Rimworld: old west meets sci-fi

There is also Going Medieval.

That sounds more like a castle simulator and doesn’t say anything about raids being optional.

Just picked Going Medieval up for $20, it’s very much like Rimworld, has a lot of the same game mechanics and commands. For example, items decay when left on the ground, you draw a Stockpile Zone on the ground, and it even has the same sort of UI to designate what jobs each person should be doing. It also has a peaceful mode when starting a game that has no raids. The cool thing about this so far is you can build 3D and freely rotate the camera.

Alas, one of the mods I recently added broke the map. About half of the canyon walls got removed, rendering my defenses virtually useless. So I created a Companions colony for my own use, can’t properly do such a colony without someone adding Firefly factions.

Even with all the mods I use, I don’t really have backstories befitting Companions so I used Prepare Carefully to specify seven Royal Masseuses and one Madam as their leader. They also have a pair of male androids helping out the place and took in a casualty of a nearby shuttle crash.

Here’s a headless firefly in the pasture:

Biotech expansion released today. Adds pregnancy/children, genetic engineering, new alien species, and a new colonist role in the “Mechanitor”, which allows them to command mechanoids (the old ones, and a set of new ones introduced in this expansion). Overall, it appears to be quite a meaty addition. I’m testing it out today! A welcome distraction from waiting for the release of Darktide at the end of November.

For me, the biggest deal has been the update to 1.4 changing the shelves. Now each side of a shelf can store 3 items/stacks of most objects. (No chunks or large corpses) and this has really blown up storage and my settlement’s layout. I had already been considering doing a whole teardown as the arrangement and layout was piecemeal and needed changing pretty badly. And now you need a whole lot less space for storing the same amount of items.

I also noticed painting floors/buildings but that may be from an earlier expansion added to core.

Steam has a mod for that.

I’m still doing my first settlement, so I only have the base game, and I wanted to see how it played before tinkering with any mods. And I was saying the core game is doing it, without mods. Hard to find notes about the update but not the expansion, but this reddit post appears to have them.

Shelves

  • Shelves hold up to 3 stacks of most items. Exceptions include large corpses, chunks, and minified things.
  • Added a single-tile small shelf.
  • Shelves can be linked into groups for easier management.

Somehow I got the impression that the vanilla game shrank shelf storage space so I linked a mod that greatly expands storage space. My bad.

The people behind the Combat Extended mod are working on their own alien world settlement builder.

Looks like the Ideology DLC is being released for the Console Edition, at 12am on 25th April. Along with some Custom Scenarios, which are presumably to try and compensate for the lack of mods.

Almost two years later, and I finally tried the demo. Half an hour in, I checked the main page for Clanfolk, saw it’s on sale for $20, and downloaded it. It’s really lovely so far, and the developer’s blog talks about some updates that sound like a lot of fun (some story elements, a conflict system that relies on social status and context instead of weaponry, etc.). A few hours in and I’m really digging it.

One of my favourite games, great replayability! Anyone played latest DLC, Anomaly, yet?

I just noticed a new game in early access. Norland from Hooded Horse appears to be RimWorld meets Mount & Blade.

Thanks, wishlisted it.

That game looks intriguing.

I picked up RW again over the weekend, although a version behind, having found a combination of my large amount of preferred mods – or acceptable substitutes – which play nice with each other through a whole bunch of trial and error. Ended up weeding out a few mods so as not to overwhelm the Furniture menu.

:+1:

 

It looks like it might have something that Rimworld could really benefit from, which is a kind of overworld gameplay. I also like the idea that you’re only in control of royalty but with a ton of NPCs around. Gonna be a long early access period to wait out.

Played through the tutorial, there’s some promise there; hopefully I’ll get a chance to explore further this evening.