Shield Wall glyph. Having a 40% CD every 2 minutes is way more useful than having a 60% CD every 4 minutes. Personally, I’d recommend replacing it with Shockwave (especially for five-mans, where you see a lot of multi-mob tanking situations). Resonating Power and Heroic Throw would also be good options for you.
[/QUOTE]

While I don’t have too much trouble with threat, it makes me sad to miss my opening Shield Slam and Revenge. I completely forgot about my glyphs, they’re just what I had while I was tanking ICC before Cata. Suppose I need to start carrying around a stack of dust. Thanks for the critiques I’ll change some stuff around and see what happens. It’s weird that some dungeon I’ll take next to no damage and the next my face is getting pounded in. /shrug

Also.. just read about this from MMO Champion:

[QUOTE=Snipped from MMO Champ]
In patch 4.1 we’ll be introducing Dungeon Finder: Call to Arms, a new system intended to lower queue times. Call to Arms will automatically detect which class role is currently the least represented in the queue, and offer them additional rewards for entering the Dungeon Finder queue and completing a random level-85 Heroic dungeon.

Any time the Dungeon Finder queue is longer than a few minutes for level-85 Heroics, the Call to Arms system kicks in and determines which role is the least represented. In the case of tanking being the least represented role, the “Call to Arms: Tanks” icon will display in the Dungeon Finder UI menu where class roles are selected, and will also display on the UI when the queue pops and you are selected to enter a dungeon. Regardless of your role, you’ll always be able to see which role currently has been Called to Arms, if any.

Call to Arms is meant to lower wait times by offering additional rewards for queuing as the currently least represented role. To be eligible for the additional rewards you must solo queue for a random level-85 Heroic in the role that is currently being Called to Arms, and complete the dungeon by killing the final boss. Every time you hit these requirements (there is no daily limit) you’ll receive a goodie bag that will contain some gold, a chance at a rare gem, a chance at a flask/elixir (determined by spec), a good chance of receiving a non-combat pet (including cross faction pets), and a very rare chance at receiving a mount. The pets offered come from a wide variety of sources, and include companions like the Razzashi Hatchling, Cockatiel, and Tiny Sporebat, but the mounts are those specifically only available through dungeons (not raids), like the Reins of the Raven Lord from Sethekk Halls, Swift White Hawkstrider from Magister’s Terrace, and Deathcharger’s Reins from Stratholme.
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Somehow I don’t think this’ll go over well…

Oh hai! I’m a tank, tanking your dungeons for free loots that you can’t get.

The flaw with that change is how gear requirements are calculated just from slot ilevel, so the tank’s DPS/Healing gear counts. Unless they’ve fixed that. Otherwise it’s a very good addition. Even with that problem it’s pretty good.

Well, I gotta say that, after finishing the Stonetalon Mountains quests on my tauren paladin, I have a newfound respect for Garrosh Hellscream.

The “solo queuing” part sucks for people who are sort of perma-partnered, too. Some of my guildies play together so much that when only one is on we ask whether the other one is sick or something.

The slash command works if the person is offline, I use it in my vanity guild quite a lot when I want to delete a bank alt who happens to be GM.

I have an Armory problem where my new priest (level 20 now and an AoE killing machine while questing thanks to Psychic Scream) was named the same as the goblin shammy I deleted to make room for him. Now all I can see is the level 4 goblin and not the priest has anyone done similar and had the same problem? I’m wondering if the Armory will eventually catch up or I need to get in touch with support.

Exactly. I just did that on my first toon this past weekend, and that plus reading “The Shattering” has softened me a bit toward “The New Horde”. Garrosh needs to keep a close eye on his officer corps, though. He’s maturing, but they’re still at “Garrosh in Northrend” level…it’s almost like they’re determined to make him look bad.

I haven’t gone through every new quest line yet, but what I’ve seen of Garrosh in the new 1-60 quests is pretty cool (Stonetalon Mountains and Silverpine Forest). It’s too bad they completely drop that line of development for him after that. We never see him again until level 84 on the zeppelin ride to Twilight Highlands, where he’s back to being an incorrigible idiot with no grasp of military tactics.

It’s as if they have two different writers with completely opposite plans for Garrosh’s development. They added some depth, which made him more interesting, and then completely reverted him 60 levels later. Perhaps they were hoping we’d forgotten by then.

