Old School Mafia Reunion (newer players welcome too)

Should alts sign up?

Not on that spreadsheet/form. We want that one to make sure we have a 100% confirmed final list. Needed because of the size of the game.

Ok, neat and tidy, got it.

Damn, I think I have a rat in my wall.

I’m sure you guys have done the math, but 14 mafia seems like a lot, even for a game this size.

Anyway, what’s the difference between a wolf and mafia? Wolf are probably 3rd party, but then what’s the other 3rd party?

Wolves are wolves, mafia are mafia, third parties are something else.

I’m not sure the confusion.

Go. Read the preview again.

There are two scum teams, one called Werewolves, and the other called Mafia.

No Jets? No Sharks? (Patent pending on West Side Mafia Story)

They only came into play in the color for my “Inblorious Gasterds” game. Though, they were actual jet planes and sharks (the sharks had frickin’ laser beams on their heads if I recall).

Shame that the underlying bastard game mechanic could really only be done once in any given community.

That was a fun game.

What was it?

We were told we would all receive a role from a list.

And we received exactly one of the roles. We all had the same identical role. Anyone remember which one it was?

Oh, I was expecting something gastard. Why couldn’t that mechanic be used again?

The role that everyone had was Serial Killer. The win condition for the Serial Killer role was such that a Serial Killer won if he was the only one alive, or if everyone was dead. The game was engineered such that it would eventually come down to a three-player endgame: If all three killed each other in a circle, then all would die, and everyone would win, but if the last three killed in any other way, one would survive, and be the sole winner.

The really interesting part, of course, was waiting to see who would first have the balls to actually claim Serial Killer (the death reveals were inaccurate). Once the first person did, a bunch of other claims followed, and the basic setup was fairly quickly deduced from there.

Ah, there’s the gastard part.

Why wouldn’t they kill in a circle? The player who “reversed” direction would still die, and another player would win. There’s no incentive to betray,

And yet, IIRC, someone did.

I believe someone accidentally blurted out the spoiler in the main game. They didn’t mean to, but it ruined it. Isn’t that how the game ended?

I just double-checked it myself. Normal Phase accidentally spoiled the game, but they kept on playing, anyway. On the last Night, Zeriel, Zsophia, and DiggitCamera were all alive. They had planned to kill in cyclic alphabetical order (D killing Ze, Ze killing Zs, and Zs killing D), but Zeriel changed his order, on the hypothesis that if the kills were 2-1-0 the 2 would be the only death, and that he could snipe the Dawn to win the next Day’s lynch tiebreaker. He was wrong, with the result that Zsophia was the sole survivor.

I think the most amusing and frustrating part was that by dumb luck the first 6 to 8 deaths (I’m too lazy to go back and look for the exact number) were ones that I had given false flips of town roles to. It got to the point where people wondered if the bastard part was that there wasn’t any scum. (Which, I guess was strictly true, but not in the sense they were thinking.)

Someone in the spoilered peanut gallery (Captain Klutz, IIRC) suggested that since it was bastard I could rearrange the false flips, but I had already decided when I went into running the game that the flips would not change from the original random.org distribution. Mainly because bastard games should still at the end of the day be solvable games consistent upon a static rule set, not a rule set that the moderator changes at their own whim because it amuses them. At that point you’ve kind of lost the “game” aspect and it just becomes a “fuck with the players” exercise.

The funny thing was until Normal Phase accidentally posted the spoiler to the game thread, even with the multiple serial killer claims each trying to bargain with the rest of the game as to why they should stay alive, no one actively playing “outwardly” figured the whole thing out.

And the other mechanic was that the Serial Killer “kill” was really just a mechanic for a secret vote double-lynch with the top two targets getting killed, thus causing 3 deaths per cycle. (I did give myself the option to go only one night death or 3 night deaths to both change it up, allow for ties, and make sure that going into the final Day there were four people alive, leaving 3 for the final Night.)

And hey, it wasn’t all that bastard because everyone could have won if no one tried to get clever on that last night.

I was also rather proud of my color commentary on the various “possible” Mafia roles in that game.

Remind me when we are going to start, please?

Around the first week in January.