Question about the original Half-Life "world"

Are all the maps in the first Half-Life consistant, in that the rooms, corridors and surface levels you move through could be plotted out three-dimensionally without contradicting each other? For example, the path you take from the corridor outside the guard room at the beginning of “We’ve Got Hostiles”, through the storage facility, up to the surface, back down into the ventilation system, and into the guard room, does that actually follow a true 3-d path? And if HL is completely consistant, than has anyone produced a overall map of the whole Black Mesa facility?

they are consistent in the sense that between you “loading” different stages, you are interacting completely with a 3D environment. Each environment is a map that was created and loaded with different models and objectives. So yes, you are in a 3d world for each stage. IIRC, you load a new map each time a new set of objectives or events are about to happen.

I don’t know of anyone who has made an entire Black Mesa Facility map. It would be TOO huge to work properly. This is why they split the map up. For a game server to even keep track of all that information at any given time… blows my head. :D. The engine wasn’t designed to support that much.

I think you’re misinterpreting his question. My understanding is that were you to take all the individual maps in HL and stick all the connecting spaces together (the loading zones), would you have a coherant layout? Since a few of them are connected by train tunnels or teleports of indeterminate length, I don’t think it’s a stretch to assume that you could lay them out without having them intersect.

If you throw Opposing Force and Blue Shift into the mix, though, I’d have doubts. There are a few intersections that might not work out.

I didn’t mean a playable map; just one big overview map that lets you see the overall layout of Black Mesa. A plus would be such a map with a zoom feature.

I’m curious about this too, though it’s a pretty obscure question.

Whoa! After searching forever for such a map, NOW I find it! Overview of Black Mesa

[OT] You know, looking at those screenshots… games haven’t moved on much in the intervening nine years, have they? It doesn’t look that dated.

Huh? It looks ancient. Not as ancient as a game like Doom, which is fourteen years old, but a lot creakier than something like Unreal II, from a mere four years ago.
It’s still an awesome game though, and that map is cooool.