… and Hugh Jass has it. On his computer. I haven’t played it yet. I just wanted to be the first one with a thread about it. A full report will follow.
I play RTC 1 with my daughter all the time. As God as my witness, I did not know the rollercoasters could blow up!
We’re in the middle of a game and all of the sudden we get a message that one of our coasters crashed and how many dead there were. The carousel started playing solemn music…it was morbid.
I have it too! Great addition to the original.
Check out the forums at rct2.com.
Great. Another addiction. As if the evil trio (RollerCoaster Tycoon/ Corkscrew Follies/ Loopy Landscapes) wasn’t enough.
lost4life - wait until you SEE the Merry-Go-Round breaking down - it bounces up and down like a jackrabbit on acid, and the music goes completely haywire. I’ve always caught it before anything happened, but with a blown soundcard, I have no aural cues that anything is amiss, so now have to watch the thing carefully.
Want some REAL excitement? Build a WhoaBelly about 30 feet high, set the launch speed to 60, and run it on TEST MODE ONLY (unless you are a sadistic b@st@rd). Talk about spectacular crashes. Same thing with the Shuttleloop (one of the steel coasters). Zing, right off the end of the track.
Oh wow. I just realized Staples is open now. RCT2 is SO mine!!!
You can break the merry-go-round? I’ve never had that happen. I’ll have to ‘experiment’ with that one.
We also found out the hard way that the little people can’t swim. Now, if someone complains too much, its into the lake with them.
I’ve never INTENTIONALLY broken the Merry-Go-Round. Usually around year 3, it starts going kaphlooey. But boy oh boy, when it starts a hoppin’…
It’s pretty neat, boy howdy.
There’s all kinds of food shops now. For some reason, there are a lot of Asian-style food shops. There’s a meatball soup stall that has Asian theming. Let’s see, what else? Sub shop, cookie shop, first aid stand, sunglasses hut, two (TWO) types of bathrooms, noodle hut (Asian theming), shaved ice stand (looks like the ice cream stand from the first one, and the ice cream stand has a new design), soy milk stall (Asian theming), Star fruit drink stand (Asian theming), and a couple Korean-specific huts with names that aren’t familiar.
You don’t have to manually delete scenery when building a rollercoaster. It automatically removes the offending tree when you build over it.
The people watch as you build rollercoasters.
You can build paths next to each other and create one giant path, and it doesn’t screw with their tiny little heads.
More types of benches, trashcans, and lampposts. Lots of new themes. More items in each theme. More water jets. You can put video monitors in the ride lines.
The interface is pretty much the same. Instead of scrolling to the right or left to see your choices of a particular item to build (i.e., gardens, trees) the menu pops up into a big window with multiple rows of whatever selection you are in.
The only complaint I have is that in the scenario editor, the max you can give for money is $10,000.
Oh, and the other only complaint I have is with the assignment of work areas for your workers. You still lay down those blocks of 3X3, instead of more specific targeting.
Good grief, no wonder I keep getting messages that “people are getting lost” If I build one-block wide pathways. they complain it’s too crowded. If I make wide pathways, they walk in circles and get lost.
If you “already have a park map”, read the stoopid thing. Idjits.
Plug: It’s at Target this week for a mere $22.99.
I heard the game was good, but was VERY similar to the original, didn’t bring much new to the table, and didn’t address some of the problems. Anyone confirm/deny?
Circuit City has it for $19.99.
Anyway, it is almost totally identical to the original. Some interface tweaks, many new rides, shops, themes, etc. But the Diablo II expansion changed much more than RCT2 did, yet they correctly called it an expansion and not (cha-ching) Diablo III.
They didn’t fix the annoying “queue path attaches to any path at all, even when you don’t want it to” problem.
The procedure for assigning areas to handymen and mechanics is the same frustrating chore it was in the first game, although a nice touch is that handymen are by default told not to mow grass.
That’s all I’ve gleaned so far from playing it this evening.
I would be annoyed if it wasn’t absolutely my most favorite computer game ever. So I’m not really, because the pirate theme is enough to make me happy. But I expect many will be.
-fh
So what sort of new walk-around characters are there? I mean, putting a panda bear in a mining theme is too weird for me - is there a miner or cowboy or talking burro?
And thank goodness the ‘don’t mow’ is now default: really, really annoying to have to unclick on each of the 35 handymen I hire (I pride myself on always winning 'the tidiest park award).
I’m excited. My copy is coming in, hopefully next week. It’ll really get me excited about my upcoming Disneyworld trip (less than 4 weeks away!)
Hey, DeadlyAccurate - e-mail me privately: I can give you survival tips (good restaurants, new stuff, stuff to avoid). Would take up far too much bandwidth here.
I am at Universal Studios for the time being, but was hired the day AFTER the deadline for the quarterly handouts of comp tickets - sorry!
(Lemme know how many people, what ages, willing to spend $70/person for “Cirque du Soleil” (worth it!), etc.)