I have three empty save slots. I should start a new game to experience the new content from the beginning.
I keep coming back to this thread because of my curiosity and the initial problems. I wonder if I should pick it up. I never played it at all.
FWIW, Steam reviews over the past six months have been so positive that the overall reviews have gone from Negative to Mixed.
My biggest problem was the inventory system and its incredibly small stack sizes; a second inventory tab with larger stack caps was added at some point.
The resource system has been reworked; large deposits are in the ground rather than in monoliths on the ground. I kinda miss the monoliths.
I still hear people say it’s boring, though. I guess I could pick it up since it is beautiful to look at. It’s down to $20 or so many places.
Open-ended games get a lot of that. There’s not really anything to do other than accepting missions, giving missions to your freighter fleet, growing stuff, crafting, exploring, and selling stuff your fleet found or you found/grew/made. The second inventory tab made trading (i.e.: buy low in one system, sell high in another) viable.
At this point, NMS is like a highly stylized Elite: Dangerous.
It has the same problem as any other procedurally generated open world - eventually everything starts to feel samey.
The more they’ve added the longer it takes to get to that stage, though. It’s routinely on very deep sales, and I picked it up a few patches ago, and eventually the planets do start to feel same-y, and I ran out of things I was interested in grinding out. But I’m considering popping back soon to check out the new changes.
It’s also on the Microsoft PC Game Pass at the moment, if that’s your thing to try things out.
Happened upon this a few minutes ago.
Selling wrecks for scrap is also somewhat viable now. Find a wrecked ship, claim it, get it up to the space station, melt it down for a few million credits and sell off the scrap components left behind.
Thanks to the way summoning ships works, wrecks don’t even need to be spaceworthy. Just get back in your working ship, land in the space station, refuel your launch thruster, and summon the other ship. Make sure you change ships before heading up to the ship modification/scrapper terminal.
No, that’s not quite right. The launch thruster needs to be operational, I must’ve forgotten that I did repair that on the first ship I sold for scrap.
Huh. Okay, wait long enough and the launch thruster fixes itself!
There was a big new update this week adding expeditions. Which sounds like it an alternative progression system for building a character. I guess it can be solo or multiplayer. I haven’t had a chance to look into it at all, but I think in theory it could be a very good move. I think their original “plot” was a forced hand because of the launch state of the game, and has always been a bit of a drag on the game since I think they were trying to cover some of the limitations with a meta-narrative I never really liked. Hopefully this will be more appropriate to the improved game.
IIRC they expeditions are more like seasonal challenges. Everyone starts on the same planet with the same gear and there’s some kind of end goal. You get rewards which then transfer to your regular account.
We can ride flying creatures now!
Damn looks like they are starting to pass my graphics card by. Guess it’s time to save up for a 30x0 laptop.
I reinstalled NMS a few months ago and couldn’t quite get back into it. That’s not really a complaint since I’ve already gotten my money’s worth several times over.
In a year or two - once the GPU market has chilled out and I’ve upgraded my PC - I’ll give it another whirl. If they keep with the pace and substantiveness of updates, I imagine it’ll feel like a brand new game by then.
I just started playing NMS a few days ago. I had mentioned the game to my son several times as being something that I thought looked interesting, but didn’t know if it had improved enough yet over it’s lackluster initial release. I guess he got tired of me procrastinating, so he gifted it to me on Steam for Father’s Day. I have just found my second ship, a derelict I am repairing little by little. The game seems fun so far. I have died several times, generally quickly and unexpectedly. Everything goes along quite peacefully for quite a while, and then a large felinoid will bite my head off, a caniform sentinel will laser me in two, or a speedy space ship I cannot target will vaporize me. (The game gave me the option of feeding the felinoid some sort of pellets I didn’t have. Three planets later while flying along in my ship, a message popped up saying basically “Hey, here’s the recipe for those pellets you wished you had!” Thanks, game!)
More new content: nebulae and procedurally generated alien settlements!
Clusters of trailblazing aliens have banded together to build planetary settlements . These pioneering settlements, full of life and promise, can now be found in inhabited systems all across the universe.
Earn the respect of the citizens to become overseer of your very own settlement. As overseer, you’ll be responsible for all aspects of the settler’s lives – naming the town , choosing what to build , commissioning festivals , resolving arguments , repelling the attacks of the Sentinels , and much more.
Interstellar clouds have gathered in deep space to form spectacular multi-coloured nebulas , making space skies more beautiful than ever.
Sounds sweet. And just in time for a long weekend too. I wonder if existing planets you have a base on can have some of the settlements, or if the naturally occurring ones will only be on newly discovered planets.
It finally happened:
edit: On preview, the whole thing doesn’t show. NMS’s overall Steam rating has finally hit “mostly positive.”
Sean Murray said in a followup tweet that it took 10,000 net positive reviews to get from 69% to the 70% needed to tick over.