ETA: Garrosh timeline
Level 25: we see him gain in wisdom both in Stonetalon and Silverpine
Level 65: we go back in time and he’s a sniveling emo kid in Nagrand
Level 68: we’re still back in time, but now he’s an ass stomping on a strategic map in Borean Tundra
Level 84: we’re back to the present, but it’s as if level 25 never even happened

wtf?

Ugh, kind of frustating night of raiding for me last night, we one-shot the first two bosses of BoT without breaking a sweat, then wiped a lot on Council (including a 1% wipe :frowning: ) eventually we just went and knocked out Magma & Omitron and called it a night.

Oh well, i think we’re raiding again tonight, so hopefully we kill some bosses quickly to get spirts back up haha.
Edit: also i only need one more boss/daily heroic to get my Valor Point relic. then i will officially have no need for valor points other than for offspec stuff. This pleases me greatly as i will no longer feel bad if i miss doing a daily heroic. Since spring is finally breaking here in MN i might start restricting my play to pretty much raid nights only…

Note that my Hordies are currently growing cobwebs, but is that Garrosh you see at level 25 supposed to be younger than the emo kid, or is it the Garrosh that’s already the leader of the Horde?

I’m thinking it may be supposed to be:

level 65, he’s a depressive, bothersome, Someone Kick My Balls So I Can Find Them emo kid in Nagrand
level 68, manic phase
level 84, slightly less manic but a dash paranoid, for spice
level 25 actually goes after level 84: lower head has deflated a bit and the upper one is getting more blood than it previously was

That possibility never really occurred to me, but it would be a more sensible timeline. The lore timeline from 1-85, in general, is pretty problematic anyways, just as a side-effect of the design and expansions. Wibbly-wobbly timey wimey.

The DPS can cool their heels for a few seconds to give you time if your opening threat moves don’t hit their target. They can’t do anything to help you take less damage or give you a bigger cushion of HP.

The DPS get shorter queue times out of it. This way, everybody gets something they want. This change will bring back a flood of people like me: geared tanks who need nothing from Heroics, so we never run them unless a guildie needs help, in which case we queue with a partially or completely premade group.

An instant queue isn’t a reward for me if I don’t want to run the dungeon in the first place. Even extra cash, gems, and flasks wouldn’t entice me. But pets and mounts, assuming they’re ones my obsessive collector ass doesn’t already have? Yes, please.

The thing that will make it work is that the tank has to complete the dungeon to get the bonus loot. Someone who queues as a tank but can’t actually tank will get booted before they get to that point. (I think people will be even more likely to kick a mis-queued tank now that they know the person will get something extra out of it, rather than just saying “fuck it” and working around the person.)

Orly? That’s different. (I think, anyway.) But good to know.

Is the new character not showing up on your list of characters on the drop-down when you’re logged in, or is it not showing up when you search for the name on the armory page? If the former, you have to check the expanded list to get newer characters to show up. If the latter, be sure you’re seeing the full results and not just the first few suggestions.

If you’re already doing all of that, it’s probably just an Armory lag issue. It can sometimes take a couple of days for data to get synced. If we’re talking about a time frame that’s more like a week, then you might want to open a thread in the official WoW Customer Service forum.

Can I get a “hell, yeah”? :slight_smile:

I haven’t run a heroic on my tank in weeks. I’m bored stiff with them, honestly. But hey, if I have a shot at the raven mount (which is one of the few I don’t have) I might just have to brave the LFD queue and put up with a collection of twits. We’ll see. More likely I’ll just do randoms with four guildies and one PUG).

I wonder how much vindictive vote-kicking right before the last boss will occur, just to screw over the tank even if everything goes well? I hate to be cynical, but I don’t have a lot of faith in random LFD denizens.

[QUOTE=Blizzard]
To be eligible for the additional rewards you must solo queue for a random level-85 Heroic in the role that is currently being Called to Arms, and complete the dungeon by killing the final boss.
[/QUOTE]
They thought of that…

Personally, I just don’t see this helping that much. The number of mount and pet hunters who can also tank and have the temperament to contribute to a PuG 5-man has to be lower than the number of folks that will queue as a tank with shit gear and no idea what to do just for the gold and gems.

IMO, at least.

ETA: My prediction: slightly shorter DPS queue times with a significantly higher chance of a shitty tank. Is that a win? I don’t think so…