What? Wouldn’t that just sound like… “tap” or “thud” or “pff” depending on the surface it landed on? I don’t see how you’d be able to distinguish it from any other generic tapping sound.
If you really want one, freesound.org has a lot of raindrop sounds. You can download any one of them and use a free audio editor (like Audacity) to trim it to the sound of one drop.
Or perhaps the “dripping kitchen sink” effect is more what you’re aiming for, since most people can easily identify that…?
Back in my day, if ya got a hankerin’ to use the sound o’, say, “a bullmoose madder’n a hornswoggle o’ hornets”, why ye jest up ‘n’ found yerse’f a bullmoose an’ y’all sang Wayne Newton karry-oke til it roared atcha.
An’ iffin’ ye wanted the sound of a raindrop, ya gotcher Nagra out o’ hock (hey, we’s ancient an’ we talk like hicks, but we knows our ee-quipment), an’ ye waited for the first drop o’ the next storm (that’s fer people what got no payin’ clients waitin’ on pro-jecks). Or ye drop some water onto a counter, or into a sink fulla water, or whate’er ye want, and jes’ reee-cord it!
O’ course, lessin’ ye show thet thar raindrop, no one’s a-gonna know what that “plunk” is. Vicey-versey, people see a raindrop hittin’ with a ‘kerr-plup’, an’ they’ll assume that be the actual real sound.
Best o’ luck, ya audio/video varmint! Git alonnng, li’l doagies!
That is in fact what I did. And it does, indeed, sound like a generic tap. And when played back at random, close intervals, it sounds like a typing pool or a machine gun, depending on which drip I zero in on.
Rain, I guess, only gives the impression of rain as a collective.
Rain as a collective has that sound because of the variation from thousands of drops. You’re hearing louder and softer sounds (due to raindrop size or speed, or due to nearness to the observer) and impacts on a variety of different surface (water, cement and leaves, for example, would all sound different). You can’t get all of that with a single sample. You might come close if you have four or five samples and assigned each one a random timing and random volume level.