Palworld the PC/XBox Game

Not a terrible idea if you don’t want any of the respawning resource nodes. I think ore is the only one you can’t put down a building to collect. But the only way I’ve found to avoid pathing issues is to flatten everything with foundations, then put buildings on top of that, and even that’s not perfect.

I plan on just putting up with having to move Pals around from time to time until the pathing gets fixed. Hopefully it’s fairly quick, given it’s apparent priority to the developer.

Yeah it’s an annoyance at most for me. Usually if I dismiss a pal and then add them back they’re okay again.

This cracked me up.

They did a riff on this whole thing on Epic NPC Man.

Last night there was an update that made things better. A different key is mapped to “assign task” than to “use special ability,” which is nice; and when you point a pal at a worksite, you get text saying whether they can complete the task. But it’s still pretty common for me to (say) throw a Pal at the cookpot, and for them to give a message that they can’t cool the fridge that’s next to the cookpot, and to wander off.

I’d love it if tasks were assigned at the moment of the throw, rather than at the moment of the landing; that’d avoid a lot of the problems with assigning tasks.

There’s also the Overseer’s Box or whatever it’s called, and I think eventually it’ll give a one-stop shop for assigning pals (i.e., one side of the screen shows all the tasks available in the base, and the other side shows all the pals, and you can move a pal onto an assignment from there). At the moment, all it does is let you work the Pals extra hard, which isn’t especially fun.

Let’s hope it applies to Xbox as well.

Yeah, up to this point my pals are pretty self-governed, and it usually works well enough. As long as I have the right pal to do a particular job they’ll get around to it, and I don’t need to micromanage too much. But having more control and having it done through an easier interface would be very nice.

I would also love a feature that’s like a “temp recovery box” on the Palbox. When my base gets overrun with raiders, sometimes all my pals die, and I need to put them back into the Palbox to recover. But then I have to remember each pal that I put away to recover. It’s not so bad for most tasks, where they’re interchangeable; but this has been part of why I’ve been unsuccessful at breeding pals so far.

The breeding interface is a hot goddamned mess and I hope they give it some attention.

Speaking of raids, they’re getting kind of ridiculous, and I’m not sure what I need to do. I’m level 29, and I’m regularly getting raided by level 34 and up, which results in my getting slaughtered. When the raids include fire pals, they can burn down chunks of my base, and that sucks…

Been playing with a friend, but infrequently. We just beat the first tower.

I’m really enjoying it so far. A lot of the systems need work, particularly building and inventory stuff. But for a few guys who had no idea what they were doing, it’s a hell of a game.

I’ve continued playing this obsessively. Some notes:
-Breeding becomes much easier if you put the entire breeding farm inside the radius of your base. The controls allow you to build it partly in the radius, but then the pals won’t stay inside of it. Hopefully they fix this. It took some research online to figure out what was going on.
-Base raids aren’t fun, at least from my perspective: they just disrupt the base without much reward. Defending against them is super chaotic (16 pals attacking a bunch of enemies simultaneously), and I can’t figure out if there’s even any strategy involved. But once I figured out you could quit the game when a raid is announced, it became a lot less annoying. It’s a skeezy workaround, but the raid mechanic needs some TLC before it becomes fun. Maybe have the raids include fewer, ultra-tough bosses? Or good treasure?

The one good thing about them is that they sometimes bring pals I haven’t encountered before.

Unfortunately it’s difficult to catch them because my pals are likely to gank anyone I’m trying to catch. Not impossible, but really hard.

Totally. I think I have grabbed a couple of pals from these raids, but it’s more coincidence than anything else.

What if there were a base defense that captured pals? It could be something like the hanging trap, only scaled up; or it could be something like the crossbow nest or whatever it’s called.

I just want the base raids to be more interesting, to involve more strategy and more interesting rewards.

Agreed. There should be a rush of adrenaline and anxiety where you anticipate the potential rewards and worry about the consequences of failure.

Instead I sigh and get ready for a quick and pointless fight that’s not going to be a challenge, it’s just an annoying interruption to whatever I’m doing at the time.

Just for those unaware: you can turn off raids in the Custom difficulty setting.

I need to do that. I rarely mess with settings like that, out of a superstitious dread of not playing the game “as it was intended,” but that’s dumb and I’m dumb for doing that.

Having restarted, I’ve built my base differently, and am having a lot fewer problems with assigning pals to jobs. It’s weird how other games like Satisfactory encourage compact, efficient bases, while this game demands that you make your base as spread-out as possible.

To be clear on changing the settings to “Custom”, for anyone considering it: you can do this during new game creation, and any time thereafter. The settings are freely and completely editable every time you load an existing game.

There is a tremendous depth to the settings, such as:

  • Raids on/off
  • Hunger rate, for both you and Pals
  • Damage modifiers, both incoming and outgoing
  • XP gain rate
  • Pal capture rate

And the most important, in my mind:

  • Egg timers

I enjoy the breeding portion of many games like this (just ask my family what happened when I decided to breed up any predator in ARK), but waiting hours or days AFTER the breeding timer to find out if traits successfully transferred is a load of hell nah. If live birth ever becomes an option, then I’ll bump timers back up.