Rimworld: old west meets sci-fi

In the interest of paring down my mod list to make room for more later and the occasional losses due to maps not loading, I’ve decided to unsub SRTS the next time I need to reload.

LWOP (I assume that stands for “Like, WayOver Powered”) contains a shuttle which “violates three international treaties and basic Newtonian physics.” It can go to any location in the entire world without stopping to refuel. Only used that shuttle once so far but had no issues landing.

I tried the LWOP power armor once and discovered there is such a thing as too overpowered; threw the game way off balance.

That storyteller evidently does not create Hospitality guests. Switched storytellers during summer, year two, and finally have some.

Oh, and nothing happened when a Pandora’s box was opened with Erin Eccentric active. Opening one with the current storyteller (don’t remember which) spawned some simultaneous incidents as intended.

Three sentience catalysts are in the colony but they’re unusable. Hovering over any animal with one active turns off the HUD, making the animal unclickable.

I hadn’t noticed until he turned up in a trading caravan but her husband was in another faction. He’s now with us and she’s pregnant. I’m guessing there wouldn’t have been any goodwill hit if this mod had been enabled at the time.

This similar mod from January recently turned up while I was looking for something else. Five simian species with poor social skills due to being unable to communicate properly and their inherent “filthy primate” gene.

The same search also turned this up.

Tank girls not included.

This says it’s for quest generation but it seems to speed up encounter map generation as well.

I’m guessing this would have helped.

I see I didn’t mention our current group of non-Hospitality guests. 11 prisoners, each with various stages of paralytic abasia, and their four (royal) guards. Like the previous guests, these were generated by the Used Furniture mission board – at which we volunteered to host some prisoners after completing the prison.

One prisoner is a Cutebold Taukai from Alpha Genes.

These pawns have Teratogenesis:

Carriers of this gene constantly generate tumors all over their body. They are not immune to death from these tumors.

A new carcinoma will be generated every 42000 to 72000 ticks (0.7 to 1.2 days), and no more than ten carcinomas may be present at the same time on the body.

If this pawn was a member of the colony, they’d be able to use their tumors to cure (or infect) other pawns.

Our spaceport is up & running and a current Hospitality guest has fallen in love with my starting pawn. They now have a psychic bond so I’ll have to find a way to keep him around.

The Recruitment mod I posted earlier isn’t an option for this one; I’m guessing this pawn is considered to be the leader of his little group.

Still no Hospital guests in this colony; will try moving that higher in the mod list next time I need to shut down the game if changing the storyteller again doesn’t help.

Heh. Noticed why there hadn’t been any patients: forgot to tell the Hospital tab that the place is open for business!

Here’s an expansion for social interactions:

which requires Intimacy - A Lovin’ Expansion but that link won’t generate a preview, likely something to do with nude pawns.

The core mod adds an Intimacy need; enabled it and our 17-year-old female became boy-crazy, going around around trying to seduce all the males.

I’ve not used it yet but Socio Butterfly adds group conversations, mealtime conversations, shared joy activities, etc. These also fill the need for Intimacy.

My pawns keep having at least twins! I suspect the default setting of allowing Children, school and learning to handle pregnancies is behind these multiples: one from Biotech and one from CSL.

I’ll likely start a second colony soon, having recently enabled two mods for worldgen: